
Condemned to Hell against your will, eviscerate hordes of demons to reach the Dark Lord and reclaim your fallen soul. Forge your custom hero across nine class specializations with unique talent trees. Hunt powerful loot and carve through shifting labyrinths where your choices shape the final battle.
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About
Descend into Hell and reclaim your soul in this fast-paced ARPG-inspired survivors-like where your choices shape your destiny. Create your hero, pick your class, and fight your way through hordes of demons, slimes, and skeletons in a journey of vengeance and redemption. Collect powerful gear, level up your hero, and unlock new abilities as you venture into a world teeming with danger, where no two runs are ever the same.
Survive the Hordes
Brace yourself for an onslaught of unrelenting enemies in a Survivors-like gameplay loop. Hordes of demons swarm from every direction, forcing you to rely on your skills, gear, and quick thinking to push through increasingly deadly waves. As bosses with unique mechanics emerge to challenge you, only the strongest will survive.
Character Customization
Design your hero to match your vision. From facial features to hair color, every choice allows you to create a character that feels truly yours. Combine appearance customization with class-specific abilities to create a hero tailored to your playstyle.
Endless Loot Progression
Unearth the treasures of Hell as you fight your way through its cursed depths. Discover weapons, armor pieces, and accessories, each imbued with powerful enchantments. Every piece of loot brings you one step closer to conquering the demons.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
the meta part of the game is quite grindy between fishing/mining/planting-water-harvesting to get materials to craft your own items but can almost be skipped entirely if you just do the same maps 3-4 times each before attempting the next. the runs themselves are addicting to the point where if you have a seizure condition definitely do not play the flashing lights/move speed will kill you by the end of it, had to take a break after 4 runs because i was getting a headache but was worth those 4 runs lol
i liked this game a lot more than i thought i was going to. a nice familiar gameplay loop that respects your time and rewards you appropriately for how long you want to grind it. only encountered a few bugs, but nothing thatll ruin your experience or characters
Fun spina on the genre but clunky and full of bugs. Randomly lost my starting wand for instance.
This game is fun enough, but it sure could use some improvements. I think it's repetitive enough that I can't really recommend it, though. Each level is basically the same, with different monsters. It could be better, a lot better.... I do like that you get something at every level, and you're going up 70-80 levels, so you become powerful! You can feel the character improving. But dang.... Let crafting pull from the chest. Please god. Show a comparison of equipment when I hover over one in my inventory. In the salvage screen, don't show items that salvage into nothing. The shrine with 10% chance for an item my class can use and 33% chance of any class.... I think the %s are off. Also, when I'm doing an Inferno run, it's entirely unhelpful when this shrine drops a green item. I don't even really benefit from the salvage material! When I've run out of skills to acquire mid run- the white box looks awful.
At this point in Early access i would not recommend the game in its current state and price. The game is OK, but its way to easy. Material farming and crafting system needs to be reworked. Kinda feels pointless and just makes u waste your time away from actually playing the maps. Sure its a nice addition but this needs to be modified and ironed out. Encountered a few annoying bugs that deleted my entire stash.. Still finished all the maps on the hardest difficulty with ease within 7 hours of gameplay. Ill still keep my eye on this game. It has potential. But as of yet i cant give it a positive rating in its current state.
good bones so far but needs to be fleshed out more. little things tho like shrines need to be highlighted more and things like either way the dev has a sleeper hit on his hands
good game but the progress could the be faster at the start
Good, fun, unique rogue lite that has its own character customization, and growth/leveling even when you are outside of your runs. Although I recommend this game it has a lot of room for growth. To start it needs a more intrucuit systems for farming, mining, and fishing. In my opinion devs need to add an endless variant for after you finish the final level, otherwise there's no real point in coming back to this game after that. I am not sure how the lighting looks on an LED screen but I had to turn the brightness all the way down for the lighting to look decent on an OLED. Finally, There definitely needs to be some sort of optimization for this game as well, as my GPU, VRAM nor CPU are being used all the way but there are a lot of heavy frame drops once you get further into your runs. To me these are small issues that I think can be fixed over time, and even though they exist the game is a fun unique experience and I think at $10 you really can't go wrong AS LONG as the dev team continues support for this game. 6.8/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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