
A psychological anomaly detection horror game set inside a collapsing dream simulation. Report inconsistencies. Question reality. Decide what consciousness is worth.
Modeled estimate, not a reported figure. How we estimate →
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About
Somnus Corporation is a first-person psychological horror game set inside a looping dream simulation.
More than 35 Anomalies and entities. (More will come!)
4 Anomaly and 7 Entity variation
You play as John, a dream specialist participating in an experimental consciousness test created by Somnus Corporation. What begins as a routine calibration quickly turns into something far more disturbing.
Each room feels familiar.
But something is always wrong.
A misplaced object.
A missing sound.
A voice that shouldn’t be there.
Your task is simple:
Inspect each room carefully
Detect anomalies and entities
Report your findings through the in-game CRT terminal
Advance deeper into the simulation
But the deeper you go, the less reliable the system becomes.
And the less certain you are…
that this placewas ever designed to let you leave.
There are 22 rooms you must inspect.
Your objective is to memorize the original layout and identify anything that changes as the simulation progresses.
Using the Somnus Terminal, you must report:
Visual anomalies
Physical abnormalities
Sound anomalies
Time distortions
Unknown entities
Or confirm that the room is consistent
A correct report allows you to continue deeper into the simulation.
If you make 3 wrong reports, the system will reset — and you’ll be sent back to Room One.
Estimated Play Time: 60–90 minutes
Somnus Corporation claims to study dreams.
But this simulation was never just a test.
As John pushes deeper into the system, fragments of a hidden truth begin to surface — buried memories, impossible entities, and the fate of those who entered before him.
Some rooms are unstable.
Some memories are not yours.
And some things inside the simulation are already aware of you.
Psychological horror focused on tension and atmosphere
Anomaly detection gameplay with growing uncertainty
CRT terminal reporting system
A looping apartment that changes in subtle and disturbing ways
VHS-inspired visuals and liminal environments
A story-driven experience with hidden lore
A short, dense horror experience designed for a single sitting
This game contains:
Psychological horror themes
Disturbing imagery
Flashing visual effects
Tension-based audio design
Themes of consciousness manipulation and mental deterioration
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Arabic, Simplified Chinese, Japanese, Spanish - Latin America, Portuguese - Portugal, Russian, Turkish*languages with full audio support
Reviews
The game is really good and genuinely suspenseful. If you enjoy this type of game, I think it's definitely worth playing. I also really liked the subtle story references and small details throughout the game. Instead of being just another typical horror game, it offers something more unique and engaging. I'm looking forward to seeing what comes next.
Great psychological horror experience! The atmosphere kept me on edge the whole time, and spotting anomalies was surprisingly addictive. The sound design and visuals create a very unsettling feeling. Definitely worth playing if you enjoy anomaly and horror games.
Great game with really good scares, would recommend multiple play throughs. only caveat is the art in this game. would rec a real artist or something but everything was else was amazing. If you are looking for a good short horror game this is it!
Хороший психологический хоррор в сеттинге аномалий, правда короткий - всего на 2 часа. Держит в напряжении, рекомендую попробовать
Nice game with a nice horror materials and truly not a jumpscare slop game. Worth giving 5 dollars.
Отвратительно, своих денег точно не стоит. Даже учитывая что это первая игра, мог бы такое за бесплатно максимум выставить
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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