
Soulbind: Prologue is an action platformer in the Roguelike genre. The hero is a common skeleton and an outsider. But there is one special feature - you can replace your body parts with parts of your opponents' bodies. Learn the backstory and start your journey in the world of Allaar.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Russian, Turkish, Japanese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
✅
The controls are unbelievably frustrating. The "miss" mechanic makes no sense. The dodgeroll mechanic is so clunky and weird you might as well just jump over whatever you're trying to dodge. The animations look bad and everything is just overall confusing. The boss at the end didn't even feel like a boss. It felt like the embodiment of "random ♥♥♥♥♥♥♥♥ go"
прикольно, карта небольшая но частей тела и разнообразия способностей много.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yayyy monster builder roguelikeee
Dead Cells'in çok çok çok çok ucuz versiyonu. Berbat.
5из10
A fun and engaging experience with a solid combat system and a unique mechanic centered around changing body parts. The customization adds variety and keeps the gameplay interesting. Overall, an enjoyable prologue that leaves a positive impression.
un banger bravo pour ce roguelike dommage tres tres court ce prologue vivement la suite
Un roguelike qui ne révolutionne pas le genre mais qui est sympa. Une petite heure sur ce prologue gratuit pour obtenir les 4 succès, je dit pas non.
side scroller tarzı oyunlar güzeldir evet bu da mantıken güzel, grafikler de öyle ama tek eksisi her öldüğünde en başa dönmek.. bu yorucu ve sinir bozucu.. ölünen noktadan başlansa güzel olur.. o kadar ilerlemişsin sonra ölünce en başa dönmek emek israfı oluyor.. geliştiriciler bunu bir düşünsün... yine de oyunu tavsiye ediyorum.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.