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A fallen guardian returns to a shattered world, where souls cry out and fragments decide fate.
Soul Gatherer is a dark 3D action roguelite that challenges you to reclaim a ruined world, one soul fragment at a time.
Engage in fast-paced real-time combat as you choose your weapon before each run — whether it's a swift blade or a heavy-hitting greatsword. Every weapon offers a distinct approach to combat, letting you shape your playstyle through timing, movement, and skill execution.
Defeat elite enemies and bosses to obtain fragments — remnants of powerful beings lost to chaos. Some fragments enhance your strength, while others hold memories that slowly unveil the story of a world broken by ambition and betrayal.
You are the spirit of a once-great protector, guided by a mysterious entity known as the Timekeeper. Travel through four cursed domains — each ruled by a tormented being consumed by their past. Learn the truth behind the world's collapse and face the soul that shares your blood.
Gather what remains. Defy what’s broken. And decide what comes next.
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Languages: Korean
Reviews
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SoulGatherer, karanlık ve sürükleyici bir deneyim sunuyor. Hızlı tempolu dövüş sistemi, her silahın kendine özgü oynanış tarzıyla birleşince her koşu farklı ve heyecan verici oluyor. Kılıçla çevik hareketler ya da büyük kılıcımla ağır darbeler vurmak arasında seçim yapmak stratejik bir derinlik katıyor. Elit düşmanlar ve boss’larla mücadele ederken topladığım ruh parçaları, hem hikayeyi yavaş yavaş açığa çıkarıyor hem de karakterimi güçlendiriyor. Dört lanetli bölgenin atmosferi ve Timekeeper’ın gizemli rehberliği, oyunun dünyasına derinlik katıyor. Hikayenin trajik tonu ve dünyanın çöküşüne dair sırlar beni içine çekti. Tek kelimeyle, Souls-like ve roguelite sevenler için kaçırılmayacak bir macera.
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Concurrent players on Steam, sampled daily since tracking started.
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[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] "SoulGatherer" is a badly made 3D rendered 2D top down brawler from Korea, with a bunch of low quality assets and disgusting AI slop used for some icons and backgrounds. The game was a massive failure (the low quality is the main cause, and gamers despise AI slop). What do you do in the game? Run around brawling stuff in samey, repetitive, ugly looking procgen arenas. There's no real reason to want to do this, however, especially given how poor the quality is. The developers abandoned this 7 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. There's no English translation for the game, but that's okay. The language of bad games is universal. As mentioned, this features really godawful, "wrong" looking AI slop instead of genuinely and sincerely created game assets. It's hard to say if this was because the developer didn't have the skill to do the job of creating real game assets or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision. AI slop sticks out like a sore thumb... and it comes across as insulting. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too, and that's glaringly obvious here. Even though the game looks pretty bad (and decent visuals are a minimum requirement for any game), we can be fairly sure this is not an asset flip. This is because the game assets look so bad, no self respecting asset creator would publish them. That's a fail. There's also the old adage that those who lack the budget and talent to make their own game assets of any level of quality usually lack the budget and talent to do the rest of the job of game development properly, too. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 2 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough. The use of AI slop is a direct insult to gamers and real, ethical content creators and artists everywhere.
Инди-хоррор с элементами головоломки, где игрокам предстоит собирать души и разгадывать тайны заброшенного мира. Плюсы: Атмосферный дизайн — мрачная и пугающая обстановка; Уникальные головоломки — каждая требует логического мышления; Интуитивное управление — легко освоить основные механики. Минусы: Ограниченное количество уровней — игра может быстро закончиться; Повторяемость механик — некоторые головоломки могут повторяться; Технические баги — возможны вылеты и недочёты. Итог: понравится любителям инди-хорроров и головоломок. Пугающая атмосфера и уникальные задачи делают SoulGatherer захватывающей, несмотря на возможные технические проблемы и ограниченное количество контента.
Игра SoulGatherer — это настоящее погружение в мрачный, но притягательный мир. С первых минут она захватывает своей атмосферой, где каждый уголок хранит тайны и опасности. Боевая система — отдельная песня: отточенная, требующая внимания и реакции, она не прощает ошибок, но вознаграждает за мастерство. Враги разнообразны и обладают своими уникальными атаками, что не дает заскучать даже спустя десятки часов. Сюжет, хоть и неспешно раскрывается, интригует и заставляет сопереживать герою. Каждый найденный фрагмент истории добавляет глубины этому темному фэнтези. Визуальный стиль игры, с его детальной проработкой локаций и монстров, создает неповторимое ощущение присутствия. Музыкальное сопровождение идеально дополняет картину, подчеркивая моменты напряжения и триумфа. SoulGatherer — это вызов для истинных ценителей жанра, игра, которая останется в памяти надолго.
파편 수집가 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 좌클릭으로 기본 공격이 가능하며 우클릭으로 차지 방식의 공격이 가능합니다. 공격을 수행하면서 게이지를 채울 수 있고 모두 채우면 Q를 눌러서 특수 능력을 발동할 수 있죠. 특수 능력 발동 시, 속도가 빨라지는 정도 말곤... 효과를 모르겠는.... 몬스터는 일반 몬스터와 엘리트 몬스터가 등장하며, 엘리트 몬스터는 번쩍번쩍 거려서 쉽게 구분할 수 있습니다. 몬스터를 처치하면 확률적으로 구체를 드랍하여 수집할 수 있고, 모든 적을 처치하면 스테이지를 클리어하게 되죠. 스테이지 보상으로 3가지 랜덤한 능력 중 하나를 고르고 다음 스테이지로 이동하게 됩니다. 체력이 0이 되면 게임 오버가 되어 안전 지대로 복귀하게 됩니다. 5번 죽으면 시간의 계승이 활성화되고, 업적이나 몬스터를 처치하면서 획득한 보상들로 업그레이드가 가능하죠. 이후 반복하는대.... 그.... 음..... [아쉬운 점] -옵션에 닫기 버튼을 두거나 저장하기 눌렀을때 닫히면 좋을듯 -대사 영역을 누르거나 대사 중 클릭했을때 스킵 좀 -대시 쿨타임 안내 없음 -모션은 그렇다치고, 타격 범위가 이상함 -가까이 붙어서 공격을 하는대 대미지가 안 들어감 -진행 중 복귀가 아무런 확인도 없이 즉시 발동함 -살짝 의문인게 한국어만 지원하는대 게임 정보는 왜 죄다 영어인거지.... -업적으로 보상을 얻는대 이게 무슨 역할을 하는건지 알 수 없음 (5번이나 죽어야지 시스템 언락됨) -대시로 대미지 주는 능력을 얻었는대 대미지 안 들어감 -작은 풀쪼가리에 막히거나 배경 문양에 버벅거림 -전체적으로 뭔가 이상함