
A new free graphic adventure in the spirit of good old classics from the '90s. Join this hilarious first episode lead by a group of mysterious friends looking to break out from school and spend the time at their secret research club.
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Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The voice acting doesn't always match up with the text on screen and everything is kinda said awkwardly? As a point and click game, it just wasn't enjoyable. I have a lot of patience normally, however, with this game I only lasted a few minutes.
Ce point & click n'a qu'une courte expérience à offrir mais il permet néanmoins de passer un sympathique moment. On se retrouve dans l'Argentine des années 1970 et pour le jeune héros, c'est enfin les vacances et le moment d'oublier un peu l'école. Mais avant d'en profiter pleinement, il lui faudra d'abord aider son frère à trouver un bassiste pour son groupe. On aime [i]Sol705[/i] pour sa charmante ambiance, son humour décalé et ses personnages hauts en couleur. Le gameplay est très classique, si ce n'est qu'on utilise exclusivement le clic gauche, et parfaitement intuitif. On peut regretter par contre que tous les éléments avec lesquels on peut interagir ressortent autant dans le décor ainsi que des sous-titres français trop souvent inexacts. Mais surtout, on est déçu de voir la fin survenir si vite! A peine 1h30 de jeu et voilà que le rideau se baisse déjà sans avoir pu visiter tous les lieux, faire davantage connaissance avec tous les pnj croisés et surtout obtenir des réponses à plusieurs parties de l'intrigue. Le créateur derrière le titre semble laisser entendre qu'il pourrait y avoir une suite et je l'encourage à développer encore son projet. En attendant, je peux recommander [i]Sol705[/i] sans hésitation vu qu'il est gratuit.
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Modeled estimate over time.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There were so many bugs and spelling mistakes. Finishing the chapter left me more confused than anything. The start is not referred to at all. Maybe the full game will be better, but the developer will have to work on the translation and the bugs if they want it to succeed.
А продолжение то будет? Годный же проект выходил, но очень уж долгостройный...пока видимо игра выйдет целиком...пройдет еще миллион лет...
55/100
The translation was a little weird and the puzzles werent intuitive at all. I was confused from the start as to what I was even meant to do. Or why I was able to do certain things without being properrly prompted to like *SPOILER* hypotyzing a mole wearing sunglasses. It just didn't flow very well.
1920
Ugh, could only handle 10 minutes. 70s?? Please try to research anything about the 70s before attempting to simulate something from the 70s. Why bother even saying it's the 70s? A shaggy haired unshaven janitor calling the skinny jean wearing emo hipster whatever kid a hippie? The voice acting is also very robotic and the dialogue is awkward and mind numbing. It might be a nice game, don't know. I wanted to get to the part where you stole Carl Sagan's image but couldn't make it that far.
Love the dialogue and the funny protagonist. A great little clicking adventure game. Reminds me of one of the early 90s adventure games,
Here is the problem: - Do I recommend this free demo? Yes. - Would I buy the full game? No. Personally, I can live with the awkward English. The UI is a bit annoying and could use less clicks but, again, it's bearable. The production value is there (art, presentation, sound...) and the quantity is definitely there. The gameplay though... It lacks direction, and the puzzles are inspired by the worst aspects of the old classics, leading not to think but to randomly combine everything with everything until something clicks, often enough inexplicably so. I don't know, it could be a language issue after all, instead of weak puzzle design.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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