
Become a god and wage war in SMITE 2, the free-to-play Unreal Engine 5-powered sequel to the legendary third-person action MOBA. If you love challenging competition, intense action, ability-driven combat, rewarding teamwork, or godly mythology, you’ll see why 40+ million players love SMITE.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Fight as a God
Choose your God from across mythology and wield unique godly abilities. Hurl bolts of lightning as Zeus, master the arcane powers of death as Anubis, or backstab your foes as Loki.
The Third-Person Action MOBA
No other game offers combat that feels like your favorite hero shooter, crossed with the deep strategy you can only find in a 5v5 MOBA. Feel the impact of every shot, sneak up on enemies, and combo abilities with teammates to take down the enemy Titan in Conquest mode, or defeat waves of minions and enemy Gods to secure victory in Arena mode.
Play Anywhere, With Anyone
SMITE 2 features full cross-play and cross-progression, so you can play with friends regardless of platform and take your unlocks with you.
SMITE, Reforged
More than 40 million players have enjoyed SMITE. Now the next generation of action MOBA begins, with immersive visuals powered by Unreal Engine 5, more impactful combat, and new creative gameplay options like playstyle-redefining Aspects to shape the game in your own way.
Minutes to Learn, a Lifetime to Master
SMITE 2 is the easiest MOBA to start playing, with features like auto-build and auto-level so you focus on fighting. But the full depth of MOBA gameplay awaits, letting you find your own path to victory across item building, map control, tactical brilliance, or simply outplaying your foes. Compete in a variety of game modes with the right complexity for your mood: The deathmatch-like 5v5 Arena mode, 3v3 single-lane Joust, 5v5 random character Assault, the classic 5v5 three-lane Conquest, and Ranked Conquest, where you’ll climb the leaderboards and become a true god in the SMITE 2 community.
Great Rewards Await
If you played SMITE, your Divine Legacy is waiting for you in SMITE 2. You’ll have access to amazing cross-gen skins, badges and Legacy Gems after you link your SMITE account.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 23.9Kreviews | 55% | — | $0 |
| Free | 4.9Kratings | 62% | — | not modelled |
Engagement
Reviews
Themes across 1287 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was a big fan of Smite 1. Smite 2 is even better! Just wish there was all chat in game lol
blablaba
cool
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.4K | 80% | Free | |
| — | 552 | 59% | — | |
| $0 | 4.9K | 77% | Free | |
| — | 5.4K | 56% | — | |
| — | 3.2K | 69% | — | |
| $0 | 188.7K | 79% | Free |
Genres
Stats
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Spanish - Latin America, Ukrainian*languages with full audio support
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tanks are broken and ruin every gametype especially Joust - no skill gap
I’ve been playing SMITE for many years. I started all the way back in the alpha days of the first game, and I’ve continued playing it ever since. Over all those years, SMITE 1 received a huge number of updates, new gods, reworks, gameplay changes, events, and new content. At the same time, I built up a solid account of my own: countless hours played, many gods mastered, skins, and a collection that took years to build. When SMITE 2 was announced, I was genuinely excited. We were finally going to get a new engine, better graphics, and a more modern technical foundation for the future of the game. But in reality, SMITE 2 felt more like an almost complete wipe. Most of the progress I had built in SMITE 1 was basically left behind. In return, I got Legacy Gems, which sound good on paper, but in practice they do very little to compensate for all the years invested in the first game. In SMITE 2, you have to level your gods again, rebuild your progression again, and, most frustratingly, buy many of the same skins again that you already owned or paid for in SMITE 1. The graphics are definitely better, and the new engine is noticeable, but the optimization still leaves a lot to be desired. I’m also not convinced by the new item system. The fact that gods are no longer as strictly limited between Magical and Physical builds and can build items much more freely may sound interesting in theory, but in many matches it ends up hurting role identity. You can see gods that would normally be played as supports building almost full damage, or characters abusing strange scaling and unusual builds simply because the system allows it. Build freedom is a good thing up to the point where almost any god can become almost anything. For me, that makes matches feel less consistent and reduces the importance of traditional roles. Another major problem is the reward system. In SMITE 1, there were constantly events where you could earn currency, chests, or even skins without being forced to pay every single time. Toward the end of SMITE 1, we also had Battle Passes at a reasonable price, around €10, that gave you a lot of rewards and multiple skins, including some very good ones. In SMITE 2, the whole system feels completely different. Skins are more expensive, free rewards are much weaker, and one of the few consistent ways to earn Gems is simply by logging into the game every day. There are also a few chests, but the chance of actually getting something you want from them is very small. And this is where my biggest problem with SMITE 2 comes in: At its core, the game is still SMITE. It has better graphics, a new engine, and a few new mechanics, but I don’t feel like the differences are big enough to justify nearly resetting the progression of veteran players. After years of playing SMITE 1, I expected SMITE 2 to make me feel like a long-time player moving into a new generation of the game. Instead, it often makes me feel like a new player being asked to buy back what I already had. And the current rewards are so limited that the game does not even realistically give you a good chance to earn a decent skin for the god you actually play the most. SMITE 2 is not a bad game. The problem is that, for someone who invested years into SMITE 1, it does not feel like an evolution. It feels more like a restart.
Better than Overview
despues de la ultima actualizacion el juego se lleno de hackers, es injugable hasta nunca smite
yeet
so fun man bunch of heries and love the 3d aspect
melhor moba
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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