
A 2D top-down Puzzle/Sokoban game that can be played in single-player (controlling one or two characters at same time) or with a friend in local co-op mode.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
[h1]«Sokoban Land DX»[/h1] Головоломка. Передвигаем ящики на кнопки, чтобы открыть проход на следующий уровень. Геймплей: https://www.youtube.com/watch?v=DsK7FJRbgSY Это почти тот самый, классический Sokoban (Push Box). Игру адаптировали под двух игроков, но можно играть одному или играть одному за двоих персонажей одновременно. Если вы играете один, то сложные уровни одолеть будет непросто. Некоторые задачи рассчитаны на двух игроков! Играйте двумя персонажами одновременно! Левой рукой управляем первым, а правой – вторым. Надо учитывать некоторые моменты: [list] [*]Коробки можно толкать только впереди себя, их нельзя тащить на себя (вытаскивать). [*]Отменить можно только последний ход. [*]Рестарт уровня с самого начала ничем не ограничен, можно переигрывать сколько угодно. [*]Когда все ящики находятся в соответствующих местах, ворота откроются, а ящики нельзя будет сдвинуть. Поэтому постарайтесь к этому моменту быть рядом с воротами. Смотрите, чтобы ящики не перекрывали вам проход к выходу (застрянете – придется переигрывать). [*]Можете добавить / удалить второго игрока в любой момент на любом этапе игры. [/list] Играйте с друзьями, со своими вторыми половинками или с детьми. Вас ждет увлекательные головоломки в 5 разных мирах на протяжении 100 уровней! [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, Portuguese - Brazil
Hours played at review time, across 24 reviews with recorded playtime.
タイトル通りの倉庫番ゲーム。 制限時間や余計なギミックの類はなく、WASD移動で 指定の場所に木箱を押していくだけというシンプルな作り。 画面構成やBGMはほのぼの癒し系で 全100問と、ボリュームも必要十分。リトライも超速で快適。 最初のうちは簡単すぎて張り合いの無さを感じるかもしれないが 後半はそれなりに難しい面も出てくるので、やり応えもある。 日本語未対応だが問題なし。全実績解除まで5時間。 飾り気はないながらも、倉庫番として過不足のない妥当な内容。
This is another sokoban clone. The gimmick to this one is that you can play with two players. I expected there to be two-player puzzles where you need two characters to solve the puzzle, but the puzzles are identical so the second player only makes them easier. That's a problem when the puzzles are already much too easy to be interesting. I was also unable to determine the difference between "2 player" and "2 player co-op" modes. They both seem to do the same thing. The characters move at a snail's pace, perhaps so you won't have time to request a refund on Steam. In addition to being overly simple, the puzzles are repetitive and force you to do the same thing multiple times, which is boring. The graphics and music are somewhat endearing, but not enough to make the game worth playing, even if it were free.
http://steamcommunity.com/sharedfiles/filedetails/?id=1094396144 Sokoban Land DX é um jogo do gênero Sokoban, onde o objetivo do jogador em cada fase é empurrar caixas para locais específicos. O desafio é organizar a movimentação e não empurrar caixas para locais de onde seria impossível movê-las posteriormente, pois não é possível puxar caixas, apenas empurrá-las. A cada fase a dificuldade aumenta, através de puzzles que exigem maior grau de complexidade na movimentação, e portanto maior preparo do jogador em elaborar sua estratégia para resolução. O jogo conta com um total de 100 fases. Sua jogabilidade é bem simples, e possui uma atmosfera muito relaxante e casual. A cooperação é apenas local, para 2 jogadores, e o segundo jogador pode entrar ou sair da partida a qualquer momento rapidamente, sem afetar o andamento das fases. Quem jogava Goof Troop do SNES vai lembrar bastante, pois esse jogo incorpora parte da jogabilidade dele em seu núcleo! Recomendado pra todo fã de puzzles, especialmente se tiver alguém não-gamer para jogar ao lado!
J'ai passé des milliers d'heures sur divers jeux sokoban depuis la version DOS du premier dans les années 80. De nombreux auteurs ont publié leurs niveaux sur internet au fil du temps. Il y en a plus de 38 000 sur http://www.sourcecode.se/sokoban/levels par exemple. Je suis loin de les avoir tous fait, mais j'en ai certainement résolu un bon millier. Il existe des programmes gratuits comme [i]Sokoban YASC[/i] ( https://sourceforge.net/projects/sokobanyasc/ ) qui offrent des options à profusion (redo infinis, sauvegarde de positions, record par nombre de poussées ou de mouvements, solver, éditeur de problèmes...). Proposer une version payante doit donc apporter un plus. Est-ce que [i]Sokoban Land DX[/i] y arrive ? Je ne vais pas vous laisser mijoter longtemps. [i]Sokoban Land DX[/i] est une régression qui propose en plus des niveaux sans aucun intérêt. Je vais cependant essayer de lui trouver quelques points positifs : + Des graphismes (mignons, colorés) adaptés aux jeunes enfants. C'est le seul public qui pourra trouver une légère valeur aux problèmes hyper faciles offerts. + Je n'ai pas rencontré de bug. + Des animations (pluie, nuage, tonnerre, champignons qui gigotent...) qui pourront réjouir les jeunes enfants. Je pourrais ajouter 2 autres atouts, mais, comme les développeurs ont été incapables de les exploiter, je préfère les mettre en neutre : = Pouvoir jouer en coop, mais ici cela ne fait que simplifier des niveaux déjà beaucoup trop élémentaires. Il devrait y avoir un pack de levels que l'on ne pourrait résoudre qu'en utilisant les deux personnages (même en solo). = Le personnage doit sortir du niveau par le portail afin de valider celui-ci. Il ne faut donc pas se laisser coincer dans une zone où le portail n'est plus accessible. Quand toutes les caisses sont sur leurs emplacements, elles ne peuvent plus être bougées. Cela aurait pu amener des challenges nouveaux, mais, je le répète, cela n'a pas été exploité. Pour se faire coincer, il faut vraiment faire exprès. Écrire des heures sur les défauts de ce [i]Sokoban Land DX[/i] ne servira pas à grand chose. Je vais me contenter d'en signaler une poignée : - Des niveaux beaucoup trop faciles. Même le dernier (le 100e) est enfantin. - Certains tableaux ressemblent (versions très simplifiées) à des problèmes connus. Le 19e, par exemple, est une pâle copie du premier niveau du sokoban originel. - Pas de sauvegarde des records par nombre de mouvements ou des poussées. - Un redo limité seulement à l'action précédente. - Le dernier succès Steam : jouer pendant 5 heures. En prenant des notes et en regardant la télévision en même temps, j'avais fini le jeu bien avant cette durée. J'ai donc laissé le programme tourner pour arriver à 5 heures de jeu. Cependant, j'avais beau attendre le succès n'arrivait pas. En fait, il ne faut compter que le temps passé à résoudre les niveaux (pas le temps sur les menus ou les écrans annexes). - Pas de bouton pour fermer l'application. J'utilisais le ALT-F4 pour quitter le programme. - Le prix (9€) me paraît totalement disproportionné. En conclusion, si vous voulez jouer à sokoban, je vous déconseille celui-ci. À la rigueur de jeunes enfants y trouveront un petit intérêt. Cherchez plutôt un sokoban gratuit si vous voulez découvrir ce type de jeu.
Головоломка, которая знакома всем и каждому. Я играл в подобную с овцами и потратил кучу времени когда-то. Тут частично все похоже по принципу, но все выполнено в большем разнообразии и более качественном интерфейсе. Ну поподробнее об изменениях. Реализована возможность играть вдвоем правда только за одним компом. Миры очень разнообразны, красивые не смотря на простенькую графику, но есть даже погодные условия. Можно возвращать действие, но только одно. Суперская музыка. Теперь о самой игре. Нужно толкать коробки на кнопки, правильно рассчитать какие ящики куда поставить. Для фана и скорости как раз можно делать это вдвоем. Можно возвращать неправильно выполненное действие, или переиграть уровень полностью, попытки не ограничены. После установки всего на свои места открывается переход на следующий уровень. Как итог: забавно, заставляет подумать, уровни выстроены по сложности, поэтому каждый сможет помучить свои мозги в поисках решения. Качество исполнения, анимация на высоком уровне.
지정된 위치에 상자를 옮기는 퍼즐 게임. 공략을 찾지 않고도 조금만 생각하면 풀 수 있는 간단한 퍼즐이 대부분. 총 100스테이지로 구성되어 있고 힐링하기 좋다.
Good sokoban game. I have some pointers for the developer. Make the walkable path a different color. Brown is a good choice. The current combination of greens makes the game a little hard for those with eyesight problems. Work on the usability when using controllers. I'm specific the mouse cursor didn't disappear when using steam link and a controller. the mouse was visible over a button (center of screen) and I couldn't change the selected button using a controller. When selecting with controller it always selected the option where the mouse was hovering. Last but not least. Try to make the menu selection more clear. Right now it's a thin white border around the buttons. And there is a button with a different color. It'll be easier to spot the current selection If you make the current selection a different (contrasting) color altogether.
推箱子游戏,单人玩也没什么难度,双人就更简单了。 通关容易,成就反而有点烦,有的成就跟游戏时间有关,这个游戏时间只是计算在关卡中的时间,而且是要过关才把时间累计上,中途退出不算。最后我还要在关卡内挂机一段时间再过关才终于拿到全成就。
Sokoban Land DX, developed and published by lightUP, is a gentle and approachable take on the classic Sokoban puzzle formula, designed to emphasize relaxed problem-solving rather than intense mental strain. It embraces the timeless appeal of box-pushing puzzles while smoothing out many of the frustrations traditionally associated with the genre. From the outset, the game makes it clear that it is aimed at accessibility and comfort, offering a calm, friendly environment where players can think at their own pace and experiment freely without fear of harsh penalties. At its core, the gameplay remains faithful to classic Sokoban design. Players move a character around grid-based stages, pushing boxes onto designated goal tiles in order to clear each level. While the mechanic is simple, it naturally encourages planning and spatial awareness, as a single careless push can block progress. Sokoban Land DX softens this tension by offering unlimited undo and restart options, allowing players to backtrack mistakes instantly. This design choice removes the frustration of dead-end scenarios and transforms each puzzle into a learning exercise rather than a test of endurance. One of the more distinctive features of Sokoban Land DX is its use of multiple controllable characters and local cooperative play. Players can switch between characters or work together with a second player to solve puzzles, introducing a light layer of coordination and shared decision-making. While the puzzles do not always fully capitalize on the potential complexity of multi-character mechanics, the option adds variety and makes the game particularly appealing for casual couch co-op sessions. This approachability makes it suitable for a wide audience, including younger players or those new to logic puzzles. The visual presentation is bright, clean, and intentionally simple. Environments are easy to read, with clear distinctions between walls, boxes, targets, and walkable spaces. This clarity ensures that players can focus entirely on puzzle-solving without visual confusion. The art style is cheerful and inoffensive, prioritizing function over flair. Complementing this is a soft, unobtrusive soundtrack that supports concentration rather than demanding attention, creating a calm atmosphere that encourages extended play without mental fatigue. In terms of difficulty, Sokoban Land DX leans heavily toward the accessible end of the spectrum. Early levels introduce concepts slowly, and even later stages rarely reach the complexity seen in more hardcore Sokoban titles. For puzzle veterans, this may result in a relatively short experience with limited challenge, as many puzzles can be solved quickly through intuition rather than deep analysis. However, for players seeking a relaxing mental activity rather than a demanding brain-teaser, this gentle difficulty curve is one of the game’s strongest qualities. The overall structure encourages experimentation and stress-free play. There are no timers, no move limits, and no pressure to solve puzzles efficiently. This philosophy aligns well with the game’s presentation and mechanics, reinforcing its identity as a low-pressure puzzle experience. Players are free to try different approaches, learn from mistakes, and gradually improve without ever feeling punished for failure. Ultimately, Sokoban Land DX succeeds by understanding its niche. It does not aim to redefine the Sokoban genre or challenge its most experienced fans. Instead, it offers a comfortable, inviting version of a classic puzzle style that prioritizes enjoyment and accessibility. For casual players, families, or anyone looking for a soothing logic game to play in short sessions or alongside a friend, it delivers a pleasant and reliable experience. Those seeking complex, demanding puzzles may find it too light, but for its intended audience, Sokoban Land DX is a sincere and welcoming entry in the world of box-pushing puzzles. Rating: 5/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Projector Face | $1.5K | 86 | 87% | $0.99 |
| Noosphere | $1.5K | 132 | 67% | $0.87 |
| Apothecarium: The Renaissance of Evil - Premium Edition | $1.5K | 109 | 55% | $0.83 |
| looK INside - Chapter 2 | $1.5K | 106 | 71% | $1.04 |
| Hang The Kings | $1.5K | 68 | 76% | $0.99 |
| Subterra | $1.5K | 132 | 65% | $0.55 |