
Soulace takes you on an audio-visual journey through the afterlife. Inspired by the Tibetan Book of the Dead, it provokes reflection on the mystery of dying. Immerse yourself in magical worlds and uniquely sculpted meditative environments!
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Languages: English**languages with full audio support
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[h1]Experienced on the Oculus Quest 2[/h1] You can view my review & gameplay here: https://youtu.be/BDurqYIh4D0 Took me approximately 2.5 hours to complete this game, although some of that time was spent bug-fixing. Although this game is described as a point and click adventure, that is a bit misleading. While it certainly does have some old school point and click mechanics (which are outdated in VR), this is mostly an artistic, spiritual, experimental experience. As a piece of artwork, this experience succeeds. It's truly magical & memorable. Although the game has very basic textures and simple assets, there are many breath-taking moments in this game. It's a lovely world to explore, full of mystery & it'll definitely have you thinking afterwards about what exactly you just experienced. There is full (free) locomotion in the options and I strongly recommend you use that versus the blink teleportation that is available here. The blink teleportation is pretty bad because you only teleport from spot to spot, making it feel like you're playing in a 360 photo, versus a fully realized, immersive world running on the Unreal Engine. You also only have snap turning available. Unfortunately, I ran into several bugs. Luckily, it seemed to be the same bug over and over again. Either the interaction (drawing) would not work or I got stuck at a location without a path forward. Either way, the solution was the same: quit and restart. After the restart, the required interactions would work fine. The game ran fine on my RTX 3080 for the most part, although I did notice a few dips here and there. Also, there are several loading screens. Overall, this experience is more than the sum of its parts. It's a very unique game in VR. It feels like you're playing in a piece of artwork or like you're playing in spirituality. There's shapes, patterns, music, sound, & even poems. I highly recommend this game, just make sure you're okay with the negatives I presented. [b]Rate 7/10.[/b] [quote]Please note: I received a free Steam key through the Steam Curator Connect program. You can join my Steam Curator group here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
It's a short and relaxing journey through the afterlife with simple puzzles and trippy visuals. Some graphics seem dated, but it goes with the retro vibe. It took a bit bit to understand what I was supposed to be doing and there is a lot of backtracking, but I enjoyed the experience. I like discovering things for myself. It doesn't tell you exactly what to do. Take it as a meditative walking simulator with a couple of things to do along the way like draw shapes with your wand and ring a bell. Mostly you just are there to experience the intricate geometric patterns and zone out. It took about 2 and a half hours to complete. The price may seem a bit steep, but I see myself playing this again. Not just a once and done. It does have free locomotion and snap turning. Or point-and-click teleport. The dev is hands on and was quick to resolve one bug I found.
Soulace ist eine schon etwas ältere Reise ins Jenseits von Sander Bos. Ich werde jetzt aber nicht näher auf den Inhalt eingehen, denn leider merkt man dem Programm sein Alter an. https://steamcommunity.com/sharedfiles/filedetails/?id=3339186469 Das merkt man gleich, da wir nur mit den Vive-Controlern vernünftig durch das Menü und auch im "Film" selber interagieren können. Es geht auch mit den Index-Controllern, aber nur leidlich. Ich habe irgendwann die Controller im Spiel getauscht. Es hat aber nicht jeder beide Paar zur Verfügung. Das Wechseln on the fly hat auch nicht richtig funktioniert. Ich konnte das Inventar weder mit den Vive, noch mit Valves Controllern öffnen. Und ich habe wirklich feste auf das Touchpad gedrückt, von beiden Controllerarten. https://steamcommunity.com/sharedfiles/filedetails/?id=3339187050 https://steamcommunity.com/sharedfiles/filedetails/?id=3339186782 Was mich weiter gestört hat bzw. ich fand es schade bis unnötig, dass es soviele Zwischensequencen gab, die dann auch noch alle auf der Kinoleinwand gezeigt wurden, anstelle in 3D, dafür braucht es keine VR-Brille. Hinzu kam noch die langsame Laufgeschwindigkeit und dass es nur Snapturn zur Auswahl gab. Alles in allem, war die Erfahrung nach dem Tod vor allem aufgrund der altbackenden Präsentation nichts für mich. Sollte man aber trotzdem reingucken wollen, braucht man wohl Vive-Controller. 👀[url=https://store.steampowered.com/curator/32170554/]Hinterm Horizont gehts weiter[/url]🎊auf meiner Kurator Seite. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list] [*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url] [*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url] [*][url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] [u]English:[/u] Soulace is a somewhat older journey into the afterlife by Sander Bos. However, I won't go into the content in detail now, because unfortunately the program shows its age. You can tell right away that we can only interact properly through the menu and in the “movie” itself with the Vive controllers. It also works with the index controllers, but only reasonably well. At some point, I swapped the controllers in the game. However, not everyone has both pairs available. Switching on the fly didn't work properly either. I couldn't open the inventory with either the Vive or Valve controllers. And I pressed really hard on the touchpad with both controller types. Another thing that bothered me, or rather I found it a shame or even unnecessary, was that there were so many cutscenes that were all shown on a movie screen instead of in 3D, which doesn't require VR glasses. Added to this was the slow running speed and the fact that there was only Snapturn to choose from. All in all, the experience after death was not for me, mainly due to the old-fashioned presentation. But if you still want to check it out, you'll probably need Vive controllers. 👀[url=https://store.steampowered.com/curator/32170554/]Hinterm Horizont gehts weiter[/url]🎊on my curator page. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list] [*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url] [*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url] [*][url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list]
This game does not work! I have the same problem as other gamer's, after installation the game will not play, nothing happens when you press 'new game' but the stats show I have played for a certain time. I even uninstalled the game and reinstalled but the same problem exists. I can't even find a website for the developers to email them for a fix, does anyone have any ideas?
I enjoyed playing this game. It is relaxing, not very challenging but it takes sometime to discover what you should do in some places. It took me between 3-4 hours to finish it (but I do not play very quickly, as I try to enjoy and relax when playin these type of games... :-) I just experienced one bug, when trying to go down to the burial for a second time, and I had to restart the game, what it was a little bit disappointing. The only thing I did not like too much was the ending. It looks like the developer was a little bit in a hurry to ending the game, and as far as I could appreciate the last walking scenes are not in 3D. But in general, I would recommend it for people that like to play games well designed, relaxing and with some but not too big challenges. As it is a one man work, I think it deserved more attention and more reviews.
PLAYED WITH THE QUEST 2 AND THE VIVE PRO 2 USING INDEX CONTROLLERS The atmosphere is fantastic as well as the audio for this adventure. Played great with both headsets when I learned how to select the correct controller options. It is important if you are using a quest to select the correct launch option for the Quest which can be found in the Properties of the game in your steam library select Launch for Quest and will load the quest controller configuration. With the Vive pro 2, since I was using Index controllers, I applied a community configuration from (BP Game template) and they worked great with no issues. There is a whole lot to explore and items that must be found and collected to advance in this adventure. Beautiful and full of mystery. Full of surprises and the atmosphere audio is outstanding. I have played at the time of this review almost 2 1/2 hours and think I have only scratched the surface of this journey. Like I said, there is a lot to explore here. Love this adventure. Thank you
can not even figure out how to start a game. pressed every button on keyboard, gamepad and oculus controllers. says 127 hours play time but i have not played one second!
Wow, what a hidden gem of a VR game! I've always been looking for a game, that would be about spirituality, and I must say this is it. I've never before had so deep spiritual experience in a game, well done! Visually and auditory wise pretty spectacular, bit reminiscent of pre-rendered intros of old games, tho also FLAT pre-rendered cutscenes are one of really bad design decisions in this game, which really break immersion, not to mention the 360-photo environments in final part of the game, which really cheapened the whole experience, and messed with the orientation game space. Another weird decision was the gesture magic, which seems like a cool idea, if the detection of gestures would be working well, and I would not have to repeat simple gesture like 20 times, till the game finally recognizes it. Puzzles seemed a bit challenging at first, but after coming to the understanding that I should not approach them logically, but rather seek their solutions in the game world, they were quite straightforward and easy. The slow moment speed felt surprisingly well and not annoying, just game world could have been either bit more interconnected or at least have few teleports, or something, going back and forth from one furthest corner of the map to the another, back and forth seemed a bit annoying, tho not really that much detrimental to the whole experience. Also since you've touched Song of Songs, some game focused on Kabbalah would be really cool. But even with so much critique, which just shows there is still lot to be improved, I still stand by my word, that this game is really a hidden gem, even tho it sometimes has bit rough gameplay, and on few spots of it are not so well made for VR, but overall I've quite enjoyed it. I'd even go as far as to say: it deserves PC version, even tho its better experienced in VR (and the gesture magic, which was like the weakest part of it, would probably not translate that well to PC), but there is imho quite a big hole in market for good titles that deal with spirituality as well as this one. also I've stumbled upon this game by accident, just picked it up, alongside Visionarium to the count, as I've picked some VR bundle on Fanatical, and trying it I was quite pleasantly surprised, finishing the game in one breath Completed with all achievements in little over 3 hours
I'm going to recommend this game, but be aware that it has some annoying elements. I'm going to be upfront about the fact that I'm reviewing this title on a big curve. The developer has a very ambitious vision and it is clear they put a tremendous amount of effort into realizing the vision. Soulace attempts to portray a spiritual journey into death and the dev states they're using the Tibetan Book of the Dead for inspiration. That, in and of itself, should tell you what they're aiming for. And in all fairness, they've done a commendable (if not perfect) job in doing just that--it's a trippy journey with a strong philosophical message. Unfortunately, I found Soulace lacking in its design. Specifically, this "journey" is hindered by game elements that detract from both the visuals as well as the message. For example, Soulace requires the user to accomplish specific tasks to progress, but these tasks are not consistently linear--i.e. sometimes you need to back-track along the map. I'm not saying that the "game" is consistently difficult (more on that in a bit), but I found it tedious to search large maps in order to acquire a specific item, then have to search further to use the item in a specific way all while being presented with various other tasks before the previous ones have been completed. And none of these tasks/quests are either enjoyable, interesting, or informative. Sometimes they "unlock" visuals that are key to the experience, but that's just using a gaming mechanic to interrupt the flow of what the devs are really trying to portray. To be blunt, Soulace would be much better (but a LOT shorter) if it were just a linear walking sim where specific events are triggered by minimal interaction. They've attempted to "gamify" what is effectively a trippy, philosophical/religious experience. Take a look at the VR title Ayahuasca which also portrays a trippy, religious experience--that title is totally passive, but I'd argue is executed more effectively. I don’t want to be overly-negative. Soulace is a pretty ambitious project and they’ve done a great job. It is worth buying. I just think they made a mistake trying to add in a “game” element because those elements are weak and at times, frustrating.
I wish when they say they have something like teleportation, it would work
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