
A turn-based grand strategy game in space, set in the near future: Defend Earth against an alien invasion from the edge of the Solar System and expand your campaign to push them back to their base.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
If you can get past the lo-fi graphics then you're in-store for a game that amounts to X:COM:In Space. You've got detailed control over your ships from blueprints to crews to officer assignments. Given the bewildering array of technologies and the solar-scale of the game you can sink yourself deep into everything Solar War has to offer.
love the game it reminds me of the classic x-com that was in space
One of the only games that scratches my itch for a primarily logistics and personnel management based wargames. Plus the cool as hell intersolar conflict theme, this game is as unique as it is competently excecuted.
Awesome hidden gem! Wish It would still be worked on, or a DLC of sorts.
great game, needs a lot of improvements but very addicting
Seems okay at first glance. But then you ♥♥♥♥♥♥♥ try to play it. I played on easy and got my ass kicked so ♥♥♥♥♥♥♥♥ hard. and i still have no idea what i was doing after playing it a few times. Try it i guess but be ready to refund it right after.
Unpolished, quite short, but very interesting concept. I recommend to try this game, especially if on sale. There are several concepts close to X-com (managing country relations, grand strategy and tactical combat), but game puts emphasis on ship combat, ship design and ship personnel management. And basic colony management. Some portions of the game are not balanced well, in some phases you will find yourself either on the brink or extinction or totally OP. Mine rates are very questionable, you will never have enough resources to use special components, but game can be beaten without them. Still, recommended to try something different and definitely a game deserving next installment.
"So you've kicked alien invaders off Earth dozens of times, but always wondered what the next step would be? Solar War gives you that scenario in a turn-based strategy game, combining some novel ideas with familiar concepts from different subgenres of classic strategy games. In the game, you will lead the effort to protect Earth from the aliens and battle them for control over the Solar System." This actually sums it up pretty well. You play as the leader of earth's defenses, and your mission is to take over from where the Xcom boys left off. Some good combinations of ideas here. The majority of the game takes place in a quasi-4X style strategic map that actually reminds me a lot more of Xenonauts or the older version of X-Com's strategic map than an actual 4X game. You have to get Earth's nations to provide you funding by meeting their needs (the U.S. likes you to be on the offensive all the time, Japan likes research, some nations only care if you put their officers in charge of ships, etc.), as well as building ships and defenses. Fighting in done in the style of Master of Orion 2 (turn based, with a great deal of control over ship movement and weapons firing order), which is great, and also makes thinking about your ship and fleet designs important. It's a little management heavy initially (not so much once you get things set up), but that's something I kind of expect from games that play like this, so it's not much of a negative. As everyone else has said, there aren't really any graphics, and there is no sound at present. I personally think the graphics fit the theme really well (you're a general looking at a map), though having different graphics for the ships would be nice - I don't mind the basic-ness of the display because it fits the game, but if you're going to have actual ships instead of representative radar dots, then there should be a bit of difference between how they look. I didn't really mind the lack of sound either because I usually play with it off unless required anyway - it's not exactly a demanding game on your system, and you can always play music in the background if you need some. There's a few little menu things lacking (don't pay too much attention to what you find on youtube though, the UI has been made a bit friendlier since then), and a the tutorial just kind of drops off after giving the most basic of rundowns (though you can look most stuff up on the in game manual), but it's not really that hard of a game to get into from a 4X standpoint, or from a turn based tactical point of view either. It IS rather slow paced (I think, anyway. I feel like I'm perhaps not understanding the pacing properly), but that's not really a bad thing for this game and doesn't ruin the enjoyment. All and all, it's probably the best 4X-lite tactical game I've played (maybe the only one). Only thing I'd really caution prospective buyers about is that this does not support all intel graphics setups - it is right there in the system requirements, but not something I noticed, and for the price, it's worth mentioning. That said, it's working fine on my intel laptop, but you may want to go try a demo or something to be sure before you buy,
This game is XCom in space. Design ships, research new technologies, organize your officers and keep the nations of the world happy as you desperately try to take back your solar system from a terrifying alien threat. Love it. Play it.
An excellent strategy game : not too complicated and full of interesting features, like crew management, colonization, enemy ships boarding, U.Nations sessions, realistic planets/moons, etc... A great sci-fi experience. In fact, i noticed it was the EXACT "independance day 2" adventure !
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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