
A cute, chaotic top-down kitchen rush: deliver orders, slap thieves who steal your coins, and sink pirate ships with ingredient launchers. Earn money, unlock stations, and endure an ever-faster pace across every chapter.
Modeled estimate, not a reported figure. How we estimate →
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About
Kitchen chaos against the clock! Prep the fast-flowing orders and drop them on the counter; slap thieves who go for your coins, sink pirate ships with ingredient launchers, then jump right back on the line. Speed, focus, and a dash of sweet panic—all in one.
Order Flow: Delivery order doesn’t matter—just get them out in time.
Growing Kitchen: New stations unlock each level; as the kitchen expands, the job gets tougher.
Threats: Slap coin-snatching thieves after deliveries. Later, defend your island from pirate raids, sink their ships, and return to cooking.
Little Mishaps: Watch your fingers on the cutting board—your health isn’t infinite!
Use your earnings to buy gear or pay hospital bills—the risk management is all on you.
A bit of luck: Pick a card at the end of each day; it might bless you… or curse you.

8 chapters, each with 3 days.
Each day ramps up: more orders, trickier station combos, and more frequent threats.
Every chapter keeps the rhythm fresh with new stations.
Top-down 3D: clear view, smooth movement, roomy kitchen layout.
Short, punchy runs that whisper “one more order!”
Defense beats: slap-the-thief mini action and light skirmishes against pirates.
Cute & stylized look: playful effects, warm colors, and funny sounds.
Easy to learn, hard to master: timing, queue management, and the right station route decide success.
The counter’s ready and orders are incoming. If your hat stays on and your slap is quick—the kitchen is yours!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish
Reviews
Unfortunately, the game’s cute visuals and appealing cooking theme can’t make up for its poor design and broken mechanics, which aren't even fully covered by the tutorial. The game requires a controller, yet the menus can’t be navigated with one, and controller input isn’t recognized until the actual gameplay begins, which happens after the tutorial. Even then, in-game prompts continue to display keyboard bindings despite using a controller. The core gameplay loop consists of fulfilling ingredient preparation orders under an extremely strict time limit. After selecting the required ingredient from a crate, you carry it to a cutting station, and complete a cutting minigame that requires stopping a slider at precise points. These targets are extremely small and hard to see (only a few pixels wide), and multiple successful stops are required; missing even one forces you to restart the entire minigame. Further levels add new cooking stations and extra mechanics on top of this. After a successful cut, you must retrieve a plate from another counter, place the ingredient on it, and rush it to checkout (assuming you still have time to do that) while completing yet another minigame. This checkout minigame appears to be partially broken (or rather, inconsistent with the tutorial explanations), often causing orders to fail even when executed correctly. On the rare occasions an order is completed, coins spawn beyond the counter, forcing you to run around the kitchen to collect them and waste valuable time that could be spent on new, randomly generated orders. Failing a level results in a coin penalty, and if your balance drops below zero, you fail the entire level. With unforgiving time limits, a very slow-moving player character, and the accumulation of these issues, the experience quickly becomes frustrating rather than fun.
The game is challenging, but there's a sweet sense of accomplishment that comes with success.
a game that looks simple at first but stands out with its challenging design. since it’s in early access i didn’t mind the minor issues. definitely worth trying
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Concurrent players on Steam, sampled daily since tracking started.
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