
Score unique melodies in this minimalist rhythm game. Experience a dynamic music that reacts to your actions, and try to survive until the end.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Sound Horizons is a minimalist yet challenging rhythm game where you make one with music. Its generative soundtrack changes along your progression and reshape the world as you play. The melodies are always random, your only option to adapt is by getting in the rhythm. Succeeds enough, and you might see the end of your journey.
Intuitive controls with four buttons, offering a quick learning curve so that you can test your rhythm skills
Interactive music: every button press adds new notes to the melody
A Procedural landscape that moves to the beat, for a true synesthetic experience
An Adaptive difficulty ensures that the challenge is always aligned to your skill, so that you can progress at your own pace
Additional modes for more challenges and immersive musical experiences
Sound Horizons contains 2 levels as of today. I might work on new ones in the future, if there is demand for it.
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Stats
Languages: English
Reviews
My friend who I play Counter Strike with said if I post a review on Sound Horizons and it gets 50 likes and 20 Awards that he will buy me a RTX 4060. So im just gonna leave this here. Help me bro
✔️ Gráficos bonitos e leves. ✔️ Música simples e interessante ✔️ Gratuito ❌ Sou péssima com jogos de ritmo
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First one! Let's start with what struck me first, I don't understand what's so unique about the melodies, these are just simple and more or less average melodies and i would say the music always changes a little as i progress, but reacts to my actions? i don't think is quite an accurate definition of it. "Interactive music: every button press adds new notes to the melody" Somehow that wasn't the case for me, is it because I don't have an Xbox controller? At least there was a hint that it might not work quite the same with my PS 4 controller, in my opinion a valid question, why? It says that a gamepad is recommended which is fine, but then it doesn't work properly because I have one that you don't want to support? Next legitimate question, why do I even need a controller for a game like this? And I don't know if it's also because of my controller and that's not an excuse of me, I know when I hit the beat and when I don't and I'm able to admit when I mess up, but quite a few times although beeing on point it made me fail In a strange way. Sometimes I also had the feeling depending on the section/scene, that you have to press a little earlier or slightly later than before, it is weird. (But I'll check it again) Apart from that, I think so far the game is quite okay and I can well imagine that players who like rhythm games will definitely give this one a try, but I don't want to predict whether they'll stick with it or not. I kinda liked those little animations when a scene changes, sufficient like it is for a minimalist game. The style of music is nothing extraordinary, mood is good, but otherwise it's a bit undemanding, sparse, plain kinda artless and somehow it lacks soul. An for my taste the level of the drums are far too low, they feel repressed into the background. I have a hunch and I can somewhat understand why it was done that way, perhaps the drums shouldn't dominate too much, but the ratio is simply not as harmonious and balanced as it could or should be. And to stay in rhythm, there's nothing better than drums with an audible groove.
Here I will leave this beautifull capybara, whoever pass by can pet it. (Give me thumbs up, and you will grow 3cm. Reward this and you will grow 30cm) ⠀⢀⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀
Bu minimalist ritim oyununda benzersiz melodiler çalın. Hareketlerinize tepki veren dinamik bir müzik deneyimleyin ve sonuna kadar hayatta kalmaya çalışın.
[h1]ノーツの出現時と音がきもちいい音ゲー[/h1] 一言でいうと奥からノーツが飛んでくるタイプの音ゲー。ゲーム起動時に音ズレ補正もさせてくれるのできちんとしている。曲は1つだけっぽいが難易度の異なるモードがある。 [h3]良いと思ったところ[/h3] ・ノーツ出現時の音。 ・没入感。 [h3]気になるところ[/h3] ・負荷がちょっとでもかかるとカクつく。 ・タイミングの分かりづらさ。 良いと思ったのがノーツ出現時にも音があること。そのためパラッパラッパーみたいにお手本を繰り返すような感じになる。さらに押下時と出現時の音が重なることで、なんとなくセッションしているような気分になるのが良いと思った。その関係で没入感が高まっている印象。 一方、ノーツは音合わせで生成されているらしく、何かしらでPCに負荷がかかるとおかしな出現タイミングになる気がした。推奨スペックと最低スペックの差がそれなりにあるもののグラフィックはほとんどいじれないので、気持ちよくプレイできそうになかったら諦めた方が良いと思う。 また、奥手前の都合上でタイミングを取りづらい。拍の表示が一切なく、ステージ切り替えで拍がずれた場合や音の変化で拍を取りづらい場合には、押しているつもりなのになぜか合わないということが頻発する予感。ミニマルではなくなるのかもしれないが、個人的には拍があったほうがプレイし易いと思った。 浮遊感のある音ゲーという感じでオススメ。
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[h3] I'm currently doing a challenge to play through a free game in every single category on steam. I then give an honest review using ChatGPT. [/h3] Game: 24 / 447 [b] Category: Music-Based Procedural Generation [/b] Sound Horizons: A Missed Beat Sound Horizons tries to blend music with procedural generation, but unfortunately, it misses the mark. The controls are awkward and hard to get the hang of, and having notes come at you from the center of a circle is more confusing than fun. When playing, you hear both a note from the game and the note you’re supposed to hit, making the experience feel more like Simon Says than a rhythm game. The problem is, these notes don’t sync up well at all, and the sound clash just doesn’t work. There’s not much depth to the game, either. It feels repetitive and lacking in content, leaving you with little reason to keep playing after the initial curiosity fades. A cool idea, but poorly executed.
Overall, it's a pleasant experience if you're good at rhythm games like this! Despite all what I said badly about the game, I don't think I've given it enough time to play and get used to, I still think it's a fun experience for most and it's worth at least trying. Remember to adjust the settings to your preferences! I'm currently looking for examples of procedural audio in games. This game does it pretty okay, though the sound balance by default isn't good for me and after adjusting the audio to my preferences, it made it less difficult. The game's style looks amazing how the mountains develop into a night sky and such, one of my favourite styles in backgrounds is this minimal theme this game has, it looks really nice and honestly I'd love to have it as my wallpaper haha. I love the idea of the game, the concept and execution of it came out really well, the gameplay feels good and it's exactly as I was expecting from what the steampage advertised. The controller integration is great, the pause menu is probably the best I've seen for a rhythm game at how it doesn't stop the music entirely. What was difficult to enjoy however is how punishing this was for missing a note off by 1 or 2 frames! I think the game gives some form of give with how the UI has a fade, but when you hit that black circle level in stage 1; holy moly you only have a shield and then the moment you lose again you instantly have to reset to the next level from the beginning of the stage prior. It's just simply too punishing imo at those stages. It's hard to gauge the speed at which notes come due to the perspective, it took a good 15 minutes to get used to that, but that black circle piano part was just insufferably difficult I had to stop playing, I kept going back and forth from that black circle stage and the one prior for 10 minutes, which honestly became so frustrating. I am aware of the menu options which remove this, but I like this form of punishment in these kind of games, I just don't like how punishing it is in some stages. I know it's a "skill issue" in this sense, but, genuinely for a starter level to someone being introduced to a rhythm game, it's way too punishing with no way to quickly recover without having to risk dropping even more down. There's also no visual indicator of BPM, it's hard to tell what the BPM is due to how much delay is on the envelopes of the instruments, so it makes it harder to get an internal metronome.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $943 | 7 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.1K | 32 | 88% | $4.99 | |
| $1.5K | 14 | 100% | $4.99 | |
| $825 | 11 | 100% | $3.24 |