
Go Beyond the Walls, a virtual reality experience that puts users directly in the museum’s galleries of the Smithsonian American Art Museum! Beyond the Walls blends photoreal imagery of artworks from SAAM’s collection with augmented elements to let users interact with and learn about the museum’s collection using a headset and handheld...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $28M | 38.7K | 96% | $24.99 | |
| approximately $16.6M | 36.2K | 83% | $13.74 | |
| approximately $18.1M | 20.3K | 93% | $29.99 | |
| approximately $2.2M | 3.1K | 91% | $19.99 | |
| approximately $1.8M | 1.9K | 85% | $29.99 | |
| approximately $1.9M | 1.3K | 97% | $34.99 |