
Soulscroll is a fantasy action roguelite where every run begins with gathering, building, fighting and surviving. Collect scroll currency during your runs, open chests in the main menu, and choose whether to use your rewards in future runs or offer them on the Steam Market.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $197.4M | 174.9K | 84% | $69.99 | |
| approximately $1.6M | 3.3K | 78% | $15.19 | |
| approximately $810.4K | 2.2K | 96% | $9.99 | |
| approximately $2.1M | 4K | 83% | $19.99 | |
| approximately $267.8K | 824 | 56% | $9.99 |