
Defeat enemies and take over their bodies to fight on. A dark fantasy 2D action roguelite where you transform into a new being with every monster you slay.
Modeled estimate, not a reported figure. How we estimate →
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About
Steal the soul, become the being.
To survive in a dark and twisted world, defeat your enemies and absorb their souls. The moment you slay a monster, you instantly swap into that creature and continue the fight. Each monster carries unique abilities and combat styles — the body you choose completely changes your strategy and playstyle
Ever-Changing Combat and Strategy
Hold on with a weaker body, or take the risk and switch to a more powerful foe? Every battle demands constant decisions, and the flow of play shifts at every turn. Your combat approach keeps evolving based on enemy combinations and the situation at hand.
Hidden Items and Rewards of Exploration
Each map is filled with a variety of items that go beyond simple collection — they're key factors that reshape your playstyle. There are also hidden items and secret elements invisible to the eye. Concealed behind walls, locked behind specific conditions, or tucked along dangerous paths, discovering them opens up stronger combinations and deeper strategies. The more you explore, the stronger you become — the more you find, the more your game changes.
Diverse Monsters, Diverse Playstyles
Every monster has its own attack patterns, movement abilities, and skills. Depending on which monsters you harness, an entirely different gameplay experience unfolds.
Roguelite-Based Progression
With each run, new elements are unlocked. Monster, ability, and item combinations continue to expand, enabling ever-deeper strategies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese* +2 more
Reviews
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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