
SolarBlack – The ultimate VR action-rhythm game! Slash and shoot to the beat of the music as you take down waves of enemies. Every move becomes part of an explosive choreography where you don’t just hear the music—you feel it!
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About
Welcome to the all-new, out-of-this-world, action-rhythm game made exclusively for VR by a single developer where you slice and shoot to the beat to defeat an other-worldly threat. Immerse yourself yourself in new worlds and experience the music in every pulsating atom. Control the tempo of the battle as you see fit with Flextime. Train your body and mind in time to an exclusive EDM soundtrack and seek out every secret hidden among the stars on your journey to becoming the ultimate legend of sound and space. If you're ready to create custom levels for SolarBlack, we've added custom mapping support. Check out the instructions in the game!
Slice at targets and spherombs, and shoot your enemies to the beat with your futuristic SaberGun!
This is the first VR game that weaves two awesome fighting styles together in a single pulse-pounding, unstoppable rhythmic action. Combined with a unique soundtrack for each world, slice, shoot, and dodge as if you're in your own personal action-movie scene.

Want that extra "Matrix" flair while you decimate everything in your path? Activate Flextime (slow motion mode) to slow down every single enemy and target, and carefully plan your next move.
With 5 different difficulties to challenge yourself across 24 songs, that means there is something for every legend or legend-in-training. You also get to choose where you want to play out your personal action-movie scene fantasy with over 36 environments, some of which might look familiar to you!

Get fit with SolarBlack! Looking to add another game to your VR fitness game library? Look no further because SolarBlack has a fitness mode dedicated to YOU! Take advantage of our Fitness Mode and throw those hard punches at incoming targets! Not only does it grant you max score, it's also guaranteed to make you sweat.
A single developer's magnum opus. Featuring 13 unique soundtracks specially composed to accompany state-of-the-art graphics and atmospheric worlds that pulses to the beat.

The combination of shooting enemies, slicing targets, and evading lasers still not challenging enough for you? Try hunting for all of the collectibles while in game on top of shooting enemies, slicing targets, and evading lasers... If everything gets too overwhelming, remember, you still have your slow motion superpower: Flextime.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Portugal, Russian, Simplified Chinese
Reviews
It's a low cost mashup of Beat Saber + Pistol Whip + Supernatural VR Fitness = SolarBlack --- [url=https://store.steampowered.com/app/620980/Beat_Saber/]Beat Saber[/url] is the big name in the action-rhythm genre that everyone knows. You smack colored orbs with glow sticks while listening to music. Solid game play, good selection of music tracks and industry standard hit detection. [url=https://store.steampowered.com/app/1079800/Pistol_Whip/]Pistol Whip[/url] takes the same concept and uses pistols instead of glow sticks. The ballet of bullets and beats tries to focus on letting you feel like an action hero. [url=https://www.getsupernatural.com/]Supernatural VR Fitness[/url] takes the same concept and puts the focus on fitness, expanding what it offers to include meditation and even coaching. Where does Solarblack fall into all of this? You've got the sabers from Beat Saber, the guns from Pistol Whip and the rhythm, music and visual styling feel more inline with a fitness routine like Supernatural. Comparing all 4 games, Beat Saber has the better hit detection and a wider selection of songs than Solarblack. Pistol Whip has the better immersion and action-hero feel to your game experience. And Supernatural has a more structured fitness plan and available coaching if you need it. However, all three of those will cost you substantially more. Both Beat Saber and Pistol Whip come in at double the base price and go up from there with DLC add ons. And Supernatural is a monthly subscription model that will add up to over $100 a year. Either you're skipping those games to save some money or you're buying this to add variety to your game line up. Overall it's a fun game, but in some ways you get what you pay for and that's both a positive and a negative. Those are all slightly better games with more music variety, but you're also paying notably more. --- Bottomline: Either you're looking for a lower cost action-rythm VR game or just another alternative to your lineup in the same style. --- [url=https://store.steampowered.com/curator/38232109/]While you are here, would you consider following my curator page?[/url] [url=https://steamcommunity.com/id/kunovega/recommended/]Want to read all of my reviews and not just the curated ones?[/url]
[h1]Experienced on the Meta Quest 2[/h1] You can view my early impressions & gameplay here: https://youtu.be/AQag-_Dk0ws [u]This is a neutral recommendation![/u] So I'm recommending waiting for updates as I did notice some issues on my end. The problem is that I don't know how prevalent these issues are. You may not experience them at all. Anyways, the biggest issue I experienced is the input lag / hit detection issue on swings. It seems like there was a delay in the hit detection, causing me to have to swing a split second earlier in order to get credit for the swings. I even had trouble on the tutorial because of this issue. You can check out my video to see for yourself. I also experienced some other minor issues. My settings were not being saved. By default, the color of my light sabers were yellow and orange, which are not visually distinct enough. I tried reducing render scale and AA just to see if it would effect the input lag at all. It just seemed like sometimes I would miss and other times not at all, as though the input lag varied maybe. I don't know. I think this game is going for a Supernatural VR type experience, minus the subscription fee. The environments look good. You do get a good workout from playing this game. If it weren't for the issues I encountered, I could see it being a very solid substitute to Supernatural, minus the premium soundtrack. I could definitely see people enjoying this as a go to workout routine for VR, especially if it had better tunes. Game is running on the Unity Engine. On my RTX 3080, I was getting a steady 90 fps. I did have one final minor issue, the camera auto-centers at the start and end of songs, and sometimes it would auto-center in the wrong direction. There's no way to change it until you start or end a song again. It's annoying. [b]Rate 5/10. I may be generous with my score, but this game does have potential to be one of the better workout routines for VR, if the issues are fixed. I recommend waiting for some updates if this game interests you.[/b] [quote]Please note: I received a free Steam key through the Steam Curator Connect program. You can join my Steam Curator group, Oculus Rift Reviews, here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
Interesting game: Full of elements you need to avoid, slash, shoot or use... You'll need some physical preparation to get into the hardest levels. So it can be a good workout too, as well as for your stamina than for your reflexes and speed/reaction time training. Their peaceful electronic music will lead you into strange and wide worlds. Consider use the sabers in claw mode, in order to get a better and more intuitive aim at shooting. If you love the elements I've described here, then this game is made for you! Here an MVR video of me showing the legendary (hardest difficulty) gameplay: https://youtu.be/uw5CVys7FZs
[h2]"Beat-Whip" wins❕[/h2] If you can't afford Beat Saber and Pistol Whip, this game wins. It's not better than either, but it scratches the itch of both. The songs are decent, but unknown to me. And there are some thing regarding the pistol aim, and visual "shoot now" aspect, and the orb slash direction visuals that I'd like to see changed. And, I had to go to SETTINGS/GENERAL/RESET DATA in order to make the game actually let me play. But overall, I enjoyed the game That's why if you go to "LEGENDARY" leader board, the first ~4 songs have me in the list. 😉 IF ANYONE wants to play some VR, or have questions, join our VR group and enter the CHAT area. If you are the dev and want some detailed feedback, shoot me a private message. 🔥►Meet people playing now (in group CHAT link below) 💬►30 SECOND INFO: https://youtu.be/Cg78ailLcrM 🏆►VR Giveaways and CHAT 🏆 https://steamcommunity.com/groups/JoinUsInVR
A rather clunky, frustrating, unexciting rhythm game. That's about as much I can be bothered to say. I enjoy rhythm games, I've played most of them. I really dislike this one.
SolarBlack is a paid VR shoot and slash notes to song. It worked on my Index system, looked ok, played ok, sounded ok. Has 16 songs and a tutorial map. Has 18 steam achievements. Maybe buy this game, if you like beat saber like games. I got a free key for this from the Steam Curator program. [url=https://store.steampowered.com/curator/23133713-VIVE-VR/]ViVE VR curator group[/url]
While visually not as stunning, it is basically beat saber, pistol whip and osu combined and I'm all for it. If you like those three games and also like playing some VR titles that aren't as popular or polished then definitely give this one a try.
Interessantes Spiel, was mir persönlich dennoch nicht so zusagt. Aber: es ist nett gestaltet, es hat akzeptablen Inhalt, es vereint einige kreative Ideen, auch wenn diese nicht neu erfunden wurden. Man bekommt zwei Schwerter, diese haben zwei Farben... Diese Schwerter hier können aber auch schießen. D.h. während man hier keine Blöcke, sondern eher Eier zerschneidet, kann man nebenbei auch noch verschiedene Dinge abschießen. Man selbst wird zum Teil auch beschossen und muss ausweichen. Also: mit den Schwertern zerschneiden, am besten gleichzeitig - wie auch immer - noch schießen, Geschossen ausweichen und dennoch möglichst kein "Ei" verfehlen. Einige "Eier" sollen mit mehr Krafteinsatz zerschnitten werden - also auch das beachten (sonderlich schwer scheint das aber nicht zu sein, ich habe darauf überhaupt nicht geachtet und das Ergebnis "Kraft" war fast jedes mal auf 100 Prozent). Das mit dem Schießen kann man auch abwählen. Dann kann man sich wie in beat saber einfach nur auf die "Blöcke" konzentrieren. Allerdings wird das Spiel dann recht einfach, auch auf der Schwierigkeit Legendär. Einzig die Schwank-maps scheinen eine gewisse Herausforderung zu haben. Was mich etwas stört: Die Kreise, die zum Ei werden, da sie eine durchsichtige Haube bekommen, die anzeigt, aus welcher Richtung man sie zerschlagen soll - es ist einfach nicht wirklich gut sichtbar. Wenn die Teile gemächlich daher kommen, ist es kein Problem. Aber da wo sehr viele dicht hintereinander kommen, ist es einfach sehr schwer zu erkennen. Finde ich persönlich ungünstig gelöst. Allgemein verstehe ich das Prinzip zwischen Blöcken zerschlagen und gleichzeitig schießen sollen nicht so ganz. Keine Ahnung, wie man das gut hinbekommen soll. Aber vermutlich macht hier Übung den Meister. Ich habe die meisten der Teile die man abschießen kann, einfach ignoriert. Die Typen die im Spiel auftauchen und auf einen schießen, naja, man kann sie abschießen, wenn der Moment günstig ist, ansonsten eben den Geschossen ausweichen. Ich meine aber, sie schießen auch von hinten, wenn man an ihnen vorbei ist (?). Ich nehme an, weil man gleichzeitig mit Schwert UND schießen beschäftigt sein sollte, sind die maps alle eher langsam aufgebaut. Wenn man die schnelleren maps in beat saber spielen kann, wird dies hier vielleicht etwas langweilig erscheinen. Aber gut, Sinn ist ja an sich: zerhacken, nebenbei/zeitgleich schnell noch schießen. Mich konnte das allerdings nicht überzeugen. Anderen mag es sehr viel Spaß machen. Darum kann man wohl nur sagen: selbst ausprobieren und sich ein Bild von dem Spiel machen. Es stürzt ab und an mal ab, wenn es eine map laden soll, aber ansonsten funktioniert es ohne Probleme. Mir ist jedenfalls sonst nichts aufgefallen. Der Controller vibriert, wenn man etwas getroffen hat, die Stangen denen man ausweicht, machen Geräusche, die Musik ist an sich ganz cool, die Aufmachung braucht sich auch nicht zu verstecken, es gibt ein paar Modifikatoren, ein paar Einstellungsmöglichkeiten, eine Bestenliste. Wahrscheinlich mag man es, oder man mag es nicht. Oh, eine der wichtigsten Möglichkeiten in diesem Spiel habe ich vergessen zu erwähnen. Man kann bestimmte Stellen verlangsamen - slow-motion-Funktion. Das geht aber nicht immer und überall. Dazu muss sich erst ein Kreis aufladen, dann kann man diese Funktion wählen. Wann man sie benutzt, kann man selbst entscheiden. Das kann es einfacher machen, eine Sequenz in der man sich gleichzeitig um Blöcke zerschneiden und schießen müssen kümmert, zu bewältigen. Oder man setzt es an schwierigen Stellen ein - die erwähnten schwank-maps hätten einige solcher Stellen. Die klassischen maps (Vivaldi war es glaube ich) in Vol. 3 haben auch einige Stellen, wo es sich anbieten würde. In beat saber würde man vielleicht slow motion einsetzen, wenn eine vibro-sequenz kommt. Man kann es aber auch ohne diese Funktion schaffen, und ich habe sie selbst nur 1x ausprobiert. Aber wichtig zu erwähnen ist es dann doch, da ein nicht unbedeutender Teil der Spielmechanik.
Great game! If you enjoy rythm sport games and want an extra kick with shooter and bullet time elements: then this is the game for you! Has fantastic music too and great atmospheric environment.
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