
A little experimental game about making many choices quickly. Pick from 3 options, then do it again, and again, and again... Make the best out of a bad situation. Do it as quickly as you can because time is the most valuable resource at your disposal.
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=== Medium-length Review (no spoilers) === Hi folks! This review will have a closer look at "Space Choice: Data Analyzer" ("SCDA"). Let's have a look at the facts before switching my subjective views: The basic principle of SCDA is that two fleets of large and small spaceships are battling each other in the void. You - as commander of one of those fleets - have to make rapid and strategically sound decisions every few seconds which define the type of ships and which weapons /armaments your reinforcements will have (and indirectly also where the reinforcements will spawn). You will fight enemy fleets in 20 different levels (3 difficulty levels are available) where at the end of each wave / level a tough boss will spawn which you need to take down rapidly before it decimates your fleet. Apart from that, you have to make quick calls to ensure that your mothership does not get killed at any time - otherwise you have to restart the level (which you can do infinitely). Every few seconds in the game you have the choice between picking either a new type of reinforcements and their weapons, a buff / debuff that can affect both you and the enemy ships or a permanent upgrade for your weapons systems, shields or your mothership. Permanent upgrades are retained throughout the levels and can also be a key to beating later stages, if chosen wisely. Apart from those choices, there is nothing the player can do to change the outcome of the battle – it is pretty much like the classic “rock, scissors and paper” principle: Anti-fighter weapons are good for taking down fast and small ships, but potentially less effective against slow-moving main ships. Lasers never miss their targets, but need to penetrate the shields before making any damage. Bullets ignore shields, but can be taken down by point defense weapons, etc. While this all sounds rather straight-forward and hardly challenging, the frequency with which you have to make (the right) decisions creates a dynamic of its own. Now let’s switch to my subjective views: What I liked: I like this game very much, because it clearly proves (like almost all other titles from “Sliver Dollar Games”) that it is possible to create a complex and involving game with just a few of the simple most controls and game rules that easily fit a one-pager tutorial. The simple controls and quick-paced decisions / results of your actions deeply engage you in the game and if you finished a level (potentially after six retries), you realize to your astonishment that another hour has passed which seemed like 5 minutes to you. SCDA is not a very long game – I finished it on “Medium” difficulty in < 5 hours. Nonetheless, these hours were intense and I would not want to miss them for anything. The combination of the simple, yet somehow fitting artwork, the driving soundtrack and the consistent, engaging game flow made me make this review and give out a clear recommendation to all players who like strategy, space battles, and – last, but not least – original and fresh gaming principles / concepts. What I didn’t like: - though the soundtrack is cool, it only consists of one track. If wish there was a little bit more, e.g. a new track every two or so stages. - achievements didn’t trigger for me, even though I completely finished the game on “normal”. I also tried to finish a stage in “easy” or “hard”, but to no avail. That was quite a turn-off after finishing the game - the variation between levels (new ships / weapons, etc.) is rather low. - pausing the game forces you to restart the level. While I understand why the devs made this decision (probably in order to force the player to make real-time decisions and not cheat by hitting “pause” and pondering your every pick), I do not agree that this is a good choice: If you do not have the luxury to play a level through without interruption, this can be very frustrating – especially when you are close to victory in a very hard level and you really need a break... The verdict: With SDCA, Silver Dollar Games delivers a fresh and simple (but not simplistic), yet very engaging tactical game that is worth a look if you like tactics, strategy and space battles. This will keep you entertained quite well for a few hours (unless you want to beat the game on “hard”, where you might need to try and practice a lot more). Considering the fact that the devs give out this tiny nugget for free and that the main dev is – IMHO - a very humble and likable person, I see absolutely no reason not to give this one a try. Oh, and by the way: If you like the way they make their original indie games, be sure to have a look at “One finger death punch 2” (or 1), which I can also recommend without hesitation if you like games that “get you into the flow”!
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Hours played at review time, across 40 reviews with recorded playtime.
[h1] It smells like a mobile game to me. Make decisions every 10 seconds and wait for the outcome. Most of the time you gonna presumably choose option with the highest number/DPS. In general it's hard to determine what is more effective against what. I would say skip because gameplay is not that fun. [/h1]
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Spacce Space Choice: Data Analyzer ist ein schnelles Strategiespiel, wo man die richtigen Upgrades auswählen muss für seine automatisch agierende Weltraumflotte, um den Gegner in die Knie zu zwingen. Dazu wählt man alle paar Sekunden eines von drei Upgrades aus und schaut, was die Folgen sind. Nein, Space Choice: Data Analyzer ist nicht das beste Spiel, dass es je gegeben hat. Es wird recht schnell repetitiv auf der einen Seite und knifflig auf der anderen Seite. Tatsächlich bin ich nie über Level 5 gekommen. Trotzdem gibt es von mir eine Empfehlung. Wie kommt das? Zunächst einmal ist das Spiel kostenlos, d.h. es ist schnell mal ausprobiert. Und dann macht es einfach auch Spass, selbst wenn man es nicht schafft, sich wirklich gedanklich in alle Tiefen der Spielsysteme hineinzudenken. Denn es gibt durchaus einige taktische Tiefe, die man vermutlich entdecken könnte. Leider ist alles nicht so ideal beschrieben, was es ungleich schwerer macht, wirklich die richtige Taktik zu finden. Wer sich wirklich reinfuchsen will, kann also vermutlich viel Spass damit haben. Abgesehen davon kann man aber auch viel Spass damit haben, einfach mal zwischendurch eine kurze Partie zu absolvieren und zu schauen, wie weit man kommt. Denn das Gameplay ist wunderbar rasant und entsprechend schnell ist eine Partie gespielt. Und genau das habe ich getan und hatte zusammengezählt rund eine Stunde gute Unterhaltung damit. Nicht ewig lang, aber für ein kostenloses Spiel völlig in Ordnung und klar genug, dass ich es problemlos weiterempfehlen kann. Fazit: Wer auf kurze strategische Action steht, dem sei dieses Spiel für eine kurze Unterhaltung herzlich empfohlen, zumal es kostenlos ist.
A really fun spaceship battle, excited game. This is a game where your choice is really important, a mistake can lead your fleet to defeat. You have to make the best out of a bad situation. Do it as quickly as you can because time is the most valuable resource at your disposal This game is really about looking at numbers really quickly, over and over again. However, there are times when strategic choices come into play, especially when dealing with point defense weapons, nukes, and other weapon types. It's definitely worth a download and you can 100% achievments easily. I will rate this: 7.5/10
Making decisions faster than the speed of light is just another day in cosmic space, where indecision is as useful as a spaceship with a broken thruster. In this game, you’re constantly bombarded with choices about which ships to add to your fleet and how to arm them with the best weapons and defenses. Don’t get too cozy with your decisions, though. Within seconds, you’re back at it, furiously deciding how to keep your fleet growing, repeating this breakneck pace until you either crush the enemy boss or watch your mothership get vaporized. The game never lets you catch your breath. Every decision feels like it could tip the balance of the universe, turning the experience into a relentless mental marathon. In the midst of all this chaos, there’s a silver lining: permanent upgrades that turn your ship into an unstoppable force. Seeing your vessel evolve into an unstoppable force is nothing short of exhilarating. All in all, this is a fast-paced, strategy-packed adventure through the cosmos that will test your wits. If you have even a passing interest in auto battlers or strategy games, you'll find it thoroughly entertaining.
Hızla birçok seçim yapmayı konu alan küçük deneysel bir oyun. 3 seçenekten birini seçin, sonra bunu tekrar, tekrar ve tekrar yapın... Kötü bir durumdan en iyi şekilde yararlanın. Bunu olabildiğince çabuk yapın çünkü zaman, elinizdeki en değerli kaynaktır.
Too difficult to parse in real time, makes decisions feel meaningless.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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