
Relive 1980s nostalgia in this text parser driven graphic adventure game. You and your molluscan crew embark on an epic journey to find a new home world. In Chapter 3 - Lettuce Be, the snails have fallen into a devious trap.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Chapter 3/4 - just read the game's title, did it make you chuckle, even a little? After seeing all 4 chapters' names, I had a good feeling about the adventure to come and I was not disappointed. This "tap and type" (although, you can point and click in some cases too) game is very enjoyable and the text parser works quite well. Explore the scenes, but also explore the text parser - the tab-complete, auto-correction and up-arrow-for-prior-input are all a real nice touch. Funny and well worth the about 1 hour of entertainment it provides. [h1]System Info & Performance Report[/h1] [table] [tr] [td]Operating System[/td] [td]Ubuntu Linux 16.04 x64[/td] [/tr] [tr] [td]CPU[/td] [td]Ryzen 5 1500x[/td] [/tr] [tr] [td]GPU[/td] [td]GTX 1050, nvidia-396[/td] [/tr] [tr] [td]Game Saves[/td] [td]automatically at each scene, along with more manual slots than you'll need[/td] [/tr] [tr] [td]Notes[/td] [td]Buy all 4 chapters in the [url=https://store.steampowered.com/bundle/5818/Snail_Trek_Collection/][b]collection[/b][/url][/td] [/tr] [tr] [td]Technical Notes[/td] [td]Developer fixed an input bug about 24 hours after reporting it in Steam Forums! No other problems![/td] [/tr] [/table]
This entry was slightly more difficult than the previous two and you no longer have the option of playing different characters. Overall though my pro/meh/con list for this chapter is basically the same as it was for chapter 1 and 2: Pros ----------------------------------------- -Super classic early Sierra Online-esque style text parser interface. -Incorporates modern quality of life updates (text autocorrect, in game hints). -Good music. -Can die like in classic Sierra games but has built in autosave and retry functions. -CRT emulation is nice touch for the nostalgia factor. -Classic use of finding stuff in a cupboard and using a lantern a la Sierra classics! -Found out you can use shift key to walk faster without having to change speed in settings. Meh. ----------------------------------------- -Extremely short approx 40 min. Cons ----------------------------------------- -No major complaints! You can pick up the whole series for under 3 bucks so if your interested in playing I suggest grabbing the bundle. Im off to play the final chapter!
Well, this it the third episode of Snail Trek, so go buy the first two first then this. Episode three has a neat twist, which I enjoyed, and the puzzles and story got even more interesting. So far this series has proven to be very fun, can't wait for the conclusion. I'm not really that into text parsers but this particular one is so forgiving and friendly it makes me want to keep going.
I love the puzzles in this series, they're varied and interesting, not too hard but not hand-holdy either. And I'm really enjoying the more polished SCI style, it give a load of atmosphere to the game despite the quirky story and characters.
Quando se trata de expedições notáveis no espaço, a única coisa mais lenta do que o ritmo de um caracol é a espera pelo próximo capítulo deste jogo. Mas não se deixe enganar pelos protagonistas que se movem devagar, pois este jogo está repleto de aventura e charme. Misturando a jogabilidade nostálgica ao estilo da Sierra Online com aprimoramentos modernos, ele apresenta gráficos coloridos ao estilo EGA e um parser de texto amigável com sugestões automáticas, garantindo uma experiência mais fluida com salvamentos automáticos. Este capítulo aumenta a dificuldade com quebra-cabeças variados e desafiadores. A história segue do ponto onde o último capítulo parou, trazendo uma reviravolta interessante. Para aproveitar melhor a trama, é recomendável jogar os capítulos anteriores. Os gráficos retrô e a música imersiva criam um clima nostálgico. Continuando a tradição de aventuras curtas e divertidas, este capítulo oferece desafios envolventes e uma apresentação bem polida, deixando um gostinho de quero mais para o final.
100% ridiculous.
Good puzzles!
Kleines feines Spielchen (halbe Stunde oder so) im klassischen Sierra-Stil. Als Schnecken von einer sterbenden Welt sind wir auf der Suche nach einem Salat-Planeten. Doch im dritten Teil wechseln wir die Seiten... Die erste Episode ist umsonst, da kann man nichts falsch machen - außer, dass man sich Appetit auf die nächsten holt. Läuft problemlos unter Linux.
[h1][b][u]8/10, Switching it up.[/u][/b][/h1] [h1][b][u]Note:[/u][/b]This is a split up review. All four games are covered as one article in [url= https://gaolioccasionallyreviews.wordpress.com/2018/12/06/snail-trek/]Gao Li Occasionally Reviews[/url][/h1] [b]Chapter 3: Lettuce Be[/b] After figuring out that they have been set up to fail from the start, the snails now find themselves imprisoned on K2-91B by two Zhawks, Aaron and Gaston. The Zhawks are a humanoid species, afraid of a possible molluscan invasion, should the snails ever discover that their home planet is overflowing with lettuce. Their historical records talk of an incident on the Fromage research base that has been attacked by the snails twenty years ago. So, to keep the worst case scenario from happening, they want to turn all of them into escargot. In a highly interesting twist, players take on the role of one of the Zhawks, while the heroes themselves remain captured throughout the chapter. By orders of his comrade, Gaston has to try to send out the “All Green signal” to lure the snails from their home planet to K2-91B to turn them into delicious meals for his people. The playable area is further expanded from the last title, now featuring the snail spacecraft, the wilderness, as well as the Zhawk base, while the puzzles approach the niveau of classic point & click adventures. And despite the section not introducing too many game mechanical changes, it contains two aggravating achievements: “Stay Late – Keep watching past the credits.” And “Speed Runner – Get from the right side of the storeroom to the right side of the maintenance shaft in under 40 seconds of game time.” Because the game is the work of one individual, the credit roll consists of a looping animation of spacecrafts leaving the Snail homeworld with big letters reading “TO BE CONCLUDED IN CHAPTER 4” for several minutes. In fact, it takes roughly seven minutes for the first line of dialog to pop up where a snail ask “Did I leave the oven on?” and about five further minutes for the “Stay Late” achievement to pop up (after the second “Tardygram” picture is shown). As for the “Speed Runner” achievement, players will have to traverse the entire map within 40 in-game seconds. Even though the protagonist walks faster when players press the CTRL key on their keyboards, having to walk around with the arrow keys and then speedily jump over to their alphabetic counterparts to type “OPEN”, “ENTER”, or “WEAR SUIT” (those commands make sense in the game) when in front of an obstacle, makes realizing this task needlessly annoying. Even the autocorrect can’t help there. In fact, both of these achievements’ sole aim seems to be to pad out the runtime of “Chapter 3” of “Snail Trek” without any proper pay-off for the player, unless a higher electricity bill counts. Given that, both of these achievements are bad ideas in an otherwise good game. [b][u]Hey there.[/u][/b] If you like my writing or my occasional interviews with developers, why not follow my Steam curation over at [url= https://store.steampowered.com/curator/8839524-Gaos-Corner/]Gao’s Corner[/url] to keep up to date?
Great continuation of the Snail Trek saga! Chapter 3 shakes things up and introduces a new character to the series. Can't wait to see how things come together in Chapter 4.
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