
A group of Snaliens just collapsed on an unexplored planet and now they need your help! Help them to reunite and escape by solving intricate puzzles.
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Languages: English, Portuguese - Portugal, Simplified Chinese
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Lost on Steam EP. 44 [/h1] This is one of the 3 featured games in the weekly Sunday show. An unboxing for video games! You can watch the highlights of this game and the two others featured this week here: https://youtu.be/N7n8XsZDRng?t=831 [b] [Thoughts and First Impressions] [/b] Snaliens is an odd puzzle game. It doesn't feel like the mechanics match anything that I've really played before. I would almost call it a brain teaser instead of a full fledged puzzle game, but that's just me. My big problem is just that the solutions don't really seem to make... sense. Yes, after you get stuff wedged in between blocks odd stuff starts to happen and it allows you to solve puzzles but it doesn't feel like the RIGHT solution. More often than not the solutions to these puzzles feels like a glitch rather than how the physics are supposed to work. The rest of the game is simple. You can reset the board or move back a single move at a time (similar to Baba is You if you ever played that) but your goal is always just to reach the teleporter in each stage. It's always obviously easier said than done. Even though puzzle games aren't my number one choice for a game, I still enjoy the ones that are set up with clever puzzles and solutions. This game just feels like you have to exploit odd physics in order to win. You can check the video for more information on that. tl;dr - If you are REALLY into puzzle games then I think you would have fun here, but for everyone else I think this is a pass. Join the Curator group for more reviews and "unboxing" of unknown games! https://store.steampowered.com/curator/34634494/
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
İçerisinde çok sayıda bulmacayla karşılaşabileceğiniz bu oyunda; bölüm bölüm ilerleyerek karmaşık bulmacalardan çıkış sağlamaya çalışabilirsiniz. Oyun karakterinizle birlikte alan içerisinde çıkışa ulaşmak için bulmacaları çözmeye çalışırken, doğru hamleleri adım adım uygulamak için çaba gösterebilirsiniz. Bu esnada yanlış bir hamle yaptığınızı fark ederseniz de, hatayı yapmadan önceki hamlenize geri dönüp, sonrasında kaldığınız yerden devam ederek çıkışa ulaşmaya çalışabilirsiniz.
Great little sokoban/snake puzzler with some real head scratchers. A slew of mechanics to master, and some of the more challenging levels require a little out of the box experimentation. Don't be put off by the cutesy graphics, the puzzles pack a real punch.
我的第15关卡和别人的不一样 总感觉我的15关是个死局...也不知道为什么 也没人给我解决...
João Ferreira's Snaliens — which I still have to remind myself is snakes+aliens, not snails+aliens — puts you in charge of a trio of ship-wrecked aliens, each with a different ability, puzzling their way back to their rocket. Snaliens has quite a mixture of different mechanics and explores how they work together, building circuitry-based contraption puzzles out of the various cables, switches, gates, and other such devices. It's main gimmick, although it does not appear in every puzzle, is an object that the aliens can pick up which follows them like the body of a snake. This ends up having all sorts of great interplay with the other mechanics which creates some really fascinating puzzles. It's a little strange that the game didn't entirely focus on this idea, but the other puzzles without that mechanic were still very enjoyable in their own right. Perhaps the only strangeness is that the game is named after it. If you're looking for a pure puzzler with tons of clever puzzles and a lot of variety, this is it.
This sokoban game is boring if you ask me. You got reviews with play time of 1 hour saying it is a good game and I can't agree with that opinion. It is a casual puzzler that has some hardish levels. If you played many sokoban games like I did there is a big chance this game will have little to offer in terms of challenge and innovation. Not a bad game but I can'r recommend it.
Overall I really enjoyed Snaliens. It's got a varied set of mechanics and some great puzzle design that at its best packs multiple discovery moments in a single puzzle. There were a couple interactions that didn't feel great to me; most notably I wasn't a fan of the puzzles that hinge on the exact way snake blocks are added to your trail, which I found unintuitive.
Welcome to Sokoban where the level number doesn't matter and the order is made up.
通关打卡~
not worth it
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