
A pixel-styled bullet hell strategy magic/fantasy CRPG
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
The game is very intense and exciting, the combat rhythm is not good, and the music is also exciting. The level design is just right, the skills are cool and it's fun to kill monsters!
好游戏啊。策划的可以的。打击感也不错。就是英文看不懂剧情。。。。音乐也可以。来个汉化吧。
In the realm of games crafted with RPG Maker, this one stands among the finest; however, following the introductory narrative, the battle zones tend to drag on a bit too long. After traversing two maps, encountering a slew of monsters on yet another new map can induce a sense of weariness. Although only the monsters with red names initiate attacks, obtaining clearance rewards still necessitates vanquishing all foes. It might be beneficial to introduce a mechanism allowing players to proactively engage monsters on the map, perhaps granting buffs upon entering battle or causing initial damage to monsters, rather than solely relying on passive encounters. Furthermore, while the skill tree is well-designed, there's a desire for a dedicated map to experiment with skills. Merely observing icons and descriptions doesn't provide a direct sense of skill effectiveness. Additionally, updating movement mechanics could be considered. Since players move within grids while projectiles do not adhere to this grid-based movement, evasion and projectile feedback feel somewhat disjointed. Aligning character and monster skills with movement mechanics could potentially enhance gameplay coherence. ———— 在rpg maker制作的游戏里算是相当精良的那一批;在开头的剧情之后战斗区域有些太长了,过了两张地图后还看到新地图上一地的怪物,有些疲劳的感觉,虽然只有红名的怪物会主动袭击,但是为了拿到通关奖励还是需要打掉所有怪物,感觉可以增加玩家主动袭击地图上的怪物的机制,进入战斗后得到一些buff或是怪物初始受到一些伤害,而不是只能被动遇袭,这样或许比较好,另外技能树虽然已经做得不错,但还是希望可以增加一个专门体验技能的地图,只是看图和描述还是对技能效果的感受不直观,另外可以考虑更新点移动?因为玩家在方格内移动,但是弹幕却不是这样,躲避和发射上的反馈就不太好,感觉角色怪物的技能应该和移动方式统一会更好。 ————
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Игра сама по себе хорошая, с интересной прокачкой и боями. Но какая же она кривая и забагованная... Это ужас ! Лагает как будто это какой-то Crisis 10 а не простенькая rpg maker игрушка. А в первом городе становится вообще неиграбельной, так как намертво зависает при активации любой двери или сундука. Такое было бы простительно для раннего доступа, но это вроде как релизная версия. Если поправят лаги и зависания, исправлю отзыв на положительный. А пока, увы, неиграбельно.
好玩,就是英文不太好,抓紧来个中文版本。
好玩,反派可可爱爱。
游戏的战斗节奏很刺激,装备和特效比较丰富
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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