
Soundfall is a dungeon crawler that combines looter-shooter action with rhythm-based gameplay. Venture out solo or with up to 4 friends locally or online. Collect loot and time your actions to the beat to become all powerful. Play the Campaign Mode, Free Play 100's of songs or import your own music!
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About
Soundfall is a fast-paced music-based dungeon crawler that combines looter-shooter action with rhythm-based gameplay to create a world of music unlike any other. The closer you time your actions to the rhythm of the soundtrack, the more powerful you become!
Import your favorite music to create incredible new levels within Symphonia! Available in single player or local co-op play (not available in online multiplayer)
Unlock powerful new abilities, and explore Symphonia to discover incredible music-based weaponry! Customize your loadout with more than 500 pieces of equipment to choose from!
Defend Symphonia with your friends, either locally or through online co-op!
Play as one of five unique musical geniuses, each with their own play style, weapon and special abilities!
Explore ten dynamically different environments and restore harmony to Symphonia!
You are a Guardian of Harmony--a musical genius transported to the world of Symphonia by the Composers to battle the forces of Discord. Together with up to four other players, you will fight your way through the corrupted Timbrelands of Symphonia, eradicating the Discordians and restoring Harmony to the environment.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun for the first hour or two, the rhythm based combat is entertaining enough. Even though you unlock a couple of new characters after that, the gameplay does not change much. You have your weapon, special attack, dash/dodge and ultimate. Those are your tools for the remaining 10+ hours the story mode takes to complete, which is way too long. Nothing new is added, levels are recycled heavily, the loot is boring and story is one of the most tedious ones I can remember. Even though some of the songs are enjoyable to listen, they might not be a great for the gameplay, having sections with no clear beat or even containing silent sections. Additional challenge for those who want to see if they can carry that beat over, I guess. I played it co-op, which added some minor annoyances, such as a cramped inventory management and similar looking heroes that are easy to mix up during the action. I can't really recommend this game, unless you're desperate for a rhythm action game. One of the most boring games I have played through.
no me gusto nada
Gracias a este juego aprendí a apreciar Whisplash
Music go brrr krrt
Thing it's hate at first sight for me. Cool cutscenes, but can't deal with the gameplay. Following a rhythm in combat is fine, but your enemies don't. You need to keep shooting even between combat just to keep the multiplier up. It actively penalises you for exploring. The music is kind of unpleasant in general, though I think you can have mixed results at swappingin your own. Just a big nope.
Spoko gierka
Amazing songs. The Song Packs 1,2 and 3 are all new songs. I highly recommend you to play them with extrem difficulty and in arena mode. There are some bugs here and there and a story that is ehmmm yeah, there. Just for the sake of having a story, I guess. 10/10 for the price I paid. 1,5€ or so.
Mis primera impresión al empezar a jugar es que era un gran juego, pero tiene muchos peros cuando quieres avanzar en la historia, el gameplay exige que tengas el mismo ritmo durante todo el nivel, pero en la mayoría de ocasiones la música no acompaña y eres tu mismo el que debe mantener el compas en tu cabeza cosa que no es difícil, hasta que la música de fondo se empieza a acelerar, ralentizar e incluso tener largas pausas, los enemigos también cuando les pegas hacen sonidos que no acompañan al ritmo, para no ser muy malo, el juego vale la pena si quieres desconectar, pero te recomiendo sesiones cortas para que puedas mantener el ritmo ya que en ocasiones tienes pistas que lo estén danto todo y luego una super lenta que te corta el ritmo. Siento que me quejo mucho, pero ver esta oportunidad de ser un gran juego me pesa bastante
A decently fun music-themed dungeon crawler, with procedurally built maps so you'll be seeing repeat arenas / structures fairly often. The real draw for me was the custom music importing, but that's only relegated for bonus arcade-style grinding, and the import often struggles. I've had some work perfectly, but most either have broken enemy spawning leaving you trapped in a box for a good few minutes, or the metronome is broken and speeds up or slows down whenever it struggles to dynamically place the beat. It's cool that they allow for songs which might speed up or slow down, but all the songs I have don't do that. So it ends up being more of a detriment than a feature. I think my biggest game-design critique would be is that the enemies (at least in the first zone) seem to lack consistency in their tells. Some use a visual (!) symbol which gives exactly a one beat telegraph, some have a 2-beat auditory queue, and one big guy has neither - just a visual animation of it raising its legs to telegraph that its attack is going to be on the next beat. Then these telegraphs fall apart if your spacing is midrange, because you want to dodge on the beat but the floating bullet isn't locked to beat-based movement. I'm trying to fall into a flow-state of moving with the beat, but it's these inconsistencies which can throw you off. Which leads to me favouring long-range where I can just focus on shooting on the beat and walk around bullets without having to really engage with dodging each telegraph. Still, a lot of good work has been put into the game and the main content is pretty fun. The story seems to be mostly fluff, but then they whip out drawn animated cutscenes sometime, which is cool.
good
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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