
In this Grand Strategy game, you take control of the Solar System's Great Powers in 2092 and weather the storm of change as you navigate the uncertain waters of the future. Control the greatest military forces in the world and wage wars on an epic scale: outer space is yours to conquer!
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Lead humanity from its infantile cradle to supreme solar dominance in Solar Nations 2, the grand strategy game where the Solar System becomes an intricate battlefield.
Build colonies on distant worlds, develop revolutionary technologies, and decide whether humanity will unite among the stars… or destroy itself in nuclear fire.
The nine planets of Sol are waiting to be conquered. Each one offers unique advantages, dangers, and strategic possibilities:
Mercury offers the closest access to the Sun.
Venus presents a high-risk, high-reward terraforming gambit.
Earth is rich in population and industry, but divided by old rivalries.
Mars boasts valuable resources and proximity to the Asteroid Belt.
Jupiter’s moons each provide unique opportunities for colonization and conflict.
Saturn holds a wealth of rare resources waiting to be discovered.
The Ice Giants present strange research opportunities at the edge of civilization.
The Kuiper Belt is a gateway to the unknown.
And beyond Neptune, the ninth world waits.
Solar Nations 2 allows great breadth and depth at once.
In war, you command vast space fleets to conquer the planets, while also intricately customizing each vessel to fit a role of your choosing.
In peace, you carefully navigate the political intrigues of an interplanetary society, while constructing great projects which will stand as testimonies of your greatness to future generations.
The civilizations of mankind are not divided by borders alone. They are divided by worldviews, ambitions, myths, fears, and rival visions of what humanity should become.
Every nation believes it has a unique claim on the future. Every ideology carries its own sense of righteousness. As mankind spreads beyond Earth, these old struggles do not disappear, instead they expand across the void itself: becoming greater in some ways and in others remaining the same.
Combine armies, aircraft, ships, spacecraft, and strategic weapons into an unstoppable war machine, with each force playing a distinct role in the great game of civilizations.
In Solar Nations 2, you are the master of your nation's destiny. Everything which happens within your borders is something you preside over - there is no need to rely on AI help. Each mechanic is simple enough to understand while also offering strategic depth to ensure there is a wide variation of choices, where there isn't always a best solution.
Create alternate histories, future scenarios, custom nations, borders, flags, populations, and political setups with the built-in scenario editor. Share your creations through Steam Workshop, download community scenarios, and reshape the Solar System alone or with friends.
The near future is rife with opportunity and danger. Experience the warnings and exaltations of possibility brought to life:
Interplanetary and Interstellar Conquest
Sandbox customizable politics and culture
Hundreds of unique formable nations
Unique content for each major power
Develop the unique worlds of our Solar System
Command armies of unparalleled size and might
Easily create content with the built-in scenario editor
Write the future together with friends!
The Robotic Revolution
Genetic Engineering
Colonization of Space
Interplanetary Warfare
Fusion and Antimatter power
Superintelligent AI
Superhumaninty
Terraforming and Climate Change
Faster than Light Travel
Some question cannot be answered, some can, and some shouldn't.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sloppy, click intensive and definetly needs some work, as there are a lot of bugs but i enjoyed it. seeing "damage to planet" as a concept for doing an airstrike is funny. it also seems to be politically neutral, which is fun, it portrays everyone equally silly. big wars are fun, and silly with the ai readily throwing billions at your entrenched units. the bugs are a issue though, if you dont unpuppet states quick enough theyre stuck as puppets permanently. you can accidentally overbuild infrastructure in a colony through the popup and leaving debt in a short timeframe. also you cant kill your own civillians with a bioweapon when targeting your own region. and the pop-up for targeting a region you own with a unit that does no strategic damage needs to be removed, have it pop up only for strategic damage. there is also a need for more or better info on tooltips, like knowing what research is a prerequisite rather then just telling me i dont have the prerequisite for example. the army recruitment also needs some work, its so annoying that there is no fine tune proper control over it even with the advanced recruitment window, if i type in 50k it still decides i wanted 51K also info on how many planes i can fit on a carrier unit of a certain size would be nice. it also needs some optimization, later in the game it starts running slow. and a popup so i can see where a nuclear bomb has been dropped, instead of only a loud bang and then no info about who dropped it where. it'd be fun to see what the ai is getting up to. but, even with all that this game has the indie solo dev passion and it shows, its good old sloppy indie fun.
I took too much debt and it eventually lead to AI satan awakening, what did the dev mean by this...
Fun game
One of the easiest to learn map games I've played. Some things need more work, the UI can break occasionally, and I wish some there were more detailed tooltips to explain certain mechanics better, but the game is stupidly addictive.
game is great, more freedom than hearts of iron, but genuinely the worst UI i have ever seen in a game not even joking this game along makes the europa 5 UI look groundbreaking. You have to play for like 5 hours straight just messing around before you finally know where to find things and what certain things do. theres barely any guides for this game online, the tutorial doesnt explain anything other than how to move the camera, etc. this game is such a rough gem but after you get in the rhythm, its one of the most addictive strategy games ive ever played. best part is unlike most of paradox studio's games, this one can actually take several sessions just to reach the late-mid game. no more one and done playthroughs. (loading a save 8 hours into a campaign on this game doesnt break the whole experience cough cough stellaris and hearts of iron) my only real complaint for the dev or anyone else is that the 2092 scenario is the recommended, normal way of playing this game. but as for someone who likes to expand, space (and earth) is wayyyyy too crowded for my tastes, i dont want to be forced to make an alliance just to have a shot at surviving the next war. but yeah from a gameplay perspective if you like the map painting part of these games id recommend the 2025 scenario so you actually have a chance at achieving space dominance. its borderline impossible in 2092. My comment for the dev is to please not brush off 2025, as you mentioned in a devlog you personally dont prefer that scenario. some people like me think the scale of 2092 is too annoying for our playstyles and would rather start on earth-->space rather than showing up late to a tech dominated party, if that makes sense. the scenario is fine in my opinion as it is but please dont hesitate to add something to the scenario every once in a while, i have the most fun on 2025
Played twelve hours in my first sitting. Is it perfect? Absolutely not, but it is amazing and has serious potential. At this price it's a better deal than Paradox games, that's for sure. The economy is simple enough to understand, but forces you to actually do at least a little planning instead of just spamming out buildings wherever they fit. The biggest downside is that things are a bit difficult to understand and not necessarily explained well, but there are lots of tooltips and if you've played grand strategy before you'll catch on. P.S. Flomgus add modding support for changing AI behavior and revolts and my time and money is yours
This is the one that scratches the itch Brothers in Christ. Great editing tools and even better gameplay mechanics. 10/10 cherry tomatoes.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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