
Your chicken has been kidnapped, and that’s all it takes to send a retired astronaut into full galactic mayhem. Space Bross is a hand-drawn 2.5D tower defense & action roguelite where you’ll build bases, fend off alien hordes, and blast your way across planets to bring your feathery friend back.
Modeled estimate, not a reported figure. How we estimate →
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About

Space Bross is a thrilling blend of action 2.5D roguelite, and Tower Defense genres.
You’re a retired astronaut. You had one job: chill. But then they came for your chicken. Now it’s personal.
Set off on a chaotic journey across deep space in Space Bross, a roguelite tower defense action game where survival means lasers, loot, and a whole lot of clucking vengeance.
Explore dangerous, ever-changing alien worlds filled with secrets, traps, and absurd surprises. Each planet you land on brings new biomes, enemies, and challenges.
Before the swarm hits, customize your base.
Strategically place turrets, reinforce your perimeter, and experiment with different defense combos.
It’s your strategy, customize it your way.
When they come, they come hard.
Dash, shoot, and slam your way through relentless waves of alien freaks. Use your skills to stay alive, collect juicy loot, and protect what’s yours.
Combat is fast, reactive, and just the right amount of ridiculous.
Every battle earns you upgrades, use them wisely.
Unlock powerful gear, enhance your weapons, and evolve your tech tree to suit your playstyle. As the enemies grow stronger, so must you… or become space dust.
Space Bross is loud, chaotic, heartfelt, and just a little unhinged, exactly how saving a chicken in space should feel.
What Makes Space Bross Awesome:
• 2.5D Roguelite Tower Defense mayhem
• Chaotic alien swarms & intense boss fights
• Base customizing with tactical turret placement
• Fast-paced combat and dynamic upgrades
• Strategic depth mixed with arcade action
• Yes. The chicken is real. And important.
Wishlist now, and prepare for the rescue mission of a lifetime.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Turkish*, Spanish - Spain, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Basit bi oynama sistemi olduğu için kafa dağıtmak için birebir. Aynı zamandan oyun oynarken zamanın nasıl geçtiğini anlamıyorsunuz. kesinlikle tavsiye ederim.
Rogue-lite ve Tower Defense türlerini seven birisi olarak, iki oyun türünü güzel bir şekilde birleştirmişler. Zor ama bağımlılık yapıyor. Oyunun devamını merakla bekliyorum.
Oyunun tasarımcısı olarak üretimin her aşamasından çok keyif aldım. Umarım siz de oynarken en az benim kadar eğlenirsiniz!
Oyunun yapımına katkım oldu, ama bu kadar bağımlılık yapacağını kimse söylemedi. Tavsiye ederim oynayınnn!!
Zor mod zor... 3 Map de tasarım olarak güzel olsa da son map ayrı bi güzeldi belli bir köprü/yol üzerinden gelmeleri taret yerleştirilecek yer bakımından daha güzel oluyor nerden gelicekleri belli oluyor. Tasarım güzel tavuğu kurtarma mantığı güzel elinize emeğinize sağlık
Kafa dağıtmak için birebir. Küçük canavarlar biraz zorluyor ama peşlerinde koşturmakta çok keyifli
First thing I noticed is the polished UI, it's pretty nice and feels alright. The cinematics etc are nice too. You can not select game mode without completing the story part, pretty annoying. The gameplay is a little bit unstable and repetitive. Not like in a long term, there are some skill trees etc that you can have your own strategies. But the issue is lack of monster types and turret types. Monsters are almost the same, just different sizes, different speed values etc. In a tower defence game, I believe it is required to have lots of variants in such concepts. I finished the first chapter after three attempts(wave system is not reliable, it exponentially increases the monster amount. No big deal). The second chapter had basically the same enemies but with different mesh and more bullet sponge. Also, who thought about enemies with small hitboxes would satisfy the players? That aint working. It's also lacks some QoL features, including respec for skill tree. I'm still giving positive on the review. Could turn out good if they developed it further.
Hikayesi ve tarzıyla çok eğlenceli bir oyun...
[h1]Space Bross 测评:从“鸡”你太美,到“坤”你太苦[/h1] [h2]游戏推荐指数:★★★★★★☆☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 《Space Bross》一款融合了塔防肉鸽、2.5D射击以及类幸存者要素的一款独立游戏。游戏的剧情比较无厘头,讲的是,你和你的爱坤生活在农庄里享受着平静的岁月,直到有一天一辆外星飞船突然光顾了你的农庄,直接劫走你了的坤坤,为了救回你的爱坤,于是你重新找回你的宇航服,踏上了复仇与救坤的旅程。 [h2]玩法介绍[/h2] 游戏的首要目的就是活下去以及保护好你的基地,当当玩家生命为0、或者基地被摧毁时即游戏失败。游戏开始时玩家只有一把普通的枪支,任何在地图上会逐渐从四面八方涌来的一波又一波的怪物,玩家需要使用枪支来射杀这些怪物,而击杀怪物后,它们会为玩家提供经验值,以及在原地留下宝石(这很吸血鬼幸存者)。 所谓宝石其实就是游戏的经济系统,拾取后玩家可以利用经济去升级你的防御工事,例如购买炮塔、升级你的枪支等。 而经验值则会在玩家到达一次升级时,进行一次能力三选一,这也是本作唯一的肉鸽性的来源。 除了枪械和炮塔,作者还为角色设置了初始自带三个祖传小技能:一键吸干全图宝石的磁力、闪现贴脸或逃命的漂移、以及让射速提升的狂暴。 除去本局游戏内的构筑外,本作还有涉及到了局外养成,当你无论是鸡飞蛋,打还是抱得坤归的打完一局,系统都会给予玩家局外的经验值,当足够升级后,玩家就可以获取到天赋点数,以增强你的角色性能,可以说游戏还是有一点刷子性在里面的。熬到关卡尾声,一只体型堪比哥斯拉的 Boss 会隆重登场,把它轰成太空烤鸡就能胜利收官。 [h2]游玩体验[/h2] 目前游戏还处于EA阶段,开发者也只做出了三个星球(关卡)仅供玩家探索。整体玩下来说游戏性上还是足够有趣的,缝合的内容也是蛮多的,就是感觉就是数值像临时工调的还是需要更多的打磨。 目前的上手体验是,一局游戏在开荒期非常困难,但是只要撑过放置4个炮台后基本就只需要挂机捡金币了。在游戏中,玩家的枪械也不太好用就是了,游戏中的人物模型都是很小,经常会出现人体描边大师的情况,需要玩家非常精确的瞄准敌人,整体强度还是依靠建筑的运营。最后要提的就是,游戏的实机游戏画面也不太好,整体演出效果比较廉价,感觉可以补充点敌人或者玩家的受击动画补充一点真实感?希望作者能够早日优化一下吧。 [h2]结语[/h2] 在此只向那些偏好独立游戏的玩家推荐这款游戏,对游戏EA阶段缺乏打磨容忍度低的玩家则不太推荐。
Güzel vakit geçirilebilecek eğlenceli bir oyun. tavsiye ederim
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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