
SOK MIN is the smallest and the easiest levels of SOK puzzle. Now you may not need a guide to complete each level. Just try it!
Modeled estimate, not a reported figure. How we estimate →
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This game contains only the smallest and the easiest levels in the history of SOK puzzles. The goal of the game is to move all the boxes to their positions. Now it's easier than ever. Perhaps, you do not need a guide for completing each level. Just push the boxes!


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Reviews
I have to admit I wasn't smart enough to complete all puzzles on my own and used the video guide for most levels.
советую поиграть 100 уровней и через 2 часа игры вам захочится ее удалить
extremely difficult minimalistic puzzle with really low effort put into the actual game design. no sound and the most minimal graphics possible. too little effort put into this game to recommend.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
+1 有103个成就 没中文 有免费DLC 《迷你推箱》(SOK MIN) 《迷你推箱》是经典推箱子解谜游戏《SOK》的续作。这款游戏收录了《SOK》系列史上最小型、最简单的关卡,游戏目标是将所有箱子移至指定位置 —— 现在比以往任何时候都更容易通关。或许你根本不需要攻略,只需动手推箱子即可! 游戏特色 趣味十足的玩法 100 个小巧精彩的关卡 无背景音乐,只剩你与游戏本身 103 个精美成就 云存档功能 集换式卡牌、背景图及表情符号:将根据 Steam 平台规则,在功能可用后尽快添加 ⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⡛⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⡿⠿⢿⣿⣿⡿⠏⣼⣿⣷⣌⠻⣿⣿⣿⣿⣿⠿⣿⣿⣿⣿ ⣿⣿⢰⣿⣶⣌⣥⣶⣿⣿⡟⠻⢛⢷⣦⡍⠹⠋⡴⣲⡲⡌⢿⣿ ⣿⡇⣾⣿⡿⡛⢻⣿⣿⣿⣇⠩⠤⣹⣿⡿⢋⣼⣯⣤⣼⡷⢸⣿ ⢛⣣⣿⣿⡌⠀⡁⢸⢿⣦⣻⣿⣿⣿⣿⣡⣿⣿⣿⣿⣿⡇⣾⣿ ⡖⢹⣿⣿⣿⣶⣾⣿⣿⣷⣷⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢰⣿⣿ ⡥⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢿⣿⣿ ⣷⡈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢠⣿⣿ ⣿⣷⠘⣿⣿⣿⣿⣿⡟⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡀⣿⣿ ⣿⡧⢈⣿⣿⣿⣿⣿⣿⡎⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠨⣿ ⣿⡇⣹⣿⣿⣿⣿⣿⣿⣿⢘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠘ ⡟⢰⣿⣿⣿⣿⣦⣍⣉⣥⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡆
Another great installment in the SOK series. Of course Sokoban is Japanese for really frustrating puzzle game that will make you want to throw your computer out a f-ing window.
☀️
Хорошая, минималистичная головоломка которая иногда даёт просраться мозгам
ay ayyyyyy
nice
SOK MIN, developed and published by Siberian Mouse, is a minimalist puzzle experience that takes the essence of the Sokoban genre and distills it to its most fundamental form. It embraces simplicity not only as a design choice but as its core philosophy, stripping away everything nonessential to deliver a meditative exercise in logic and precision. At its heart, the game is about pushing boxes into their correct positions—a concept as old as puzzle gaming itself—but what makes SOK MIN stand out is how deliberately it narrows its focus. Every level is a small, self-contained challenge designed to test spatial awareness and methodical thinking rather than reflexes or creativity. The structure is straightforward: the player is presented with a grid, a small number of crates, and designated goal tiles. The task is to move each crate into its proper position using as few moves as possible, avoiding mistakes that could trap a box against a wall or block the only path forward. The beauty of the design lies in its predictability. There are no random elements, no hidden twists—success depends entirely on the player’s ability to visualize sequences of moves and anticipate outcomes. The levels are compact, ranging from trivially easy introductions to moderately intricate puzzles that require careful planning. For anyone familiar with Sokoban-style challenges, SOK MIN offers an opportunity to engage with the form in its purest and most unadorned state. Visually and aurally, the game’s minimalism reinforces its mechanical purity. The presentation is deliberately austere: plain tiles, clean outlines, and subdued color schemes that make every movement clear. There is no background music, no elaborate effects, and no distractions of any kind. This silence creates a meditative atmosphere where the only rhythm comes from the player’s own decision-making process. It’s the kind of design that encourages quiet concentration—every push feels deliberate, every mistake an opportunity to refine one’s approach. The lack of audio embellishment may feel empty to players who expect feedback or ambiance, but for those who appreciate stillness and focus, it serves as an almost zen-like companion to the puzzles. The progression across the game’s roughly one hundred levels is steady and logical. Early puzzles introduce basic movement principles, while later ones ask for more layered reasoning and tighter execution. There’s a satisfaction in realizing that what begins as a simple movement exercise can, by the midgame, demand complex foresight—where a single misplaced box might unravel an entire plan. The inclusion of over a hundred Steam achievements provides an incentive for completionists to perfect their runs, though even without them, the pleasure of solving each compact scenario is motivation enough. For players seeking structure and clarity in their gaming experiences, this gradual build-up of difficulty creates a satisfying sense of flow and accomplishment. That said, the game’s focus on minimalism is both its defining feature and its most notable limitation. There is no narrative, no progression beyond the puzzles themselves, and no variety in theme or presentation. Players expecting a more dynamic or visually rich experience may find SOK MIN too barebones. Similarly, veteran puzzle enthusiasts may find the difficulty curve too gentle, as the “MIN” in the title signals a deliberate choice toward smaller, simpler puzzles rather than brain-bending complexity. Yet these criticisms overlook what the game sets out to achieve. SOK MIN does not aspire to surprise or innovate within the genre—it aims to refine, to remind players of the quiet joy of logical clarity and spatial discipline. SOK MIN is, in many ways, a digital meditation on simplicity. It’s not a game designed to impress through spectacle or narrative depth but one that invites you to slow down, focus, and think. Each puzzle is a small, self-contained system of order waiting to be restored, and in solving them, there’s a quiet satisfaction that feels both nostalgic and timeless. It’s ideal for short, contemplative sessions, where the act of solving a problem for its own sake becomes its own reward. For players who value minimalism, logic, and the undiluted pleasure of pure puzzle design, SOK MIN stands as a small but polished gem—a calm and thoughtful experience in an age of noise and excess. Rating: 8/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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