
Sorry, We're Open is a Supermarket Management Horror RPG. As the new Manager of your local supermarket, you'll need to make the hard decisions to keep the store running. Remember, your store's reputation and your employees' livelihoods are in your hands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has a charming aesthetic and is pretty interesting. There is not much of a guideline or a way to consult if you run into any roadblocks, which can be a bit frustrating in a way where you either wander about until it hits you right in the face or you just seek online advice. You can wander about quite freely and in my opinion it adds to the narrative that you are a manager that essentially does whatever in his fairly unchallenging job, but it does get rather mazey and difficult to navigate. The vibes are immaculate and the combat gets easier later on so I'd recommend this game in spite of the obscure goals.
Corporations really, really suck
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bought the game for $2 during a sale. For that price point, there is a surprising amount of content packed into this short game. Try picking it up at $4 or less. That's a more reasonable price for what you're getting and won't leave you disappointed.
This game is amazing, I love it!! Really great atmosphere and story, kinda cozy but in a horror way. PLEASE ADD ACHIEVEMENTS!! There's a lot of secret stuff, so it would be super to have them :D
This one was pretty good, not too scary and pretty easy until towards the end where the puzzle logic goes out the window a little bit, had to dig thru discussions to figure out how to get the last couple items for puzzles. And clearly i wasn't the only one who struggled BUT! big shout out to the dev for answering questions with hints and answers otherwise i would have been SO LOST. More humor than scares here but some pretty cool visuals and a fun time!
gonna make my friends play this game to turn them into socialists
Cute. Lots of bactracking by the end though!
Fun liminal self-contained retail/corporate adventure. I enjoyed the heavy focus on resource-balancing in the combat system, but the ability to avoid most of it with not much downside (as there's no sort of XP or leveling system) does end up trivializing making the choice to enter an encounter instead of taking another option to skip it. Which is a bummer since I think forcing combat could have made for a more engrossing experience but I digress. There's six endings in total to find, although nothing locks you out of any of them, so after collecting everything you can experience them all in a row. Overall, a solid and unique experience that I would recommend.
Sorry We're Open is an amazing game with story and hidden meanings, things that hit hard to the heart if you really look into it. It really puts into perspective what real life, and working can do to someone. It honestly is a story that makes you work through whats happening, makes you question what the manager (the player) even is; all you know is that the game leaves a lot of detail out for the player to fill in. It is a way to make it more meaningful to the player, and/or a way to complete the story and it's meaning in your own mind. This game is very interpretive, and meant for players who seek to find hidden meanings and messages to what the real world is like; this is a must play for anyone that is looking to enlighten themselves with deeper meaning indie games. I recommend this game as it was well made and had love put into it, a story driven to show the player a way of reflecting upon real world issues with corporations. The small details, the layout, the buildings, all the way down to simple things such as the mannequins, or even the forgotten lunch boxes. It is your conscience, see the story as you please.
It's a short RPG, about 8 hours long for the unfamiliar (though luck may make it take more or less), but is a very good way to feel Oates' style. Only complaints I have is that the text crawls are a bit slow and inputs can be buffered, resulting in unwanted choices, as well as accidental interactions after using an items. But I say, pick the demo up if you are not confident, and buy the full game if you want the full story.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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