
Solarpunk is a survival game in a technologically advanced world of floating islands. Alone or together with your friends, you can construct buildings, grow food, craft gadgets and hop on your airship to explore distant islands in the sky.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Solarpunk is a survival game in a technologically advanced world of floating islands. Alone or together with 4 friends, you can construct buildings, grow food, craft gadgets and explore distant islands with your own airship.
Use sunlight, wind and water to create an energy system and automate your processes like gathering resources and watering your plants.
Design your dream home base with a wide range of materials and decorations. You’re free to build cozy spaces, add tiny details, and make your island feel just like home.
These buildings were crafted by our amazing community in the demo!


Generate electricity using wind and solar energy. Weather conditions affect how much energy you produce, so you’ll need to plan ahead. Store energy in batteries and use wireless power to keep your base running smoothly.

Play solo or with friends. Everyone has their own inventory, and you can decide whether to build something together or create your own little corner in the sky.

In Solarpunk, you live in symbiosis with animals. There is no exploitation, only coexistence. Pigs, for example, will dig up truffles if treated well. Growing fruits and vegetables is your main source of food. Plant seeds in the ground and harvest them once they’re fully grown.

Automate your tasks using transport drones to gather resources, giving you more time to build and explore your skybound home.

Each player can build their own airship. Use it to travel to surrounding islands and discover new resources.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1172 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая игра, медитативная. Немного расстроило, что 80% изучений - это декор, а из автоматизации лишь дрон лесник. Хотелось бы, конечно, иметь доп дронов(или хотя бы сундуки побольше). Прошлась на 100% за 13 часов. Милая, медитативная, классная. Рекомендую. Есть кооп, играл с кентом
While the game itself is okay, there appears to be some kind of malicious or corrupt files baked into the game. Both me and the friend that bought this game for me have experienced constant crashes while playing and now after that, constant crashes with regular PC use. It's hard to believe it's not the game when we have completely different PCs, specs, and live several states apart.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Russian, Polish +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
*以当前的体量40块算勉勉强强,比起生存建造更接近于造景模拟器,重复度很高,适合喜欢窝着造建筑的和喜欢放空思考重复操作的。 *几乎没有生存压力,浆果西瓜能吃到结束,全程没有战斗要素,常规掉血情况是被雷劈和摔,但是呼吸回血,直接致死的只有从空岛跳下去或者飙车撞死() *节奏相当慢,主要内容就是“种地挖矿-收菜炼铁-拿产品去商店换东西扩大探索范围-探新岛拿新种子新矿-种地挖矿”的循环。 *作物种子能拿到的数量固定,用作物做种子的科技靠后所以一次产量有限,没有电力前得手动浇水,而且种地只能等现实时间,导致交作物的任务会卡好几个游戏天。挖矿前期手动挖,中期钻机挖人工搬,后期无人机搬。 *游戏的大部分时间在等作物成长、等动物出产品和各个矿点来回飞搬矿上,重复性比较高。 *地图探索内容贫乏,各个岛除了第一次去找箱子和新作物新矿新动物,没有去第二次的必要,最后开启的雪地岛没有实际差别,不过雪地的树只能种雪地环境,后续应该会做生态圈,目前也没做暴风雪、降温之类的状态。 *天气系统主要影响视野,雨天最好别出门飞,边看小地图边开贼容易撞死,雷劈完全不疼,呼吸回血说是。 *钓鱼系统普通,就是普通的扔-提循环,产物区别主要看岛,钓鱼但是没有鱼() *飞艇操纵手感还行,但是落地很麻烦,两种视野均没法自由环视,很难判断自己离地面有多高。 *非常需要隐藏电力线的更新,家里电气化拉的和蜘蛛网一样好丑
I do not recommend, the airship is taking all the fun out of the game, makes me enraged and I hate it.
Сломался дережабль - никак не чинится, соответственно - манибек
Après 97 minutes de jeu, j’arrête là et je demande le remboursement. Solarpunk se présente comme un jeu chill et reposant, mais je l’ai trouvé lent, pénible et surtout très ennuyeux. La survie n’apporte rien d’intéressant. Il faut gérer la faim et la soif, mais l’eau potable dépend principalement de la pluie. Dans ma partie, il n’a plus plu pendant plusieurs jours en jeu et je me suis retrouvé sans eau, sans avoir assez de ressources pour construire un second récupérateur. La progression est beaucoup trop lente. J’ai réussi à débloquer le quai pour le dirigeable, mais il faut ensuite presque autant de matériaux pour le construire que pour effectuer la recherche. Les plantations mettent beaucoup de temps à pousser, les ressources arrivent lentement et tout donne l’impression d’être artificiellement ralenti. La construction est également peu intuitive. Les commandes permettant de monter ou de faire pivoter les éléments sont très mal expliquées. Lorsque l’on reprend le marteau, le jeu ne mémorise même pas la dernière pièce sélectionnée : il faut retourner dans le menu pour choisir de nouveau une fondation, un mur ou un toit. Même les escaliers fonctionnent de manière illogique. Il m’a été impossible d’en placer contre mes fondations pour créer quelques marches permettant d’entrer normalement dans ma maison. J’étais donc obligé de faire sauter mon personnage pour monter sur la fondation. En revanche, le jeu m’autorise à poser des escaliers en pleine nature pour atteindre une falaise inaccessible, puis à placer un plancher au sommet. On peut donc fabriquer un escalier suspendu contre une falaise, mais pas trois marches devant sa propre maison. Les outils de récolte cassent et doivent être entièrement refabriqués, alors que le marteau de construction et l’arrosoir sont incassables, sans aucune logique apparente. Les bâtons et les pierres réapparaissent régulièrement au sol, uniquement pour compenser ce système de durabilité mal pensé. La création du personnage est très limitée et n’a pratiquement aucun intérêt en solo puisque le jeu ne propose pas de vue à la troisième personne permettant de le voir. Soit on crée un véritable jeu de survie, avec des mécaniques cohérentes, des ressources à gérer et de vrais enjeux. Soit on crée un jeu tranquille sans faim, sans soif et sans contraintes inutiles. Solarpunk tente de faire les deux, mais n’est ni un bon jeu de survie, ni un jeu réellement reposant. À 5 €, j’aurais peut-être pu fermer les yeux sur certains défauts. À 22 €, non. Je n’ai pris aucun plaisir à y jouer et je ne le recommande pas. L’ajout sur les escaliers rend l’avis encore plus concret : on comprend immédiatement que le souci vient aussi des règles de construction, pas uniquement de leur ergonomie.
之前一直很想玩,也玩过demo。很多人说80多不划算,观望到现在购入。 咋说呢,前期还挺有趣的,玩到飞艇升了两三次级解锁其他岛屿后就会慢慢丧失兴趣。 写这篇测评的时候解锁了铜矿(升一级)→石英矿(升两级)→钴矿(升3级) 单人玩。 1.种地方面。只有找到了对应的野生作物才能拿到种子,作物在野外会高亮,还不错。前期会卡进度。比较不方便的就是没有玻璃房的话,遇到雷暴天气作物会烂掉,要重新种(返种子)。前期古法手搓要打水后一个个浇水,后来解锁自动浇水还好,但一个只能负责浇8块地(或者9块?) 2.挖矿方面。大概一个岛主要有1-2种矿脉(可以无限挖),同时带点其他散矿(不知道挖完会不会刷新)。中后期需要各种科技,对矿物资源的需求量极大,解锁铜矿可以做自动挖矿机在矿脉挖(电量:两个太阳能板;最多挖到32矿后停工;速度较慢;要自己过去收矿)后来用钴矿升级后可以在小机器人那里兑换在不同的岛运输矿物的无人机。 3.养殖方面。首先可以搓动物传送器,把其他岛的动物传送到目标岛。动物接收器可以重复使用,但把动物传走的机器是一次性的。动物的窝和食槽、水槽三者之间都要有一定距离。垒鸡窝、盖猪圈的围栏只能手动对齐(但很难对齐),如果用木头地基自己划网格,之后把地基删掉的话,小动物会出BUG,卡在一个地方不动,重登后走两步又卡住(动物窝必须建在地面上所以不能留地基)。(因为有强迫症,我垒鸡窝垒了3个晚上,游戏时长就是这么加的) 4.建造方面。地基、墙体、屋顶这些吸附做得不错,强迫症狂喜。建材拆了会全额返还材料,家具搓了就是搓了不能摧毁。不过建材的款式有点少,屋顶的判定逻辑有点严格,建中规中矩的房子没啥卡手的,但如果想“房屋设计能力大爆发”,那有点难受。 ※※※值得一提的是地基,你如果想建大大大房子,地基只能在一个水平面上。如果你起头的地方地势比较高,后面可能哪个位置地势变低,原来的高度地基够不着, 就要把已经铺好的地基全拆咯。 ※※※可以在地基旁边自动吸附铺平地板,但不能在平地板旁边自动吸附放地基。(在某个岛屿异想天开想盖个中式的跨湖大园林,带小桥,带连廊的那种,超级无敌特别难受) ※※※(我描述一下)一块四方形的小地板,当它某条边放了半个斜屋顶,它就不能放栏杆,会认为屋顶和栏杆发生碰撞。所以这一条还是意在说明盖中式建筑会卡手。 ※※※家具没有自动对齐网格功能。 5.仓储方面。一句话!包包太小啦!!!可以无限搓储物箱,但是作物的堆叠上限32,矿产16,电线是8+(没堆叠太多)其他……工具啊,家具啊,太阳能板啊,挖矿机啊之类的是1。 ※※※有其他玩家说飞艇能去的最高级的岛屿有升级包包容量的道具,我觉得属于本末倒置。我想要大容量包包是为了更好地开荒,结果你跟我说我开荒完了我就可以有大容量包包了。 6.飞艇设计。用现在比较流行的梗来说就是拉完了。很不好控制。前期新手调速度都不好调,后来的难点就是方向(拐弯)和高度。天一黑,下雨天雾蒙蒙一片,啥都看不见。有灯光,但灯光只能照亮仪表盘。。。。。。。。 ※※※开飞艇可以切换第一人称和第三人称,但第三人称超级无敌特别巨难用,比第一人称还难用。 ※※※第一人称长按鼠标右键后拖动可以观察四周环境。。。。这个功能。。。。有点用,也不是很有用。。。 ※※※飞艇停靠的时候,如果没有码头,或者飞艇有任何部位垂直下来挨不到地板,或者飞得太高,那就不能智能停靠,而且经常停靠得很抽象。 ※※※跟上面这一点搭配食用的,是“一旦掉下去就会复活在新手村”的机制。。。(虽然你其他岛上搓张床就可以修改复活的岛,但。。。复活点并不是就近原则,它只有一个啊。。。。。。。)所以一旦脚滑,就要在新手村召唤飞艇,然后再开着飞艇过去。 7.日夜轮换。白天太短了太短了太短了。。。雷雨天气太多了太多了太多了。在野外辛勤劳作,还没干多少活呢,天就黑了,然后只能狼狈地回家睡觉。四周黑乎乎一片有时候根本找不到回家的路,直接原地罚站到天亮。搓了个小火堆,但照亮范围很小,而且没添柴火灭了的话,又找不到火堆在哪。 8.碎碎念。感觉一个人单机玩其实挺……挺折腾的。没运输无人机的时候,那些岛要一个个跑。多几个人分下工会好!很!多!可能是两个游戏。 实现自动化的那些设备,嗯……制造缩力满满,解放双手的前提是高强度压榨劳动力。要搓发电的,要搓电线,要搓对应的机器。发电的要考虑需要多少电力。(这些设备单拎出任何一个,都要不少的资源特别是矿) 至于电池,传感器那些……反正我是没有制作的想法。 垒鸡窝的栅栏,种地的土地,家具,全部没有对齐网格的选项,手法菜菜的强迫症真的忍不了╮(╯▽╰)╭ 9.岛屿差异。我升到钴矿解锁的这几个岛屿,只有地形的差别,勉为其难加个产出的资源略有差别。其他没区别。我在地图最边缘确实看到好像有两个白色的岛屿,可能是雪地?反正岛屿之间差异不大,这一点我还是挺失望的。我以为有些岛是热带风光,有些岛是水域很多,有些岛可以搞沙漠……这之类的。 值得夸一句的是,天刚亮太阳升起来的时候,天空确实很好看。 以上是我0添加单机游玩的体验,总之可以说是一个合格的联机种地游戏,一个人玩有点难受(情绪上和物理上)
The word for me is frustrating. The game starts putting up walls to progression very quickly, and the walls are fairly tedious. There are limited amounts of mining nodes and seeds, and much of the game is either harvesting wood and replanting, mining ore, or waiting for crops. I have chopped down a whole forest three times over just to build a basic house on the starter island and the materials to get off the starter area. The curve sort of makes me feel like theres not much to this game. I love the theme and the vibe, but the whole "solar" idea is barely explored.
Macht die ersten 3 Stunden Spaß aber dann wird es recht langweilig.
I really enjoyed this one despite fighting with some nitpicks and bugs! It took me about 30 hours to complete, but I would love to see more, and I'm happy to hear the roadmap has plans to expand the game. While more decorations will be fun, but I would especially love to see more tech, more islands and terrains to explore, and more airship capabilities (onboard inventory, eventual automatic flight paths, etc.) A toggle-able grid-based snapping feature for some objects (like grow boxes) would also go a long way. An obvious, notable lack is the "punk" part of the movement that is the game's namesake, so something like Stardew Valley is a more solarpunk survival crafting experience than Solarpunk. While not a total let down, it does make the name "Solarpunk" feel somewhat hollow, used more for signaling a popular aesthetic than any meaningful message. I have no idea if storytelling elements are on the roadmap at all, but there are opportunities to throw out hints about the state of the world as it exists in Solarpunk that could strat to elevate this game to live up to its namesake, even if it's just through flavor text and letters tucked away in loot boxes. On the more practical side, there are some annoying and potential progression-stopper bugs to work out like disappearing inventory items (especially dropped items), unhelpful tutorial text (like the Controllable Logic Block explainer), and some odd UI issues (personal inventory slots added with the backpack and expansion aren't accessible from container inventory screens). All that said, it's still early in the game's life, so I'm looking forward to seeing where it goes and picking it back up in the future when more updates expand on this little gem.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $95.9K | 218 | 75% | $11.99 | |
| $8.9M | 9.9K | 73% | $29.99 | |
| $4.8M | 102.5K | 85% | $2.49 | |
| $1.8M | 1.8K | 73% | $24.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 13.4K | 90% | $12.99 | |
| $3.2M | 4.4K | 72% | $19.99 | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $3.1M | 5.9K | 25% | $14.99 | |
| $3.1M | 3.9K | 68% | $39.99 | |
| $3.1M | 4.5K | 84% | $59.99 |