
A retro, choices-matter dungeon crawler JRPG with roguelike elements. Features a unique gameplay loop: Take up to 3 "free" items per area Fight 3 battles of your choosing Choose wisely! You Died? Revive and try again, taking up to 3 upgrades into your next life
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
A good idea, executed in sort of a mediocre way. I don't dislike this game, but it's not a strong recommendation. The gameplay loop is spelled out pretty well in the store page. You enter an area, pick up three items, fight three enemies and move on. This eventually culminates in a boss fight, followed by your level resetting and repeat. It's not a bad gameplay loop, but the JRPG gameplay on display here isn't particularly special. The fact that you only have one character compounds the issue because the amount of choices you can make mid combat are fairly low. Usually other JRPGs with one character offset this issue by allowing multiple actions, having summons or other ways to spice up combat. Here most of my combat was spent playing defensively, frequently guarding and countering since it saves on chip damage. It's a shame because the actual out of combat stuff is generally pretty good. Figuring out enemy weaknesses, trying to optimize for exp while balancing resources and prepping for the next area. Everything else is serviceable. The art is okay but sort of lacking a consistent style and the music is...not great. Overall if you see the game on sale for a reasonable discount and want a fairly basic JRPG with decent roguelite elements on top it's a good pickup. Just don't expect to be blown away by it.
I wasn't sure what to think of this since it has so little reviews, but this isn't a low-quality RPG. I've had so much fun playing this so far and it really seems like it has a ton of replay value. the soundtrack is also amazing!!
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I went in expecting a fun little indie roguelike, but Soul Survivor: Trials of the Goddess absolutely blew me away. The gameplay loop is tight – fast-paced combat, meaningful choices, and a steady ramp-up in challenge that feels super rewarding. Every run feels different thanks to the well-designed skill system and procedural encounters. And when you die (which you will), it never feels cheap — it just makes you want to jump back in and do better. The art style is gorgeous, with a cool blend of mythological and dark fantasy vibes. The goddess trials themselves are intense and super satisfying once you start mastering the mechanics. Oh, and the music? Chef’s kiss — dramatic when it needs to be, chill between fights, and really helps set the tone. It’s clear a lot of love went into this game. If you're a fan of Hades, Dead Cells, or any good action roguelike, Soul Survivor deserves a spot in your library. I didn’t expect to get hooked, but here I am at 2am saying “just one more run.” Highly recommend. Don’t sleep on this one!
Keeping with the themes of the early NES days of JRPGs, the 8-bit retro look and sprite work on the overworld, with the attention to detail of someone who is passionate about the genre works so well with this treat of a game. Twice I played this game on stream and went over my usual 2hr limit because I was just enjoying it that much. Some may look at it and think, "Oh, it's not that long." and they would be roughly correct. Though the length of the game is not what truly defines how you should measure this game. No, it is the high amounts of replayability. You can go through the game multiple times, trying different combinations of classes, skills, items, equipment and have unique playthroughs each time. Plus, with the difficulty you will find times that your build might not work and you have to start again. While it doesn't have a true-save deleting mechanic like other rogue-likes, instead opting for an honor-system where you can delete your save and start over or continue from your save and keep going with your build to focus on seeing the rest of the story. I feel like this makes it appeal for both those who do and those who do not like that hardcore aspect of starting over every game over. Without giving spoilers of the story, lore is given in bite sizes and sprinkled about in interactive ruins. Slowly revealing the truth of the island and the curse you are there to destroy. With all of this combined, I score this game a perfect 5 out of 5. Damn it Runelight Owl, you ♥♥♥♥♥♥♥♥♥♥♥♥♥♥, you did it again.
Great take on the roguelike genre. Wonderful enemy sprites and easy to grasp mechanics. I can see myself spending a lot of time with this game.
Soul Survivor: Trails of the Goddess was a major surprise for me. Im not a fan of rouge like games but I feel this one pulled it off well. The leveling up, skills, and equipment really matter! Like how some upgrades increase your magic defense. I could really tell the difference after applying it. The take three items, skills, or equipment was a different touch and also very useful if you got that one thing you really liked. All I can say is if you enjoy rpg maker games give this one a go, it has the good combat with the oh sh*t factor of not wanting to die rouge feel.
This is an awesome game. The choices are tough but meaningful and the balance is great. Overall one of the best indie games i have ever played.
Extremely cozy retro vibe, with game play that rewards strategic thinking. Loving it so far!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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