
A turn-based grand strategy game in space, set in the near future: Defend Earth against an alien invasion from the edge of the Solar System and expand your campaign to push them back to their base.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
100% approved. I was hesitant at first looking at the high price and primitive looking graphics, but I am thankful that I decided to take the plunge and buy this.
ok
Amazing game:}
I like this game very much. I play it more offline than online, that's why I don't have that much hours on it yet. This game for me is a simple combination of Master Of Orion ][ and Xcom Apocalypse. And when I say simple, I am talking about how easy it is to use, how simple but still beautiful and functional the graphics are, and also how much extra work could (and maybe should) be put into this game. But the game is not simple when it comes to depth: you have a wide research "tree" and the game even takes visibility between planets and moons while they rotate around a sun or eachother into account. The tactical part of the game however is a little bit too simple at the moment and I hope the developer will implement some or more of my ideas, or better ones :-). At this time, the tactical game is more or less shooting at eachother and coming closer to eachother. The only real tactical part of it is that you can choose which weapon you fire at which enemy. You don't need to fire everything at onces at one enemy (which the AI does if you use "AUTO RESOLVE"). An that makes the tactical part a bit boring at the moment. You need to play it yourself (not let the AI take over) or you lose too much, but it's not very exciting. But I am sure the developer will improve this, as this game really looks like a piece of love and dedication on which "making money out of it" doesn't make it the real reason to create it. The game shows real passion and dedication to create a masterpiece in the genre(s) and for some parts, the developer (one person btw) has already succeeded. So yes, I absolutely recommend this game (there is a demo, not on stream tho at the moment) and I really hope it will still be improved but it is already worth a lot of your time and money.
The UI and graphics aren't much, but I have yet to find any other game that scratches that particular itch: a sci-fi wargame that heavily focuses on the military aspect, with interesting strategic and operational choices and a real feeling of being a military leader.
This game is great, has in-depth micromanagement and strategy, And a great satisfaction when your fleet of starships are conquering alien invaders. Quite Similar to the Master Of Orion games, an intense strategic and management challenge. It has a bit of a learning curve, but is really fun once you learn the mechanics of the game. Definitely worth $20, without a doubt.
Fix your game. This is a NIGHTMARE for upscaling, especially of the 4k kind. I'm not changing the resolution of my entire monitor to accommodate one game, and this issue makes it virtually unplayable. Furthermore, another person I know refunded on the basis that this game doesn't run on Windows 11. Thanks.
I often read "xcom-like" about games that just have soldiers running around. Solar war is XCOM-like in the ways that matter despite being a completely different genre. The nations of earth support you (so long as they're happy) as you wage war across the solar system against an alien menace while building your infrastructure and technology base. Now that's X-com!
just.. boring
Amo esse jogo, o conceito é ótimo e gosto de como a interação com outras facções foi implementada. Mas é bem de nicho e poderia ser melhorado em alguns aspectos de gameplay, estética e novas mecanicas. I love this game, the concept is great and I like how the interaction with other factions has been implemented. But it's very niche and could be improved in some aspects of gameplay, aesthetics and new mechanics.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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