
Solo Leveling, the webtoon with 14.3 billion views worldwide, is now an action RPG game! Help our hero grow from his humble E-Rank beginnings.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 27 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
[The Beloved Story Retold with Brand-new Chapters]
Join Sung Jinwoo on his journey to become the world's strongest hunter!
Dive into both the original story from the webtoon and new adventures exclusive to the game!
[Elevated Action]
Experience dynamic, gorgeously animated combat that evolves with your choice of weapons and skill combos!
Dodge monster attacks with Extreme Evasion and land a powerful counterattack with the perfect parry.
Build your own unique combat style through a skill tree that branches into 8 different job advancements!
[Sung Jinwoo, the Monarch of Shadows]
Overwhelm the battlefield with abilities unlocked through your Monarch's Awakening.
Experience Sung Jinwoo's transformation into the [Ultimate Monarch of Shadows],
succeeding Ashborn and growing through a Monarch Awakening system that adapts to every combat situation.
[4-Player Co-op Raids]
Defeat the mighty Commanders in co-op raids.
Choose between fighting as Jinwoo or as a party of other hunters and take them out!
[A Robust Weapon Crafting System]
Defeat monsters in the field and use the various items you obtain from them to craft weapons!
Make and use powerful weapons from the original webtoon like Kasaka's Venom Fang and the Demon King's Daggers!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.2Kreviews | 71% | — | $7.8M |
| $39.99 | 114ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1064 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Quick Sum-Up[/h1] [h3]In-depth analysis further down.[/h3] [b]No AI was used to write this review. Keep writing works AI free.[/b] [hr]🟩 [b]Pros[/b] 🟩 • Excellent combat system that perfectly balances player skill and optimized builds. NG+ and high level raids are a serious challenge. • Faithful adaption of the anime series, with tons of extra content and lore that fans will love. • Great variety of unique equipment, weapons, sets and skills that allow vast class building variety; re-spec is affordable and unlimited. • Solid enemy variety, with plenty of foes each with unique movesets, abilities and special mechanics. • High gameplay diversity: regular missions, raids with optional co-op, dungeons allowing you to play as different characters, and minigames. [hr]🟥 [b]Cons[/b] 🟥 • Unfathomable grinding if you plan to fully max out all companions, weapons, and get every achievement. • Hybrid builds are a waste of time. There’s little synergy between class trees, and multiclassing gives little to no benefits over pure builds. • Clunky, formulaic UI: navigating the endless amount of sub-menus and panels proves quite annoying and unintuitive. • Large amounts of gameplay systems that are often poorly explained: getting used to it takes a while and feels overwhelming at first. [hr]🟨 [b]Bugs / Issues[/b] 🟨 • Noticeable performance issues in specific areas, or during extremely crowded battles, regardless of specs or settings. • The UI might become unresponsive at times. [hr][h3]Content & Replay Value:[/h3] It took me 90 hours to complete Solo Leveling Arise Overdrive (SLAO) on Hard then IoE (NG+) difficulty, taking considerable extra time to max out gear and weapons for each build, acquire all companions, reach level cap, and clear all optional missions and raids. The entire content is linear, there’s no reason to replay. [h3]Do I Recommend It?[/h3] If you’re a fan of the series, and enjoy fast-paced action games, then absolutely. Even if you aren’t, I would still recommend it for the gameplay alone. [h3]Conclusion:[/h3] SLAO is a solid, well-designed and enjoyable hack and slash RPG that will satisfy both Solo Leveling fans and otherwise. The few issues it has are largely overcome by its qualities. [hr][b]Follow our [url=https://store.steampowered.com/curator/41449676/]Curator[/url] and [url=https://summitreviews.biz]Website[/url] to see more high-quality reviews regularly.[/b][hr] [h1]In-Depth Analysis[/h1] [h3]Writing & Worldbuilding[/h3] Arise Overdrive faithfully follows the same story of Solo Leveling. Hunter Sung Jinwoo rises from the bottom ranks thanks to his unique abilities, and becomes the strongest one around to protect South Korea from Gates, portals that spawn monsters from other dimensions. On top of the main story, there’s a large amount of optional content, such as dialogues with fellow hunters, their backstories, collectible lore files, and some extra events that don’t happen during the anime itself. Their quality is alright, even if the English translation feels a bit stiff in some cases, downplaying the narrative a bit. The voice acting of all characters is noteworthy, as is the soundtrack, both of which contribute to giving emphasis to battles, dialogues and cinematics. Despite lacking any open world to explore at large, and some repetition of locations in optional missions or raids, the worldbuilding feels coherent with the source material both visually and thematically; if anything, the game builds on top of that to showcase even more of it. True fans of the series will definitely spend extra time to unlock Codex entries, find optional lore, read descriptions, and so forth. The visuals capture well the style used in the anime series, and manage to deliver the same feel. [h3]Exploration & Secrets[/h3] You’ll explore only on foot, with most stages being strictly linear and objective-driven, with the next area only unlocking after completing various objectives. The only exceptions to this rule are Red Gates, special optional stages that instead feature larger open maps with a few secrets scattered around. They’re larger versions of normal levels, just with more material spawns, and more mini-bosses. Apart from that, the only ‘secrets’ are lore-related collectibles that unlock codex entries and achievements. [h3]Combat System & Bosses[/h3] Combat is fast-paced, chaotic, and eventually becomes visually crowded, with a plethora of effects, damage numbers (toggleable), AoE indicators and attack warning cues at the same time. To survive, especially on harder difficulties, you’ll have to precisely time dodges, blocks, parries and skills to not get overwhelmed in seconds by a barrage of attacks, since you’ll be fighting dozens of enemies at once in most cases, or even multiple mini-bosses. At first it feels overwhelming, but once you get the hang of how parrying and dodging work, it flows beautifully. Soon enough, you’ll have access to summonable Shadows that prove essential to divert enemy aggro, on top of companions that, while not on the field with you in most cases, activate special abilities when certain conditions are met. For instance, having a healer in your party will restore HP when it’s too low, a tank will protect you with a shield after performing a certain combo type, and so on. There’s a plethora of unique conditions and triggers to learn to make the best use of such abilities. On top of that, each class has unique mechanics that work best with certain weapons, or specific skill combinations. This system is heavily reliant on precise combos of skills and attacks to stack effects, bonuses, passives and companion skills all together in devastating blows. Bosses, especially main story ones on harder difficulties and those in raids, will prove a true challenge, with multiple phases that change their attack patterns, a metric ton of HP, and even special attacks that need to be countered in unique ways to avoid an instant kill of the whole party, or at best, significant damage. They feel like “epic anime fights”, which is the whole point. [h3]Character Progression & Crafting[/h3] You’ll have access to multiple classes, each with a markedly different gameplay style, ability roster, and stat dependency. The character progression system is complex, articulated and robust. You’ll be able to change class on the fly before or even during missions (at checkpoints), and your five available presets all level up at the same time regardless of which one you’re using. Distribute attribute points that influence weapon scaling and a plethora of character stats, such as HP, perfect parry timing, resistances, and more. Finding the right build takes some trial and error, but it’s a satisfying process. You’ll need to acquire better gear by defeating monsters, craft weapons with hard-earned materials, assign points to both class-exclusive and global skill trees, and manage resources to craft more advanced materials. It’s an elaborate system, but also straightforward in where to get what, and then it’s just a matter of grinding. Materials and loot drops are kept even if you fail a dungeon or quit mid-way, which is great for farming runs. [h3]Raids & Encore Missions[/h3] Online co-op raids, while technically possible solo, enable multiple people to take on especially difficult bosses for unique rewards. These aren’t as long as main missions, but will put you against a barrage of strong bosses and a powerful final enemy; they’re the ultimate test for your builds after late-game. The Encore missions allow you to directly play as three of the twenty available companions, each with their own abilities, unique mechanics, and equipment. While you can’t level them up as in-depth as Sung, they have the same base combat mechanics, on top of playing out very differently from the four main character classes. It’s a breath of fresh air, contributing to make the game even more varied in combat gameplay. [hr]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best RU #62, worst BR #99 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, French, Italian, German, Spanish - Spain, Russian, Indonesian, Japanese*, Simplified Chinese, Traditional Chinese, Thai +9 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
肝了60多个小时,评价一下。 我是看了动漫暗影君王系统很爽才过来玩的,这个游戏轮廓做的比较符合原著,比如刷刷刷,但是最重要的从弱刷到强之后的“爽感”和“成就感”却没有,原因如下: 一:动漫是“我独自升级”而游戏里面是“全世界都在升级”,比如你刷过的地下城会一直升级让你反复刷同等级的,但主角打同等级的BOSS特别刮痧很痛苦。还有招募来的猎人队友,不管在原著里是S级还是C级,只要被你招募了都一样从最低给他升级。 二:再说影子军团,我以为是像动漫里刷恶魔城那样主角完全不用动,可以让影子军团往前开道清怪,可游戏中要我开道去怪堆里影子军团才会出现攻击,最后好不容易把耶格利特升到顶级,结果打同等级BOSS比我还刮痧,真的无奈了。 最后:给了好评希望能改进一下,比如地下城按原著固定等级,这样从E级开始挑战到S级地下城才有成就感,而不是每一个地下城都在跟主角一样升级,希望影子军团可以简单的指挥用来刷地下城(比如指令”一直进攻“或者”原地待命“)
我是傻福,游戏更傻福,DLC邮件发放,但是邮件需要联机,但是游戏现在联机不了。
People are mad weird about this game. It's $23 on sale, the devs have released all story and mission content free of charge to catch up to the webtoon which I think is rad. Sure they added another character as a paid DLC, but from doing some baseline research, the character isn't even impressive and the new weapon is just okay. The negative reviews are people just tilted a mobile gacha game that went premium buy to play probably needs a bit extra revenue stream to keep development running. These people will cry and whine until the game dies from lack of funding then turn around and say "devs abandoned the game don't buy". Ridiculous people, don't take them seriously. Very anime game with cool action combat. Grindy, but pretty quality for what it is.
看完动画之后,主角一跃成为我最喜欢的文娱作品主人公之一,弱的时候不自怜、不抱怨,冷静且务实;强了之后不傲慢、不圣母,杀伐果断,新账旧账当场清算;从一开始为了生存和家人,到后来守护人类,始终不拖泥带水、不拐弯抹角。他强得有理由、有蜕变、没有后期智商下降或突然变圣母的问题,完全让我感觉“他配得上这份力量,活该他这么强”。最近看到动画第三季确认了,真是期待
Знаю мобильную игру, так там графика такая же, и механика боя +-. Но! Есть открытая карта, с нпс, которые живут своей жизнью. И ты со всем городом можешь взаимодействовать. И это мобильное приложение, карл! А здесь тупо коридорные локации. Если бы например сделали так: прошел коридорные локации по сюжету, как пролог завершил бы за Юджина. А дальше создаем своего охотника, качаем его, и проходим с другими игроками. В открытом городе. У каждого свой класс, и свой подход к битвам. Ну разве не круто? Все же в стиле этого мира? Но нет, нужно было сделать по тупому. Механика битвы конечно раздражающая. Так еще и до стенки ты не доходишь, потому что невидимый барьер тебе просто не позволит это сделать, из-за чего часто застреваешь между боссом и этой самой преградой. Это я еще не дошел до платного обновления, про которое я так часто вижу.
打完游戏,给朋友的建议是可以不买。游戏整体体验下来会感觉有些无聊,主线前面几个章节玩的时候倒是还好,后几个章节地图复用(世界地图中第四五章节以后明显感觉有拖图长度的感觉)。锁定攻击和不锁定攻击有点难绷,锁定怪物死亡时主视角和攻击还会有短暂的锁定,不锁定攻击方向为正面视角。(游戏对于锁定攻击没有设置选项)
Играла в Эрайз, как на ПК, так и на планшете. От нее осталась довольна, и почему-то была уверена, что эта игра (овердрайв) приведет меня в восторг. Ага, да уж. Овердрайв, почти точная копия обычного Эрайза, но без гачи и еще с какими-то доп приколами. Доп контент к покупке в виде Рейда на остров Чеджу, это вообще что? Хочу подушнить, так как являюсь очень сильным фанатом Соло, но как разрабы планируют вклинивать в Овердрайв без допа этого, Бера? Одна из сильнейших теней Сона просто рпндомно появится или вообще не будет существовать? Очень интересно... Короче, тем, кто не играл в Эрайз обычный, может быть, зайдет, но лучше не тратиться на оверпрайс кал, когда есть ТОЧНО ТАКАЯ ЖЕ игра за бесплатно. Конечно, донат там есть, но он не особенно там нужен. Очень жаль своих денег, по скидону потратила 1,5к, могла купить что-то куда более интересное, чем это, к сожалению, очень сильное разочарование.
If you enjoy Solo leveling it's fun for about 20 hrs. The thing is there is soooo much grinding in this game. Legitimately you have to replay the same level 30-40 times to gather materials for crafting weapons or upgrades. The shear number of tedious redundant tasks just drag this game down.
⭐ Nota pessoal: 5/10 Solo Leveling: ARISE OVERDRIVE é um daqueles jogos que claramente tinham potencial para ser algo muito maior do que acabaram se tornando. Infelizmente, a sensação é de que o projeto já foi abandonado pela própria empresa devido à baixa adesão do público. E o mais curioso é que boa parte dessa baixa procura parece ter sido causada pelas próprias decisões da desenvolvedora. O jogo é praticamente uma versão adaptada do título mobile de Solo Leveling. Em vários momentos, dá a impressão de que essa era a ideia original para PC e consoles, mas que o foco acabou migrando totalmente para o modelo gacha mobile ao longo do desenvolvimento. O problema é que, ironicamente, o combate aqui é muito melhor do que na versão mobile. A jogabilidade é divertida, responsiva e consegue transmitir bem a sensação de evolução do Sung Jin-Woo. Conforme você progride, fica cada vez mais forte e poderoso, exatamente como acontece na obra original. A narrativa também funciona bem para os fãs. A história é apresentada utilizando os quadros do manhwa, acompanhados de dublagem e cenas que ajudam a manter a imersão. O grande problema está no suporte. Ainda assim, existe diversão aqui, principalmente para quem gosta de grind. O jogo gira em torno disso e oferece uma progressão satisfatória. Jogar com amigos também melhora bastante a experiência. Mas existe um defeito que supera todos os outros: o preço. O valor cobrado simplesmente não faz sentido para a quantidade de conteúdo oferecida. É um jogo que seria muito mais fácil de recomendar se custasse algo próximo de R$40. No estado atual, acaba sendo um título razoável para fãs de Solo Leveling e para quem gosta de grind, mas difícil de justificar pelo preço cobrado.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6M | 12.4K | 90% | $29.99 | |
| $1.7M | 2.6K | 63% | $39.99 | |
| $28.3K | 104 | 74% | $12.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $0 | 15.9K | 60% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 7.3K | 93% | $36.99 | |
| $7.8M | 14.3K | 89% | $29.99 | |
| $7.8M | 12.7K | 94% | $24.99 | |
| $7.8M | 13.1K | 75% | $19.99 | |
| $7.7M | 20.7K | 91% | $11.99 | |
| $7.8M | 11.4K | 61% | $24.99 |