
Play as the New kid in South Park and join Cartman, Stan, Kyle, and Kenny, in three-dimensional glory, to celebrate the most magical day in any young child’s life - a snow day!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.1Kreviews | 49% | — | $2.6M |
| $29.99 | 5.1Kratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
OS DESENVOLVIDOR DA UBSOFIT MUITO MELHOR MAIS RECOMENDO PELA SEQUENCIA
Es macht Spaß weil Es 🦆
Not particularily fun. more so frustrating.. I have a "finish the game before moving on to the next game" rule. But I'm pretty okay with letting this one go. And, I'd like to preface this with the fact that I loved the Stick of Truth, and enjoyed the Fractured But whole. The game play feels clunky, It is difficult without reward, and the powerups feel cheap and unbenificial. it pulls you along the story like a trolly, and doesn't really let you explore the world making it feel uninteresting and artificial. It just doesn't stand up to the other titles. more over, It certainly doesn't stand up to the Stick of Truth. grab it on a steep sale and even then its barely worth the time.
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 5K | 92% | $39.99 | |
| $2.6M | 3.3K | 48% | $17.49 | |
| $2.6M | 3.5K | 86% | $24.99 | |
| $2.6M | 4.6K | 86% | $24.99 | |
| $2.6M | 3.3K | 89% | $24.99 | |
| $2.6M | 7.9K | 86% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $118.1K | 622 | 69% | $7.99 | |
| $2.5K | 95 | 77% | $1.99 | |
| $735 | 4 | 100% | $7.99 | |
| $259 | 7 | 86% | $1.99 | |
| $816 | 3 | 100% | $9.99 | |
| $0 | 56 | 82% | Free |
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Portuguese - Brazil*, Japanese, Korean, Polish, Spanish - Latin America**languages with full audio support
Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Moi täytt sanoa pelistä hyvä huumori mutta lyhyt. Pelin hyvät puolet Toimintaa täynnä oleva peli. Hauskat jutut. Peli mekaniikat toimivat moitteetomasti. Ei liikaa aseta tai comboja. Pelissä on opetuskin mukana. Kavereitten kanssa hauskaa ajan vietettä.. Pelin huonoja puolia. Lyhyin peli kolmesta pelistä, jota jatkaa. Liian yksinkertaistettu tappelu mekaniikka. Yksi combo jota voi käyttää ja ei mitään verjaatioita hevy tai ilma iskun kanssa. Liian iso leveli lista. Yksin aika yksi tolkkoinen ja tylsä olet partyn healeri melkein. Kaikki muut party jäsenet tuntuu että tekee enemmin damagea kuin sinä. Lopussa luobvutetaan pää hahmo kokonaan pois jolla peelaat. Viimeinen arvio Laiha ja laiskan nopea loppu pelisarjalle/10
Relativ cool und macht Spaß. Ich bin zwar der Meinung, dass die alten Games in 2D besser waren als das hier, trotzdem sollte man es deswegen nicht haten. Es erfüllt den Zweck unterhaltsam zu sein und das ist eigentlich alles was dabei zählt. Overhated ohne Grund, gib dem Game at least nh Chance ich war auch der Meinung dass es scheiße sei, bis ich das dann selbst gespielt habe. Ich würde dennoch empfehlen das, wie ich, im Angebot zu holen.
olha... eu realmente tentei jogar esse jogo pelo fato de o south park stick of truth e o a fenda que abunda foirça serem muito muito bons mesmo, ams esse jogo aqui é um lixo. deveriamos descobrir quem teve a ideia de transformar os otimos jogos estilo rpg em turnos de south park em uma porcaria de jogo generico multiplayer e dar uma surra nele pra nunca mais estragar um ótimo jogo como eram os de south park. espero que os proximos jogos seram melhores que essa atrocidade aqui
At 30 bux with season pass not a bad deal honestly. Bare in mind i seen the south park uncut movie a few times never watched the tv show so im certainly not a big south park fan but i liked the movie. This game gave me a few laughs and enjoyment nothing too serious simply a break from the more serious games ive played. They need a star rating for games if they did id give this a 6 out of 10 honestly and i wasnt expecting much.
bon petit jeux de farm
Honestly, I'm not too mad about the fact that this game is 3D. It uses verticality surprisingly well and takes good advantage of 3D spaces in combat. However the camera and it's interaction with the movement kinda sucks. At least on controller, which I had to play since using keyboard and being that close to the monitor triggered my motion sickness. The main issue with it is that there is no camera lock and if you move the movement stick in any direction except up/forward you start strafing and no longer sprint. This makes holding down the sprint button and navigating the maps rather annoying at times. You might be able to toggle sprint with the joystick button, but I'm a creature of habit and I like to hold down the button. Either way, the fact that there is no camera lock is just strange considering there's an option in the accessibility tab to auto escape grabs. There's only 1 currency that you keep after every mission and that's Dark Matter, which you'll spend on various upgrades ranging from health/movement bonuses to how much toilet paper (the in-mission currency) you can start a mission with. I'm specifically calling them missions, rather than a run like you'd normally refer to the main gameplay loop in a rogue-like/lite because they aren't runs. When you beat the game, a cutscene plays which restarts the snowstorm and credit roll, after which you immediately return to the beginning state of the game minus any weapons unlocked/D.M. upgrades and cards already seen. Kyle, Kenny and Stan (aka the bosses that you fight during the game) are missing from the war table as if you hadn't just beaten the game. With full transparency, I only played the first mission again after beating the game (via Nichole's trials) and there were zero changes in any cutscenes or dialogue acknowledging the fact that I had already beat the game. I am assuming that if I were to play through all 5 missions again, there would be no change from my initial playthrough, save for being able to use some weapons/powers at earlier missions than I originally unlocked them. It's really a shame, because the combat really isn't bad. It's far from perfect, but most of the weapons and powers are decently satisfying with fun combinations to workshop with friends. If the game instead made an endless mode where you battle through randomized maps and cycled through some of the other kids as final bosses, it would at least be a fun game to boot up with (a) friend(s) even after beating the Very Short story mode. Instead I just don't even want to bother. Sure some of the cutscenes are fun to rewatch, but that's about it. The missions aren't particularly enjoyable to replay over and over again. Especially since (save for the very first segment of the mission, which has 1 other variant) the missions are not randomized. I only played one of Henrietta's missions, which tasked me with surviving a number of waves of enemies. I'm unsure if that's how all of her missions are or if that was only one of them, but the waves began to overstay their welcome so I didn't try another one. The ending was... an ending. I wasn't really satisfied with it and it's very clear it only exists to return the game state back to the beginning of the game. It left a rather poor taste in my mouth and contributed to me not wanting to continue to explore the differences (or lack-there-of) of the post-credits game. Also, there's a reoccurring joke about the New Kid always ruining the games, which combined with the ending and just how poor of a job this game does in the genre that it's clearly inspired by/trying to be, feels almost antagonistic. I'm not going to claim that they were directly trying to insult the player-base/fans of the games but it definitely leaves a poor taste in my mouth. -- TL;DR If you can get this game on a good sale, it's a decent time but unless you're really into South Park, it's not worth it. There are much better Rogue-lites and much better South Park games.
This game is good if you get it on sale for cheap, but at full price this game is a rip off money grab. My good friend online says this game is trash regardless of price though, so buy at your own risk.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.