
Soulash 2 is a sandbox RPG roguelike with a procedurally generated open world, simulated history, skill-based progression system, customizable abilities, material-based crafting, building, trading, and the possibility of total mayhem. Will you save your world or destroy it?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 7 → 0.71/day in the week after.
About
In a realm where gods have perished, a new era of strife has dawned. Seize power, forge legendary artifacts, conquer the world, and ascend to the divine throne in Soulash 2!
Immerse yourself in an innovative blend of sandbox, roleplaying, and traditional roguelike genres. Conquer an expansive fantasy world, embark on daring expeditions to challenge formidable beings, craft extraordinary artifacts, amass a fortune as a merchant or thief, feed the starving population as a farmer, or construct a monumental pyramid amidst the desert sands.
Each world in Soulash 2 is procedurally generated, complete with a simulated history. Generate unique settlements shaped by trade routes, character lifecycles, resource extraction, food consumption, occupations, wages, and the triumphs and tragedies of war - all before you etch your own legacy into their annals.
While conquest and destruction lie at the heart of the game, your fate remains unwritten. Soulash 2's skill-based progression system empowers you to unlock new abilities and actions through diverse activities, paving the way for unique possibilities. Embrace your inner explorer, artisan, architect, pyromancer, warrior, or forge your own path by combining different skills.
Soulash 2's innovative crafting system lets you create items with your chosen resources. Recipes feature slots of different types that can be fitted with unique magical ingredients, bestowing items with unparalleled properties that amplify character customization.
Elevate your dominion with an array of diverse structures: construct a humble hut nestled within a verdant forest, erect a majestic temple to garner adoration, command from a mighty castle atop rolling hills, raise an ice-encrusted tower amidst the frosty tundra, or unleash your sinister influence through a foreboding black pyramid in a sun-scorched desert. Bring families to your settlement to work in your fields and shops, gather resources, and craft products. Start your own family to pass your legacy to your descendants!
Select from three distinct modes to suit your playstyle:
High Fantasy Mode: You suffer penalties upon death but resurrect in the nearest friendly location. This mode is for those who prefer the world to revolve around them.
Dark Fantasy Mode: Experience true loss as death erases your character but leaves the world and your creations intact. You can continue to influence the world as a new character.
Hardcore Mode: Face the unforgiving roguelike experience with permadeath that annihilates your character and the world - no meta progression, no mercy.
Start your adventures in the procedural worlds of Soulash 2 now!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am living a dwarf's dream: drinking in a cave that I dug myself with my friends. We drank so much, they didn't realize yet I am human. Tomorrow, I will check to upgrade my pants; we were out of cotton. 30 hours in, it's a fun roguelike.
Seems complicated when I began, and have to search for info on certain things but it all starts to come together and been having a ton of fun. A lot of deep mechanics and customization with my character means I can create whoever I want them to be and follow tons of winding playstyle paths. I'be been extremely happy to see more and more games like this one taking the approach of character development and skillups by using the skill to learn and levelup rather than locking you into specific classes that are hobbled in many other areas. Definite in my top 5 now, somewhat akin to The Doors of Trithius.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish**languages with full audio support
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has so, so much potential, but it is yet to be realized. I agree witht the sentiment that it still feels very unfinished and still needs quite a few more major updates to feel ready. I love the premise of the game, the open world where you can do anything and be anything. I love the idea, but many of the systems still need a lot more depth, especially NPC interactions and world development. When you create a world, the game enters world-building mode and simulates decades and/or centuries of history and development, however, you don't see most of this during actual gameplay, it's like the world gets frozen in time when your character is active, even if it's for hundreds of years. I would really love to see settlements go to war with each other, factions capturing settlements, new settlements being built and destroyed; and I think the player should be able to get involved in all of this if they see it happen. I'd also like to see new, procedurally generated threats to both the player and settlements, similar to how the necrotyrant and vampire settlement currently work, but more active and with the ability to spawn in mid-game. I love what the Living world update brought to the table, it's definitely going in the right direction, but more time is needed to make a full experience, otherwise it just feels empty and meaningless once you get through the artificially bloated grind to strengthen your character. Also, please rework the companion system, currently all they are good for is to be my pack mules and nothing else, they are far too weak and even if I massively invest in them so they can survive more than 3 turns against a strong enemy, a small mistake means they are permanently gone.
Starving.
im rooting for the development of this game, what a game no other game like this
This is a game for people with severe brain damage to play
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This game is a majestic fantasy sandbox where you can do just about anything you want. I set out to slay a fearsome creature and somehow ended up adopting a goat, decimating a village by accident and overthrowing a minor kingdom. In short: despite being EA this game is a masterpiece of freedom, detail, and delightful nonsense. 10/10.
Built a settlement with a population of 20 people. Almost immediately, 3 waves of strong mobs attacked, but I managed to deal with them. While I was away visiting another town, wolves came and wiped out my entire settlement. I had 8 guards, but they just ran around doing nothing. They died one by one. Only 5 people survived, and then a group of 20 mobs with 150 HP each showed up and finished the job. The problem is that a settlement needs time to grow, but at the same time we have to leave and recruit more people. While we are trying to build up the population and even set up "guards", strong mobs can come while we are away and completely wipe the settlement out. I honestly don't know what to do about this. There is simply no time for the settlement to develop, unlock better buildings and stronger warriors. And even the guards we have die one by one because they just wander around the area instead of defending the settlement. Thanks, I'll check back in a year!
Esse jogo tem potencial INFINITO , só isso em si ja é RARISSIMO. No momento ele esta meio "cru" , da pra sentir forte a inspiração em Dwarf Fortress com um pouco de Caves of Qud . mas ainda com muito estilo proprio , e abertura pra eventualmente ser um jogo extremamente imersivo e profundo em gameplay .
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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