
South of Midnight is a new action-adventure from Compulsion Games. Explore the mythos and confront mysterious creatures of the Deep South in this modern folktale while learning to weave an ancient power to surmount obstacles and unravel your family’s hidden past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.8Kreviews | 94% | — | $4.9M |
| Free | 15.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game! Everything is very beautiful from the story to the art. Grabbing edges can be a little weird but over all worth it!
I'm not entirely sure how to put South of Midnight into words. It's not a game I want to speak for when it's so capable of speaking for itself. It's a singularly gorgeous adventure in sight, sound, and heart. The foundation is solid to start, a classic mix of platforming, hack-and-slashing with fun powers, and a dash of secret hunting. But it's instantly elevated to something exceptional thanks to a beautiful story woven out of folklore and history, brought to life with perfect performances and truly [i]stunning[/i] art direction. If we ever get the chance to see more of Hazel's journey, I will be there day one. But for now I am incredibly grateful that we got this glimpse into this world, and incredibly grateful that Compulsion was able to retain full ownership of it. There's real magic here for those who can see the strands.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese +11 more
| $25.99−35% |
| 2.4Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short but sweet. Beautiful graphics, amazing soundtrack. But the gameplay gets a little repetitive.
Great game, quick play at only 18 hours. Fantastic story with lots of deep lore to understand. Amazing jazzy/bluesy soundtrack, worth a listen. Combat is janky but still very acceptable. Best part is you directly support the developers. Buy the game, support indie development.
It's a fine game in an interesting setting
[h1]Aventure / plateforme dans le bayou[/h1] [i]Compulsion Game ! Je me souviens de Contrast, leur premier jeu. Une signature musicale déjà particulière pour un jeu au gameplay finalement assez classique derrière ses bonnes idées.[/i] ✅ Environnement enchanteur, beau chara-design. ✅ Bande son excellente. La musique a toujours une place assez forte. ⚠️ Combats plutôt mauvais au début. Le temps de débloquer quelques compétences pour dynamiser tout ça, mais ça reste peu engageant. ⚠️ Un gameplay finalement très classique, pas grand chose de neuf niveau gameplay depuis l'ère des plateformer des années 2000. ⚠️ Scénario sans grande surprise. Antagoniste principal grillé à des kilomètres. [quote][i]Malgré toutes ses qualités, South of Midnight ne se démarque pas assez de la concurrence. Son style détonne, ses musiques sont rafraîchissantes, mais ça n'est pas suffisant pour être vraiment marquant. On se laisse tout de même porter avec plaisir dans cet univers, même si son scénario n'a rien d'extraordinaire. Un bon moment. Sans être un excellent jeu, il reste très bon.[/i][/quote]
All in all, I enjoyed myself. There are plenty of elements where their ambitions in terms of combat, platforming, and overall story structure doesn't land completely, but I was kept aloft by the music, and moments, and the performances. Special credit to Adriyan Rae's performance as Hazel and to Ahmed Best(!)'s voice direction.
I truly love this game, the soundtrack was amazing, so was the art style. Puzzles and combat is well balanced but I will say if your use to the Genshin or Elden Ring face roll combat style this may take a minute to get use to since its a little slower response. Aside from that its a well made game.
amazingggggggggggggggggggggg
LOVE IT, LOVE IT, LOVE IT!! Couldn't stop playing! I don't know where to even start! the story, the gameplay, the characters, the music, everything is just excellent. This of course can easy be an awesome standalone, but I truly hope there is a sequel! I don't want to say goodbye to Hazel yet, and there are so many more story possibilities and questions left to answer!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |