
Roguelite, rhythm,survival game. You need to play the role of Ma Chao, upgrade weapons in the battle, combine fetters, break through the tight encirclement, fight your way out, even if cursed by the world, you have to kill your father's enemy Cao Cao!
Modeled estimate, not a reported figure. How we estimate →
Media

About






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
挺好玩的,有点上头,那个芒果冰的声音一出来我就笑了,芒果冰那个角色建议入门用是最好的,现在我也就用这个角色比较好用
[h1]游歌系列的新作[/h1] 《绝命游歌》是一款魔改三国故事为背景的点击休闲游戏,有点像《喵斯快跑》,但不是音游为主。玩家可以扮演三国故事中的一众耳熟能详的名将或者一些女性化的角色在横版场景中大杀四方,击败诸多性转的敌人。游戏几乎没啥上手门槛,选择好人物就开始了,操作简单,鼠标左右键攻击,中键放大招、机制明了,升级后三选一选择各种武器装备增强属性,武器装备道具之间有连携机制。 [h1]游戏的特色[/h1] 每名武将除了基础属性一样外,还有着各自独特的技能和被动技能。哪位老师为角色的配音都贴心的写在下方。通过战斗完成的各种机制获得的血钻可以在局外的星盘中抽取天赋天赋,老实说平均下来1-2局才能抽一把。相同武器可以升星、装备武器道具的连携做得比较宽松,简单易上手,适合休闲或者上班摸鱼随意开一把的游戏。战斗中可以装备4把武器或者装备道具的,还有3个只有才会BOSS掉落的饰品位。武器装备道具这些的连携机制,和经典的自走棋玩法差不多,在加上武器装备道具可以进行升星,准备升级的武器可以暂时放在背包里暂存。 [h1]游戏的玩法[/h1] 战斗分为三个部分:在游戏的最上方有列阵待出击的敌人,杂兵们的头像首先会出现在屏幕上方,他们会缓慢下降,一些连携或者随机攻击的方式可以提前打到这些待出击的杂兵,不过即便没提前打掉也没事,角色的被动技能或者连发攻击会自动攻击再消灭一部分;能真的冲到玩家面前的杂兵,都是有一定能力的,可以通过人物面前的虚影判断他们的距离,此时就有点像《喵斯快跑》通过鼠标的左右键进行攻击判断,根据节奏(大概)可以分为反击、格挡和失误三种,需要注意的是这种攻击是有攻击间隔cd的,就算是狂风骤雨般的点击也会漏几个怪,这点就有点难崩。至于BOSS战,就是按圆圈QTE的玩法,QTE点完后还可以追加攻击次数,通常需要往返数轮才能击败BOSS,虽然麻烦,但击败BOSS的收益也不错,毕竟饰品的提升非常大。 [h1]总结[/h1] 作为游歌系列的游戏,《绝命游歌》与之前的作品完全不是一个游戏类型,游戏质量还是阔以的,装备和羁绊成型之后成半自动游戏了,可能就boss站需要点一点,缺点嘛就是《喵斯快跑》只有外形没有内核,针对音游这块在优化一下就好了。喜欢这类玩法的玩家可以试试这款小品级游戏。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
Started with Songs of Life and now I am emotionally invested in this universe and characters. I initially had a hard time getting into Songs of Death's game mechanic, mostly because the rhythm aspect was weak and came out more like button mashing. Once I read the fine print and understood the roguelite part, I had much more fun with the progression. Awakening the characters and astrolabe was satisfying (even though I struggled with one of the stages). Overall, this was a fun little experience. Pros: art, story, atmosphere Cons: levels are too long, especially the 2-3 minutes in between bosses
便宜, 但就是不想玩. 玩法就是很無聊
放置玩法,三国人物。有点没玩明白,不过游戏简单没啥难度,消磨时间也挺好的~
虽然游戏游戏本身强推音游元素,但实际音乐和节拍并不一致,更多还得靠目压。但因为判定区域不明显,特别是有大量刀光特效的情况下。好在等中后期装备好了之后,也不用着打拍子了。总的来说还是一款值得一玩的肉鸽游戏,音游元素只能当添头。 无尽模式中途不能退出也太逆天了 三足鼎数值有bug疑似代码多打一个0,文本效果是攻击未命中,6秒内暴击伤害提升100%,实际是十倍伤害
20250730 游戏通关,游戏还有点意思,不过体积很小,只有4个地图,不到1个小时就能全部满血通关。:steamthumbsup:
打折入的,虽然本身也不贵 游戏设计上还算有趣,但尝过鲜以后很快就会感到枯燥。主要问题在于,游戏是节奏性的,但bgm重复度过高,每一关有复数难度和复数boss,道中十分漫长,但从头到尾都是同一个bgm。另一方面,反复游玩时会想去尝试一些能挂机的流派,然后发现一旦运气不好就需要时刻盯着以防漏怪,盯久了令人昏昏欲睡。。。 相比前作而言挺令人失望的,看在前作的面子上给个好评,希望能多出点新内容而不是在同一个关卡内堆数值提高难度。
角色立绘格外亮眼,第一眼就吸引到我
自走棋+音游玩法还算有新意,但是除了创意外其他都不行,各种意义上的粗糙
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Voids Vigil | $43K | 378 | 94% | $4.99 |
| Haunted House 2 | $43K | 241 | 90% | $9.99 |
| Skies above the Great War | $43K | 143 | 76% | $11.99 |
| 2112TD: Tower Defense Survival | $43K | 439 | 87% | $4.79 |
| A New Leaf: Memories | $43K | 83 | 42% | $14.99 |
| Mountain Taxi Driver | $43K | 310 | 75% | $0.54 |