
Space Battle VR is an action shooter set in space. It supports VR controllers to give you a real feel how it is to be a spaceship pilot. You can truly feel the cosmos with this game. Jump into an awesome adventure, help mankind, win a war, bring freedom and happiness to the universe. People need you!
Modeled estimate, not a reported figure. How we estimate →
Media
About













Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Russian, Spanish - Spain, Italian, Portuguese - Brazil, French, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Space Battle VR is an indie virtual reality space combat game that focuses on delivering the fantasy of sitting inside a starfighter cockpit and physically piloting a ship through fast-paced dogfights. Developed and published by Raba Games, it aims to prioritize immersion through motion-controller interaction rather than complex simulation systems or deep narrative structure. The result is an experience that can feel exciting and tactile in short bursts, but one that also reveals clear limitations in depth, variety, and technical refinement. The game’s strongest idea lies in how it handles ship control. Instead of abstract inputs or simplified aiming mechanics, Space Battle VR places virtual flight sticks and controls directly into the player’s hands. Using VR motion controllers to grab and manipulate these elements creates an immediate sense of presence, reinforcing the illusion of actually being inside a spacecraft. Once acclimated, flying and aiming can feel intuitive, especially during moments when the player is fully focused on tracking enemy ships and reacting to incoming fire. This physicality is the core of the game’s appeal and the area where it most successfully leverages VR as a medium. Combat itself is arcade-driven and accessible. Missions revolve around engaging enemy ships, surviving waves of attackers, and completing straightforward objectives. Dogfights emphasize constant movement, target tracking, and situational awareness rather than tactical planning or resource management. For players seeking immediate action without the complexity of flight simulators, this approach can be enjoyable. However, the simplicity of the combat loop also means encounters tend to blur together, as enemy behavior and mission structure rarely evolve in meaningful ways. Visually, the game delivers functional but modest presentation. Starfields, planets, and space debris provide a recognizable sci-fi backdrop, but the sense of scale that defines the best space experiences is inconsistent. Some environments feel small or oddly proportioned, and visual effects, while serviceable, lack the dramatic impact needed to elevate combat moments. In VR, these shortcomings are more noticeable, as immersion depends heavily on convincing scale, clarity, and visual stability. Mission progression is linear and limited in scope. The game offers a sequence of short missions tied loosely together by a basic narrative framework about an ongoing interstellar conflict. Story elements exist mainly to justify action rather than to build emotional investment or worldbuilding. There are no branching paths, meaningful choices, or long-term progression systems that significantly change how the game plays. As a result, the sense of advancement comes more from player familiarity with the controls than from unlocking new gameplay possibilities. Aiming and targeting systems are a mixed aspect of the experience. Aim assist is available to help players manage fast-moving targets in three-dimensional space, which can be useful for newcomers to VR shooters. However, it can also feel inconsistent, occasionally locking onto unintended enemies or behaving unpredictably. While settings allow for adjustment, these inconsistencies can disrupt the flow of combat, especially during intense dogfights where precision is essential. Immersion fluctuates depending on how smoothly the systems align. When controls respond correctly and combat flows without interruption, Space Battle VR can deliver genuinely thrilling moments that showcase the potential of VR space combat. At other times, technical roughness—such as visual glitches, inconsistent targeting, or repetitive mission design—pulls the player out of the experience. In a VR game, even small interruptions can have an outsized impact on immersion. Replay value is limited. With few mission types, minimal customization, and little variation in encounters, the game is best suited for short sessions rather than extended play. Once the novelty of the physical controls wears off, there is little mechanical depth to sustain long-term engagement. Players looking for a VR title to revisit regularly may find the content exhausted relatively quickly. Overall, Space Battle VR is a game built around a single compelling idea: making space combat feel physical and hands-on in virtual reality. It succeeds in delivering moments of immersion and excitement, particularly for players new to VR or those seeking straightforward arcade-style dogfighting. However, its limited content, repetitive structure, and technical inconsistencies prevent it from standing alongside more polished or ambitious VR space titles. As a brief, experimental experience, it offers flashes of fun and immersion, but it falls short of being a fully realized or enduring VR space combat game. Rating: 6/10
"Wing Commander" VR this is not. But still a fun and immersive space battle game. I wish it did have a story though as it's pretty much shoot the evil aliens and save the universe type of game. I do however enjoy the cockpit and controls, it really is amazing in VR. Actually, this game is a great stress buster. Nothing like speeding through the cosmos and blasting space aliens after a hard day. I definitely recommend it!
This game sucks
ゲーム起動後から追って説明していきます。 1、強制的に仮想JOYスティック使わされ、本物のジョイスティックでの操作不可という酷さ。 2、ストーリーの無線でのやりとりもテキストのみで緊張感が全くない。 3、待ちに待った戦闘シーン・・・音も映像も迫力なし。スピード感だけはいい感じにある。 4、攻撃を受けても岩にぶつかっても「あ、当たったのかw」程度の緊張感。 とまあ、よいところが無いです。 しいて挙げるなら日本語化されているところ。
Graphics are really nice. Flying is ok.
it's ok
very cool. the controls work as they should without to much hassle. The lack of missions concerning, but it is a lot of fun, and considering the price it's well worth it.
Bad. Feels bad. Plays bad.
felt dizzy after playing this game, maybe this is how you operate a spaceship in space?
Такс начнем. Сразу скажу за фул прайс игра идет лесом, ибо завышена через край, брал за 86 рублей=2 булки хлеба. Из плюсов: -Красивые локации -Разнообразие (для такой игры) кораблей и вооружения -Легкость в адаптации (управлении) Минусы: -Нет музыки (это конечно пздц угнетает) -Тупые боты, хоть и виражутся -Кривой захват ручки -Не интерактивный корабль -Короткая компания. Что на выходе, недо клон Elite Dungerous,добавить музыку, чуть умнее ботов, чуточек активности в кабине, ну и убрать общение НПС между собой через интерактивную панель уровня 90х годов, то вообще пушка будет. А пока 3 из 5 за цену в 86 рублей, за цену в фул прайс коих сейчас 290р НЕ ВЗДУМАЙТЕ БРАТЬ!!!! Отзыв положительный, т.к. 86 рублей и даже возвращать лень. Ну и прям "ФУ МЕРЗОСТЬ" такого не было. Хотя в Элиту накатал более 900 часов. P.S. Прошел игру за 80 минут, по факту по правилам стим, Я могу её вернуть. Но цена слишком смешная даже для Ру комьюнити. 5 кораблей 8 или 10 миссий, 3 ракеты, 2 салона, 5 орудий. Враги довольно таки виражат. Ну за 86 рублей (кружка кофе стоит дороже, только кайфа приносит намного меньше по времени.) Итог за 86 рублей 80 минут относительно приятной игры, без раздражений. Миссия выполнена. Спасибо. Брать не брать, смотрите сами.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Zombie Solitaire 2 Chapter 1 | $1.8K | 118 | 74% | $1.07 |
| One Dollar Simulator | $1.8K | 54 | 91% | $1.00 |
| Falco Xolon | $1.8K | 109 | 81% | $0.83 |
| Evil Spirits | $1.8K | 60 | 43% | $0.99 |
| Zoo Cleaner | $1.8K | 72 | 54% | $0.99 |
| The Quarter Game | $1.8K | 90 | 97% | $0.99 |