
In this Grand Strategy game, you take control of the Solar System's Great Powers in 2092 and weather the storm of change as you navigate the uncertain waters of the future. Control the greatest military forces in the world and wage wars on an epic scale: outer space is yours to conquer!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Lead humanity from its infantile cradle to supreme solar dominance in Solar Nations 2, the grand strategy game where the Solar System becomes an intricate battlefield.
Build colonies on distant worlds, develop revolutionary technologies, and decide whether humanity will unite among the stars… or destroy itself in nuclear fire.
The nine planets of Sol are waiting to be conquered. Each one offers unique advantages, dangers, and strategic possibilities:
Mercury offers the closest access to the Sun.
Venus presents a high-risk, high-reward terraforming gambit.
Earth is rich in population and industry, but divided by old rivalries.
Mars boasts valuable resources and proximity to the Asteroid Belt.
Jupiter’s moons each provide unique opportunities for colonization and conflict.
Saturn holds a wealth of rare resources waiting to be discovered.
The Ice Giants present strange research opportunities at the edge of civilization.
The Kuiper Belt is a gateway to the unknown.
And beyond Neptune, the ninth world waits.
Solar Nations 2 allows great breadth and depth at once.
In war, you command vast space fleets to conquer the planets, while also intricately customizing each vessel to fit a role of your choosing.
In peace, you carefully navigate the political intrigues of an interplanetary society, while constructing great projects which will stand as testimonies of your greatness to future generations.
The civilizations of mankind are not divided by borders alone. They are divided by worldviews, ambitions, myths, fears, and rival visions of what humanity should become.
Every nation believes it has a unique claim on the future. Every ideology carries its own sense of righteousness. As mankind spreads beyond Earth, these old struggles do not disappear, instead they expand across the void itself: becoming greater in some ways and in others remaining the same.
Combine armies, aircraft, ships, spacecraft, and strategic weapons into an unstoppable war machine, with each force playing a distinct role in the great game of civilizations.
In Solar Nations 2, you are the master of your nation's destiny. Everything which happens within your borders is something you preside over - there is no need to rely on AI help. Each mechanic is simple enough to understand while also offering strategic depth to ensure there is a wide variation of choices, where there isn't always a best solution.
Create alternate histories, future scenarios, custom nations, borders, flags, populations, and political setups with the built-in scenario editor. Share your creations through Steam Workshop, download community scenarios, and reshape the Solar System alone or with friends.
The near future is rife with opportunity and danger. Experience the warnings and exaltations of possibility brought to life:
Interplanetary and Interstellar Conquest
Sandbox customizable politics and culture
Hundreds of unique formable nations
Unique content for each major power
Develop the unique worlds of our Solar System
Command armies of unparalleled size and might
Easily create content with the built-in scenario editor
Write the future together with friends!
The Robotic Revolution
Genetic Engineering
Colonization of Space
Interplanetary Warfare
Fusion and Antimatter power
Superintelligent AI
Superhumaninty
Terraforming and Climate Change
Faster than Light Travel
Some question cannot be answered, some can, and some shouldn't.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've definitely gotten more than $10 of fun out of this game!
Rough around the edges, completely unbalanced, but incredibly interesting. There aren't too many games out there within this niche (Terra Invicta might be the closest?). A lot of people are leaving bad reviews over balance or AI or systems that most likely will be changed throughout the game's development. Lots of potential with this game and I'm extremely excited to see where the dev takes this.
This game is awsome
This game does a good job as a world simulator, and the 2025 scenario gives a good starting point for "what if" play styles. It is rough around the edges, but I have had no crashes or game breaking bugs. It is complicated and it is hard to make sense of what is really going on, but it is fun (if you like micro-managing). Bonus points for the game because people are crying that their country isn't better. But what other game would let you have "Yankee culture" stormtroopers from Ohio rampaging across the solar system... Now for the finer points- Pros- 1. It is rare for a game to use real-world categories and names to accurately describe how the world works. As a sim game, there are a lot of "un-savory" options like nuking people and biological warfare. 2. The game does not shy away from modern concepts like - "giving power to Bureaucrats" and the cost of relying on welfare. it gives you the levers to pull. 3. The scope of the game is what got me interested. It is interplanetary. I hope the devs keep working on this game and expands features. There is so many possibilities. 4. The price is right for the game. You kind of have to keep it in mind while playing because it is rough. If this game was $20-$30 I would have given it a negative review. Cons (I will try to keep this list to things I feel are do-able) - 1. Despite how complicated the game is, it simplifies too many things. a) The economy. The economy needs work for realism. The game revolves around taxes and not production (creating things). Production facilities are only use for bonuses or as large-scale prerequisites (or for taxes). For example, you don't make a second steel plant because your industries need more steel. You would only do because it generates taxes. You technically don't need more than one steel plant to travel to the stars. The game abstracts sooooo much and just calls it money. I think there should be a "steel" prerequisite on most or all buildings and you should have a pool of all of your steel production. I could write a book about the economy, but I will sum it up as this - the game makes it so you don't HAVE to build anything. You just need tax money, so you build things to generate tax money. ... I have a lot more to write, but I have to cut it short I will come back and write more ...
It is still at the point where you can find funny bugs to exploit. I want to conquer the solar system also.
Perun brought me here. Solid title for one guy and a dream. I'm looking forward to seeing where this goes.
Really good game for its price and in general (the ui is pretty ♥♥♥♥ but its nothing serious). Also the multiplayer is pretty stable.
Incredibly autistic but very fun with friends. Would watch China get saturated with nukes and bioweapons again
this game is great it does need some balancing works since the ai is brain dead but the real challenge of this game is expanding and not imploding. its also tons of fun with a group of friends. solid 7.5/10
It is sort of like HOI4 meets Stellaris, both games I enjoy, so this is fun for me. It could use a bit of refining and balancing, conquest is so strong, it almost entirely invalidates diplomatic options. That aside, I have been having fun.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| A Game of Dwarves | $170.4K | 554 | 63% | $9.99 |
| Castlevania: Lords of Shadow – Mirror of Fate HD | $170.4K | 2.7K | 84% | $2.99 |
| Marooners | $170.4K | 675 | 64% | $9.99 |
| Open Country | $170.5K | 405 | 38% | $14.99 |
| Nihilumbra | $170.3K | 3K | 88% | $2.39 |
| Book of Travels | $170.3K | 2.2K | 74% | $4.99 |