
SOOT is a Simulation and Strategy game where you control the terraforming crew of the Ziggurat, a roaming space station that orbits small planets and exploits their resources. Follow Captain Christopher Mason and Lieutenant Ferdinand McCann as they (and you) master the craft of terraforming.
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Languages: English, Spanish - Spain, German
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Sim strategy + comic style story + mini puzzles = Terraform planets and balance resources through buildings that produce/consume them. Complete the objectives of each stage to move onto the next. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
When I started playing this game, I was lost; not sure what I was doing. Worry I was not since that perfectly describes my life. I was ready to leave the game behind, just like everything I do; until I meet Ferdinand… He reminds me of my dad, with those same eyes, always talking to me without any eye contact. Same beard, same ponytail. I was stunned. From that point, I was completely identified, making methane generators from here to there. I was finishing all levels just to meet Ferdinand again and again. I was so happy with him, so that gave me enough courage to… call my dad. He’s old fashioned, the only way to contact him is to call to his work or send him a message to his pager/beeper. Since I have no idea how to send a beeper, I tried to call him to work; he works at a hardware store, the best in town. So, I called him, we answered. I was so nervous; I didn’t say a word… he recognized it was me. As the direct man he is, he just asked me a question. [i]“Are you married?”[/i] – he said in his deep cold voice. Of course, I’m not, I don’t even have a girlfriend. [i]“The best gift in life, is the life you give”[/i] he says... making me doubt that maybe I’m his best gift in life? Or maybe he was asking me to have a child? I don’t know, he hangs up after that. It was a hard message if you ask me. But it lighted up something I’ve always have think of: Elizabeth should be my wife. She was my best friend back in the days, but she moved to the south. I lost often contact with her since then. Still… I had her phone… For my surprise, I received a text from her!!Elizabeth was contacted by my dad, she was overwhelmed. It seems that my dad made her realize that I’m a very important part of her life. But she needed a sign that I’m that man… I immediately told her, that when I wake up, well, be I'm gonna be the man who wakes up next to her. And If I get drunk, well, I know I'm gonna be the man who gets drunk next to you. But I would walk five hundred miles And I would walk five hundred more. Just to be the man who walked a thousand miles to fall down at your door. She was crying and agreed to date me, not as a friend, but as something else… I’m not sure what will happen now, maybe we’ll get married, or have some kids, I dunno…. Thank you, the developer, for making me have the courage I needed in my life and for making this game.
S.O.O.T es el título del segundo juego que publica en Steam la desarrolladora costarricense Ceiba Software and Arts. Su fecha de salida es el 27 de Mayo del presente 2022, y se trata de una propuesta que entremezcla varios géneros, destacando sobre todo los de gestión de recursos y puzzles. Con una ambientación futurista, hemos de gestionar la explotación de diversos recursos en diferentes planetas, en los que ubicaremos una serie de plataformas tecnológicas para llevar a cabo tal tarea. [H1] Viñetas y planetas [/H1] S.O.O.T es un juego que comienza ofreciéndonos un planteamiento artístico interesante. El título se inicia con una narrativa inmersa en forma de colorido cómic en donde se nos presenta una historia futurística, siglos adelante, en donde el ser humano anda colonizando y terraformando planetas para aprovechar y explotar valiosos recursos. Encarnamos a Laura McKenzie, una valiente científica decidida a salvar su mundo natal a toda costa. Un mundo en el que el misticismo y la superstición han ido ganando terreno a la tecnología. Hasta que un antiguo y extraño diario cae en nuestras manos y nos confiere los conocimientos necesarios para cambiar el negro panorama que se atisba para la humanidad. Con un delicado sistema de equilibrios y contrapesos, descubrimos que S.O.O.T. es un juego de simulación en el que, mediante la generación de recursos hemos de solventar las necesidades que, a modo de puzzle, se nos solicitan en cada nivel. [H1] Recursos y matemáticas [/H1] El sistema de progresión de S.O.O.T. nos hará ir cumpliendo una serie de misiones en la atmósfera del planeta de turno. Se nos solicitarán unas cantidades de recursos variopintos, que van desde el agua hasta el metano o el ácido sulfúrico. Para la obtención de tales recursos hemos de echar mano de diferentes plataformas científicas y tecnológicas, que nos generarán el preciado elemento, eso sí; a costa de utilizar otras materias o de generar sustancias que a la postre nos costarán más de un problema, a modo de contaminante. Estas plataformas tienen costes energéticos que debemos gestionar, así como las cantidades finales de cada recurso o agente contaminante, con el fin de cumplir los requisitos de cada nivel sobre el que avanzamos. Evidentemente, los niveles tienen una dificultad progresiva, y según vamos avanzando, se nos descubren nuevas tecnologías que podremos construir. [H1] Puzzles terraformadores [/H1] No estamos por tanto ante un juego de construir colonias, ni ante un juego de estrategia. No tenemos libertad para construir lo que nos dé la gana. Mas bién, S.O.O.T. es un juego de puzzles que se completan mediante la utilización de elementos generadores de recursos. Promueve la resolución de problemas mediante complejos sistemas de simulación. Muy similar a juegos como “Romópolis”, cada nivel que jugamos es distinto al anterior, y supone un reto diferente y más complejo, tanto en duración como en requisitos. [H1] Apartado Técnico [/H1] S.O.O.T. es un juego que nos presenta una historia dramática llena de conspiraciones, intereses en conflicto y una agenda política compleja, todo mientras lucha con los desafíos tecnológicos de dos eras que chocan a través de las páginas de un diario antiguo. Y todo esto nos lo muestra en un cómic interactivo elaborado a mano. Este estilo artístico se conjuga con unos gráficos simples pero efectivos y adecuados. Existen multitud de modelos planetarios en donde se desarrollan los niveles, cada uno con sus texturas y accidentes que les otorgan una gran originalidad, más allá de los subyugantes nombres con los que están bautizados los planetas. Las plataformas de generación de recursos están bien detalladas y otorgan una gran ambientación a las partidas, tanto visual como sonoramente. El juego cuenta con una banda sonora muy bien implementada, con temas ambientados en la ciencia ficción y el futurismo que impregna al título. S.O.O.T. en un principio está traducido al castellano. No obstante, a fecha de hoy, esta traducción no es completa, y en multitud de pantallas los textos aparecen en inglés. Es probable que esto sea subsanado después del lanzamiento. [H1]Jugabilidad adecuada [/H1] Gracias al tutorial inicial, aprenderemos rápidamente a jugar a S.O.O.T. Al dominar las mecánicas iniciales, iremos descubriendo todos los elementos de los nuevos niveles de forma bastante intuitiva. Cada nivel que alcanzamos se desbloquea y podremos jugarlo de forma individual desde el menú inicial. No obstante, hablamos de una propuesta que quizás, debido a su complejidad, no sea del agrado de todos los jugadores. La poca libertad que deja al jugador a la hora de conseguir los objetivos y el enfoque matemático de la misma puede saturar a más de un inexperto en este tipo de juegos. S.O.O.T. no es un juego para aquellos que no gusten de devanarse los sesos resolviendo problemas complejos. [H1] Conclusión y Nota final[/H1] S.O.O.T. nos propone una experiencia compleja y retadora en el campo de la gestión de recursos, mediante una simulación elaborada de plataformas planetarias. Su sistema de progresión por niveles y su forma de contar la narrativa que acompaña debería de ser un aliciente suficiente para cualquier jugador que disfrute con la resolución de este tipo de problemas. No obstante, y aunque la fórmula sea original, se echa en falta algo menos de linealidad en cuanto a la progresión de la partida; y algo más de libertad en sus numerosos niveles. Mi nota final es de 7, y podéis ver en el gráfico de abajo las puntuaciones desengranadas por apartados. [table] [tr] [th]Apartado[/th] [th]Puntuación[/th] [/tr] [tr] [td]Gráficos 📺[/td] [td]7[/td] [/tr] [tr] [td]Música y Sonido 🎶[/td] [td]7[/td] [/tr] [tr] [td]Jugabilidad 🎮[/td] [td]7[/td] [/tr] [tr] [td]Diversión 🎰[/td] [td]7[/td] [/tr] [tr] [td]Duración ⌚[/td] [td]7[/td] [/tr] [/table]
All of this reminds me of my ex-girlfriend. A long time ago I played Outpost Kaloki with her, I loved that game and I liked to see how she managed to control and dominate each planet, but for some reason management and space games are not produced. I liked this video game a lot because it reminds me of those types of games, it's great. She left for another guy who plays COD, but this game reminds me of the good times. The textures look great and it tells a story. The chemistry of this game is as good as ours was.
Ngl, this is one of the most unique puzzle games i've played. The regular gameplay is pretty headscratching at times, which i appreciate. The intermissions between chapters are a bit simple but I appreciate how they link back to the game's story. Which btw, the story is very nice and I really liked the main cast and the little interactive comics they used. Overall, i think its a nice puzzle-strategy game. PD: I have encountered a few bugs and crashes here and there, but the devs were very quick to patch it up, and I really appreciate that!
SOOT is one of those games that reconciles you with the genre after having tried with many others. Technically it´s quite well done, with multiple scenarios and buildings to manage, being its strong point to find the balance between all the necessary factors when terraforming the planets. It´s worth mentioning its story, which is told through an interactive comic book where the young Laura Mackenzie unravels the secrets of an ancient generation whose scientific knowlodge, which we will discover in each chapter of the game, will help us save our planet from imminent destruction. Another point in favor of the game is that it is quite replayable. 100% recommended.
[h1] Análisis de SOOT, la invención de la naturaleza [/h1] Para responder a la pregunta de si el ser humano puede frenar un mundo abocado a la destrucción, SOOT apuesta por un escenario en el que la clave para proteger la biodiversidad se ampara en la terraformación, un proceso orientado a modificar deliberadamente la atmósfera, la temperatura, la topografía y la ecología de los planetas para asemejarlos al entorno de la Tierra y hacerlo adecuado para la vida terrestre. Si bien, el acto de disponer y coordinar los recursos disponibles es limitado, por lo que es importante que creemos una red eficiente para optimizar el rendimiento y cumplir con los objetivos. Pese a todo, SOOT es una obra que transmite la tranquilidad que se debe de sentir en este tipo de propuestas, ofreciendo las herramientas necesarias para nuestro éxito. En definitiva, a través de las llamativas viñetas interactivas de SOOT, Ceiba Software and Arts nos recuerda que depende de nosotros tomar las riendas de nuestro día a día. A fin de cuentas, cuidar el planeta es responsabilidad de todos. [url=https://www.ningunaparte.com/analisis-soot/] Análisis completo aquí [/url]
Sadly, although I loved the premise and I think how the story is told is awesome, I could not really like the gameplay. Maybe it is because it is sold as a "Simulation and Strategy" game, when in reality is a puzzle game (well all games are puzzles in the bottom, but this one in particular xD) The base idea is to balance resource outputs/inputs according to specific requests or quests in the game. And thats all. I could get behind the idea, but I felt really forced to use certain strategies that were gimmicky only to succeed in missions, with no real purpose other than achieving X amount of Y resource as fast as possible. I saw myself speeding up the game as fast as possible to achieve the amounts of resources requested, and was just basically watching the numbers go up or down, with no need to improve or refine my design, as it would break the balance. But having big numbers for these requests, meant waiting long time for they to be fulfilled just because the numbers were big, not because there was an actual challenge to it. So yeah, I really like most of the game, but the thing that should make "click" with me isn't there and some UI and design choices don't make the experience easier either (like these big numbers in requests, and the overall clunkiness of the UI). If I had known to expect a puzzle game, maybe it would have been different? but well, it is what it is xD
At first, I struggled to understand the game mechanics, and personally, I found level 2 quite challenging. But once I got the hang of it, everything became much easier. It’s a very interesting game where you need to manage all the tools and carefully calculate how raising or lowering something affects the outcome. This game is perfect for people who enjoy thinking and analyzing a bit. I love the visual aspect; the combination of styles is excellent. A very good game, highly recommended!
I'm really enjoying Soot! Interesting story, amazing illustrations and a great variety of stuff to build and manage.
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