
Pass through obstacles in this block-pushing puzzle game! Beat all levels of the Box Corp skyscraper and reach for the stars by thinking through the box!
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About
SokoGhost: Unfinished Business is a small block-pushing puzzle game where you can pass through walls and boxes! Use your powers to solve 100 levels built around 'Aha'-moments with different pass-through mechanics!
Play as Greg, who after an unfortunate incident at the box factory has turned into a ghost. But there's still a quota to fill and you have unfinished business!
Beat all the levels to redeem Greg from his chains of labor.
Pass through walls, boxes and gates! Every level can only be solved by using a broad range of 'Pass Through' mechanics.
Think through the box!
Reach for the stars by completing levels on optimal haunt moves, or just kick back and progress through the game at your own pace.
A simple story binds together the play experience. Let Management guide you through the strange floors of Box Corp, improve your box pushing quota, and reach the top of the corporate ladder!
After completing the introduction you can pick and chose which segment of Box Corp to play through. If you get stuck on a level you can jump to another branch.
100 puzzle levels with different 'pass-through' mechanics built around 'Aha' moments
Block-Pushing with a twist
2-4 hours of gameplay
Dynamic difficulty
Undo / Redo Commands
A simple story
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Fun little puzzle game with a really cool ghost mechanic. Being able to go through walls adds an extra dimension and creates some clever and tricky puzzles. It starts simple but gets challenging pretty fast though. Would definitely recommend!
浅玩一下,就难度而言,挑战最优步数才是正常推箱子的游戏逻辑,不考虑步数的话过关就很简单(合理怀疑作者偷懒不做优化设计)。 [strike] 从这最开始几关给的反馈是可游玩。[/strike] [b] 2026/5/4补充:[/b]玩了5章,总结是值得一玩,但不适合硬核解谜玩家( [i] 有少量水题 [/i])。另,设置目前有bug:调整为窗口进到关卡内自动变回全屏,需要重新设置。
以“穿透”为核心机制的推箱子游戏,机制的扩展应用蛮有新鲜感。 总共100关,少量水关,整体质量尚可,可推理。 游戏会根据玩家过关时使用的“穿透”次数进行1~3星评级,全3星难度中等。
Cool mechanics that give freshness to the sokoban genre, lots of polish and many levels. I expect 15-20hours of gameplay at the rate im going.
Fun little puzzle. Plenty of levels!
What i think about the game?! - The puzzles are super satisfying and make you feel like a genius (until the next level humbles you) Its worth it!
A fun and cute little sokoban style puzzle game with some unique mechanics! A little over an hour into playing and I've only seen about a fifth of the game, which to me is a bargain for such a cheap price, considering I can also revisit it to try and perfect every level (which isn't an easy task!). I even had the pleasure of meeting the developers as they were releasing the game and they were super humble, nice and excited. Worth every penny!
Starts off easy, but surprisingly difficult once you go for three stars. At first it feels like a chill style puzzle game, but once you start chasing optimal solutions the difficulty ramps up fast. The “pass-through” mechanics are really clever and lead to a lot of those satisfying aha moments. Levels are short and snappy, but don’t let that fool you—some of them will have you staring at the screen for way longer than expected. The non-linear progression is a nice touch too, so you’re not completely stuck if one puzzle blocks you. For the price, there’s a solid amount of content and a good challenge if you want to fully complete it. If you like puzzle games that respect your brain and don’t handhold, definitely worth picking up.
This game was very fun and interactive
This looks rally unassuming, but is the best puzzle game I've played in a bit and one of the best sokoban ever, The mechanics are very straightforward, but the game gets a lot of mileage out of them, with a truly unique core mechanic. Not all puzzles are super-difficult, but I was defijnitely stumped quite a few times and had to sit and work things out - which I was always able to do without resorting to a guide, which is the best scenrio. I only have 2 cons about the game - you have to go through the entire level-select world by world (it's an elevator, which relates narratively) every time you start the game, which gets really tediosus the further along you are if you're just starting the game to do a level or two as a break. - there's no visual indicator for how many "haunts" (my word) there are left before you go down from 3 star to 2 star so you have to either manually check or see how it goes, which eh a shame. Great game.
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