
SokoSolitaire is a card-pushing puzzle game inspired by Sokoban and Solitaire. You'll find yourself pushing, stacking or flipping cards and more across 60 different handcrafted levels.
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About
What is SokoSolitaire?
SokoSolitaire is a unique game combining the block-pushing Sokoban formula with Solitaire elements. Use your wits to navigate each level by pushing cards to their destination while stacking or flipping them along the way if necessary.
Push the cards
The goal of each level is to push all the cards to their destination.
Inspired by Solitaire
Overcome unique Solitaire inspired elements unseen in other puzzle games.
Stack your cards, flip them around, change their suit and more!

60 handcrafted levels
Infinite undos
Don't like a level you are playing? Skip it!
Innovative and fresh combination of Sokoban and Solitaire.
Colorblind mode - Trichromatic, Dichromatic and Monochromatic options.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Czech, Polish, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
SokoSolitaire is a delightful puzzle game that hooks you with its innovative blend of Sokoban and Solitaire mechanics. The graphics are cute and the puzzles are challenging. Highly recommended for puzzle enthusiasts!
It's a good puzzle game and it feels unique. I like it.
SokoSolitaire is one of Daisy's most challenging titles, with a heavier focus on core Sokoban mechanics and movement than usual (but still tons of unusual mechanics). Super tight level design. Want to know more? Check out the Daisy Games showcase here! https://www.cshpicone.com/gaming/developer-showcase/developer-showcase-daisy-games For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
This game is fantastic. If you like Sokoban style puzzle games with charm and challenge, you owe it to yourself to play this! With each new game, Daisy Games proves that they completely understand the nuances of puzzle design within the block pushing space, each time finding new and increasingly delightful ways to blend Sokoban with other types of puzzle and logic games that really make you wonder how no one else has done anything quite like this before!
Coming from SokoChess and SokoChess White by the same developer, in the end I was disappointed by how close SokoSolitaire is to classic Sokoban. The only non-traditional element is the card stacking, but many puzzles don't use it at all and some only use it minimally. Also, because you can't push multiple back-to-back items as a set, the ways in which you can use card stacking are limited to begin with. You do have to flip cards face-up and change their suit / color, but mechanically this is equivalent to a Sokoban puzzle where you have to push a crate to successive target spots instead of a single one. It doesn't feel like enough of a departure to me. Miscellaneous nitpicks include the tedious analysis in some puzzles of which cards need to change before they're brought to their target spaces, and the fact that card suits don't matter, only colors. It's also notable that you don't have to alternate colors when stacking cards, though perhaps this would clash with the stacking spaces that only accept a particular color. If I evaluate SokoSolitaire purely as a Sokoban-style game with no expectation of twists, the puzzles are solid- and so you could consider this review neutral more so than negative- but in my view classic Sokoban puzzles tend to suffer from travel tedium, and this game is no exception. Many puzzles, especially later on, will require you to slightly adjust one card, take the long way around to slightly adjust it in a different way, move this card across the level to make room for another card, and so on. There is a lot more traveling than there are actions that change the puzzle state. This is why I generally hope for interesting twists to help combat that, and I just don't think SokoSolitaire has enough of one.
I've spent around 7 Hours to finish all levels (incl. some attempts to lower my total steps). SokoSolitaire is something like a Sokoban meets a solitaire, good design, new game mechanic elements, average difficulty (this one is easier than previous "sokobos") but it's still worth every cent. It's made by small developer, but with the best support if you find some bug/problem.
Another great Sokoban variant from Daisy Games. :) Interesting mechanics, challenging puzzles and an optional move counter if you're looking for an extra challenge. The presentation is wonderful, too - lovely graphics and nice relaxed music.
What a good song to listen to while playing Reminds me of an old cartoon that I really liked. The puzzles are challenging! Great selection.
Great ideas and puzzles here. Not too difficult and only takes about 4 hours to play through. The card stacking mechanics that are unique to the solitaire format could have been used a little more but the sokoban here is really strong.
このゲーム面白いです。自キャラのにゃんこが可愛い倉庫番ゲームで、押す荷物はトランプです。盤面がおしゃれでグッドですね。難易度が絶妙で、簡単すぎも難しすぎもせずリラックスしてプレイできます。「一手戻る」も際限なくできます。他の倉庫番にはない新しいギミックもあります。ナイスなゲームですね。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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