
Explore atmospheric, spooky mazes. Bring tools with you to test evidence scattered throughout the mazes. Uncover the identity of the monster while avoiding becoming its next victim. Lay out a trap with the right bait to capture it or use your instincts to escape to hunt another day.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Been following work on this for a while, and I've submitted a few bug reports and they are usually trounced quickly, and I'm excited to see what will be added next! Atmosphere; 5/5. Snipe Hunt has an amazing blend of visual and audio cues, allowing you to get immersed quickly as you go into the maze. There's no on-purpose jumpscares or anything too out of the blue unless you're not paying attention. And getting lost is quite easy if you're not used to mazes - Each one is generated randomly, so you'll find plenty of twists and turns that you've not discovered before. I spend a good chunk of my mission being afraid, but knowing I must press on. Setting; 4/5. Not to mention you're in a newer setting to the field; You're not in modern times. You're in the 18th-19th century. Your tools are rudimentary, yet have magical properties. I love seeing the old newspaper clippings, the simple cabin you start in, and the fact that your first hunt is going to be in a corn maze rather than some random house? I love it. A few more maps and you'll have an amazing variety. Gameplay; 3.5/5. (Currently) Although you lack a designated tracker like in other games, you know just enough through sound and visual cues as to what you need to worry about. Otherwise, it's a simple loop of find hints, potentially lay trap, hope it works or else, well, you can guess. All in all; Definitely bring friends if you can, as you'll all be terrified, and will enjoy the chaos of losing your pals one by one as you huddle in fear. Not to mention the game has a reasonable price, especially with it being on sale currently! 4 copies will run you about $20, making it a pretty great game for multiplayer. Edit; A good chunk of updates have been added! Bugfixes and a new map make it nicer than before!
esta lleno de bugs, nisiquiera es posible probar bien el juego,
Been playing snipe hunt since the demo and it has been a blast! The horror aspect of the game is what I love! The jump scares are not overused and are just right with the theme of being in a maze! Sounds from your surroundings make you uneasy as you go through the maze, something I enjoy to a very large extent. Mechanically, the gameplay is simple but also easy to understand for anyone who is new. You have a variety of tools to use to uncover the identity of the monster which you must navigate through the maze. Each tool has a certain effect that will show off exactly what type of evidence you get. I especially like how you can also lay out a trap to capture the monster! Overall, this game is easily a 5/5 due to the horror aspect and easy to understand system. Not to mention, if you have friends, it's even better! Who will survive at the end?
Very well made game! It scared me a couple through the corn patches and dark pathways. 100% recommend giving it a try, especially since the developer is still adding, upgrading, and fixing content!!
It's an interesting premise, but it's current version (10/29/2022) on mouse/keyboard is very rough. You're dropped in a cabin with four potential jobs, Training and then increasing difficulty. Let's just say it took me 10 minutes to figure out how to get out the door to Training because there wasn't an indicator that you had to bury your face in the door and then spam E. I tried the door multiple times from a foot away with no success, so I assumed it wasn't what was supposed to happen. It wasn't until I got so close my lantern was glitched through the door that it worked. The training was very basic, just explaining what the different types of clues look like under tests. Nothing about the key mapping (though it is somewhat intuitive), or how to trap monsters, etc. The game then drops you into whatever mission you chose without much explanation. I started off solo on difficulty 1, and stepped five feet into the maze before my screen got a blue tint and apparently I was caught by Mothman. Second attempt, I found tracks and bones that (when tested) gave contradictory evidence for what the monster was (not sure if the monster changes each run-through or if Level 1 is always Mothman). I went back into the maze to find several bone piles and tracks that gave more contradictory evidence as to what the monster was. I then tried to quit while in the maze, and I had a message pop up that then froze on the screen, so I had to navigate out of the maze back to the house and quit from there. Pros: -I really love this premise! A monster hunter that has to investigate and then catch said monster is something I'm really into. -Doesn't rely on jump scares. At least from what I saw, the atmosphere and isolation is what gives the horror, which is refreshing compared to most horror games. Cons: -Lots of bugs. I'm sure a lot of these issues will be resolved over time, which is why I am holding onto this game and will try again later. -No real explanation as to how things work, which is why I'm not sure if my experience in Level 1 were bugs, flukes, or if the easiest setting is really supposed to be that unforgiving. -The graphics need some improvement. I'm usually not big about graphics, but it was difficult to find evidence unless you are right on top of it. And when testing bones, it was hard to tell if the bone was smoking or having no reaction because the texture of the liquid was unusual. -Also the mouse sensitivity is ridiculous. I had to put sensitivity down to 3-5% just to be able to navigate. Overall, I would like to see how this game improves over time. I've been waiting for a good horror game to come along, and I feel like this is it. It just needs more work.
Wo soll ich anfangen? Die Entwicklung dieses Spiels wirft viele Fragen auf. Obwohl ich das Spiel geschenkt bekommen habe, tut mir der Geldbeutel meines Freundes leid. Zunächst einmal muss die Grafik nicht weiter kommentiert werden. Sobald man in die Lobby kommt, schweben die Charaktere in der Luft. Es gibt keinerlei sinnvolle Steuerungsansicht, die Benutzerführung ist sehr mangelhaft. Das Audio-Mixing ist inkonsistent: Mal ist es extrem leise, mal extrem laut. Ein besonders ärgerliches Problem tritt auf, wenn man Knochen in den Kessel wirft: Am Ende der Statistik zeigt das Spiel an, dass keine Knochen getestet wurden. Das ist Schwachsinn
The corn smells nice, but the scary man does not ;(
I've played a bit, and watched it streamed, but it's not my kind of thing so I'll need to be selective with my review criteria if I'm to be objective (with my opinion of all things). Corn: 4/5. Yep, it's a corn ma(i)ze. The puns write themselves. May be 5/5 when the assets improve. Eroticism: 0/5. More like NA. A saddening absence of sex demons and stripper ninjas. There're scarecrows if you're into that though. Instructions: 1/5. What button does what?! Not even the settings menu shows me. Instructions need to be more clear than bumbling about until I get "Press E." My one genuine complaint, and actual serious opinion. Streamability: 4/5. Play the game on stream; get spooked so much you refuse to go into the ma(i)ze. : p So yeah, if you're into horror then at least give the demo a looksee before determining if it's worth a whole *$5!* And that's the sale price. The nerve, charging so much when games are $3 nowadays...
If I was surrounded by corn I would eat all of it, grow big and strong
As a non puzzle, non horror game player, I have to say I am already enjoying it lot. And the VR mode is especially engaging and can startle you, so be ready for that. It is a fun little game with some very clever features. Take it slow and explore your environment before you head out!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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