
Explore the depths of the ocean filled with dangerous inhabitants. Encounter monstrous creatures, collect the ancient gold, travel through this amazing lost world and find out its secrets.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +17 more
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
Having grown up in the 80's with Spectrum, Commodore 64s, Amigas and that wonderful lot, I've played quite a few platform games. Soobmarinno tries to deliver the gameplay and feel of that era by being a retro simplistic and merciless platformer. Your task is simple, guide your submarine though various obstacles, avoid the sea creatures, collect all the yellow dots and go to the next level through the exit. Every mistake will cost you your life and you'll have to retry the level again from the beginning, but don't worry as lives are unlimited. There is no score, no life count, no amount of retries or numbering of levels, which make the game rather tedious and pointless really, you only goal is to pass all the levels after more or less (unlimited) retries. Back in he old days usually the player had only 3 lives to pass all the levels with the occasional extra life every now and then, and this required tremendous amount of skill and gave suspense to the game. Soobmarinno looks, sounds and feels retro enough and delivers notes of nostalgia of the 8 and 16bit world, but lacks the excitement and hardcore challenge for the serious platform gamer, the novelty of a true old school platformer. I'd probably recommend it it to be bought at a sale below 30% cause that's what it worth really. If I had to rate this I would give it 5 out of 10.
Played this all the way to the end and out of a lot of the shovel-ware that comes out of handmade games, this is one of the good ones, I enjoyed playing it, not worth the price its being advertised for though, but it was fun playing and can play it with kids or family, I am recommending if you can get it for a cheap price in the pennies. So thumbs up for that reason.
The 2D game is quite simple and interesting. Good graphics and good price. I recommend!
Soobmarinno is a small indie underwater exploration game created by Soobmarinno Games and published by HandMade Games. The game centers around a compact submarine adventure set deep beneath the ocean’s surface, where players explore mysterious underwater environments filled with sea creatures, hidden treasures, and ancient relics. Instead of focusing on complex storytelling or elaborate gameplay systems, the experience leans heavily into exploration and atmosphere. The premise is simple: pilot a tiny submarine through the depths, survive encounters with dangerous marine life, and collect valuable treasures scattered throughout the ocean floor. The gameplay revolves around guiding the submarine through a variety of underwater environments while avoiding hazards and interacting with the creatures that inhabit the deep sea. Players navigate through open sections of the ocean as well as tighter underwater passages, where careful movement becomes important in order to avoid collisions or attacks from hostile sea life. The submarine’s movement is straightforward and accessible, allowing players to quickly learn how to maneuver through the water. Combat elements are relatively light, usually involving simple encounters with enemies that must be avoided or dealt with while continuing the journey deeper into the ocean. Exploration plays the most significant role in shaping the overall experience. As players venture further into the depths, they uncover new areas filled with hidden treasures and ancient gold waiting to be discovered. These collectibles act as the primary motivation for progression, encouraging players to search every corner of the underwater environment. Some treasures are easily visible, while others are tucked away in less obvious places that reward careful exploration. This treasure-hunting element adds a small sense of discovery and curiosity that keeps players moving forward. Visually, Soobmarinno adopts a charming pixel-art style that gives the game a distinctive personality. The underwater landscapes are presented using colorful and stylized designs that highlight coral formations, rocky ocean floors, and mysterious caverns beneath the sea. The pixel art helps make the environment visually readable while also giving the game a nostalgic indie aesthetic. Sea creatures are designed with simple but recognizable shapes, making it easy for players to identify threats and react quickly during encounters. The atmosphere of the game is one of its most appealing features. The ocean setting creates a quiet and somewhat mysterious mood that fits well with the exploration theme. Background music and ambient sounds reinforce the sense of drifting through deep waters, giving the game a relaxing tone that contrasts with the occasional danger posed by hostile creatures. Rather than presenting constant action, the experience often feels calm and contemplative, allowing players to explore the underwater world at their own pace. Accessibility is another strength of the game. The mechanics are simple enough that players can understand the basic controls within minutes, and there are no complicated systems that require extensive tutorials. This makes the game approachable for players who prefer casual experiences or who want to enjoy a short exploration game without needing to master difficult mechanics. The straightforward gameplay loop also makes the game suitable for brief play sessions. However, the simplicity of Soobmarinno can also become a limitation. The core loop of exploring underwater areas, collecting treasures, and dealing with sea creatures does not change dramatically throughout the game. Because new gameplay mechanics are introduced only sparingly, the experience can begin to feel repetitive after extended play. Players looking for deeper progression systems, narrative development, or complex upgrade mechanics may find the game somewhat limited in scope. Despite its modest scale, the game still manages to create moments of enjoyment through its relaxing atmosphere and sense of exploration. Discovering hidden treasures or safely navigating through a dangerous section of the ocean can feel satisfying, particularly for players who enjoy exploration-focused gameplay. The game’s pixel-art visuals and calm soundtrack also contribute to an experience that feels cozy and easygoing rather than stressful or demanding. Ultimately, Soobmarinno is a small but charming indie exploration game that focuses on the peaceful act of exploring the ocean’s depths. Its simple mechanics and atmospheric presentation make it an approachable experience for casual players, though its limited gameplay variety prevents it from becoming a deeply engaging adventure. For players interested in short indie exploration games with a relaxing underwater setting, it offers a pleasant journey beneath the waves. Rating: 6/10
pozornie prosta ale bardzo fajna gra i umilacz czasu. jedną ręką grasz drugą pijesz kawę. możesz też drugą ręką robić zupełnie coś innego. wedle zapotrzebowania.
a litle bit boring but ok
no lo vale hay juegos gratis mejores, en serio se reciclo todo desde un nivel :(
I received this game via a mystery steam key, and when I tell you I could not have felt more cheated out of a steam key in my life...I mean it. But I decided to give it a try. Immediately booting into this game, I felt as if I was about to play one of the easiest games of my life...oh how I was wrong. I do not rage at games very easily, but Soobmarinno is a different breed. Am I just ass at the silly soob game? Maybe. But I will return to Soobmarinno a changed man. I will defeat this game. I will make Soobmarinno my ♥♥♥♥♥. Highly recommend if you're interested in having your pride and ego destroyed within a matter of minutes.
really fun little game for an evening of light gaming and i like the atmosphere as well
its that kind of rage quit game like getting over it etc also why is level one alr so hard
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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