
Snowyland is a pixel art platformer where the player must eat to survive on an empty, barren island. You should freeze family members to create ice platforms that help you reach your dinner. Choose where this ice platforms are placed, and create solutions that even the developers have not seen yet!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
[h3][b] Simple, challenging, and fun game [/b][/h3] The graphics, effects, and soundtrack are beautiful and really enhance the experience with the game. I strongly recommend [b]Snowyland[/b] if you like challenging platformers, and I congratulate the developers for the excellent work.
Simple platformer with an interesting extra mechanic, I'm not gonna spoil it here. I also really liked the jump physics, it's very different from other platformers makes it harder and it worked really good for me. The stages are small, so it always made me feel compelled to play just one more hehe So if you like challenging small platformers with something different to show, that's a buy ;)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain*, Portuguese - Portugal*, Portuguese - Brazil*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 34 reviews with recorded playtime.
Me encantó! Una rica horita de plataformeo simple, pero sumamente adictivo, la velocidad a la que se mueven los personajitos es una delicia, super rápida, no tiene un segundo de tiempo muerto, morís y no pestañeaste que ya estas jugando devuelta, Recontra satisfactorio.
Very cute and well made! Fast levels but in high quantity with a very pleasant level scaling and the addition of good music made the game very harmonious.
Great game! Plays nice with the gamepad
Very fun... the gameplay is very nice!
Fantástico!
Jogo muito interessante e divertido. Gostei bastante dos efeitos sonoros e dos efeitos de camera.
Nice, cute fast game, controlls are okey, but game has some issues: -UI has some UX problems - why when i miss selected level, i have to go back to main menu? -Game has this mechanics, that forces you to sacrafice your life to beat a level sometimes - that is ok, interesting but sometimes you have to spend all of your lives to beat the level (or most of them). So if you made mistake, then you have to spend a while killing yourself, to restart the level with full lives - give me a button to do that! -Backrounds make game un-interesting and bland - it feels like a beta product becouse of that But other than that, it is cool, short, interesting game that is worth this few dollars or whatever currency you are paing in. If you liked celeste, you will like it.
como prueba de concepto esta bien. Pero es que no vale para mas. El juego no tiene mas mecanicas ademas de la principal. Y ni siquiera esta del todo explotada. El moñeco se mueve demasiado rapido para posicionar los bloques. Las transiciones de pantalla impiden jugar bien. Sobre todo con caidas troll o transiciones a medio salto que te llevan a la muerte. Lo mas molesto es que de los 38 minutos que tarde en completar el juego al 100%, 8 minutos fueron solo en morir. Porque hay un logro que consiste en morir 500 veces. Asi que si jugas bien, te castigo. Claro que si, que buena idea. Es super divertido mantener apretado el boton durante 8 minutos para aumentar el contador de muertes. Wuju.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $9.1K | 40 | 62% | $10.99 | |
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| $1.3K | 90 | 62% | $0.99 | |
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| $1.3K | 65 | 100% | $0.49 | |
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| $1.3K | 54 | 74% | $1.99 |