
Once Human is a Strange Worlds Survival Game set in a strange, post-apocalyptic future. Unite with friends to fight monstrous enemies, uncover secret plots, compete for resources, and build your own territory. Once, you were merely human. Now, you have the power to remake the world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

Engagement
Reviews
Themes across 289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The monetization has overwhelmed and consumed what used to be a pretty fun game a couple years ago. What it is now is not a game, but rather some sort of weird moneytrap made by AI, reviewed by AI, and devoid of any soul or purpose.
This game has an incentive to post reviews and it has an autogenerate review button that auto populates the review with a random comment based on the thumbs up or down. "Initially, I found the menus somewhat disorienting and cluttered." "The season reset feels a bit unfair as it makes you lose so much progress." or "I've had a blast with this free game. It's generous and has no pay-to-win nonsense." I wonder how many reviews of this game are AI generated. It's kinda wild the game itself has a feature to pad the reviews in this way. The negative review is for the predatory loot box mechanics and automated reviews. The base building and gunplay is ok i guess.
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Modeled estimate over time.
About
You wake up in the middle of nowhere. You'll have to brace yourself for the cruelty of nature (from monsters to lack of food); however, Stardust's influence does not restrict to living things, it also affects the soil and water. Eating polluted food and drinking dirty water will reduce your Sanity. When your Sanity drops, your max HP would drop accordingly. To eat or not to eat, it's a question.
Battle numerous enemies that are once human, and challenge bosses from another dimension to gain powerful items and ease Stardust pollution. You are not only fighting for yourself, but also fighting for the survivors.
With about 100 gun blueprints divided into seven categories for you to collect and craft, every loot grants you something new. Did I mention accessories and gun perks? Right, they are the heroes here. If our current weapon cannot satisfy your need, you can add different parts and perks, upgrade your firearm to your heart's content.
Use Territory Core to build a house of your own. You can keep a practical style, jamming everything needed in a small room; or you can design a townhouse with a patio, kitchen, garage… The best part is, you can relocate your territory any time you want!
Delve into the truth of Stardust, find out where it came from, and what it wants. In the journey of seeking truth, you may feel alone, but you are never alone. There are several factions in the world, some can be violent and hostile, others might be friendly and helpful. Explore human settlements to learn their stories or exterminate bosses without leaving a name for survivors to praise, the choices are yours.
Genres
Stats
Languages: English*, Simplified Chinese*, French, German, Japanese, Korean, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America, Russian*languages with full audio support
Hours played at review time, across 290 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Je me suis lancé sur le jeu, peut être par curiosité mais là je suis obligé de laisser un commentaire tellement c'est un navet. Ce jeu est d'une incompréhensibilité totale !!! Gameplay flou, et interface digne des jeux mobiles et je vais même pas en dire les commentaires négatifs disent clairement les termes. Je vais même pas parler du fait de quand tu souhaite te déconnecter du jeu on te demande une enquête satisfaction de pourquoi tu veux simplement partir (à partir de là, tu sais que t'on jeu est un navet de la part des devs si tu demande sa).
Gg
Porfect
I have mixed feelings about this game. You have the foundation of an interesting game, but the loss of identity that comes with the direction it took. This game is celebrating its 2 year anniversary and I just couldn't place what it was that was bothering me so much as a newer player. But I have come to my answer: Loss of Identity & MTX over function So the game you expect to see is this interesting creepy horror-themed shooter. What you don't expect to see is how...anime everything gets. It abandons groundedness very quickly in favor of pretty colors and goofy little guys. One second, your shooting weird TV head monstrosities and zombies. The next, your collecting your stuffed beaver toy that is alive and gets wood for you. Which sounds fine, til you realize the art style goes from 'reality' to 'cartoony' very jarringly. If the lil' guys you collect could be found roaming around in the polluted abandoned factories that are covered in black ooze, blood, gore, and etc you would see: A gnome sized Ginger Bread guy cleaning up with their licorice broom or a 7 foot stuffed dinosaur plushy cooking a steak in the local dilapitated cafe. TL'DR: Everything is gritty and nightmarish til you find your first metal boy or plump mushroom man in a completely different art style. My second issue is, well, turns out this game is also an extremely predatory gacha game. Now obviously with hindsight, this is a NetEase title. So don't think I need to expand too much on what that ends up bringing to the table. The map of this game looks enormous, til you realize that almost every single asset in the game is copy pasta. This game is extremely empty, and sure its one thing at launch, but were talking two years down the road and they've got some wild overlooked bugs and lack of map features. Every mob has either one skin or a maximum of 4, every location has a building in it you can find in every other location, the game feels jank as hell with some weird clipping or half-assed clamber system. It draws you in with the tutorial, and the first Monolith area, after that however it devolves into copy paste with larger health pools. Now, I can see someone saying 'Well maybe they don't make that much money' and I would retaliate with 'They have an anniversary perk (until the 2 week event ends) right now where if you spend over $700 USD you can get a special frame for your profile picture.' and one stop at the official Reddit quickly tells you there ABSOLUTELY are people spending that. There is absolutely no way to earn in game currency for the big ticket cosmetics, and there is also no way to get the big ticket items without the game currency. Oh, and to go back to having lost their visual identity, absolutely nothing in the shop looks like it belongs in the world that is advertised. TL'DR: This is a NetEase Gacha game that does not respect you, which to be fair is a redundant statement anyways. So...yea. Big bummer, was willing to try it out for the first person mode. I got my fun out of it, but I reached a point where I just couldn't justify wasting my time on it anymore. Maybe if the story was remotely interesting I could have been retained as a player, but the story is so generic I can't really be bothered. If you've ever heard of, watched, read, or listened to an Anime/Manga that has a 'dark theme', well you've already got the story for this game too.
raidzone is crap alot of cheaters
Bom
gud gam
펠월드 10시간 하면서 생각한게 원스휴먼도 참 잘만든 게임이었구나 <-- 이거엿음 비주얼적으로도 빌드 깎는 재미도 그냥 생활 요소도 집짓기도 전부 중독적이고 재밌었는데 서버 내에서 조금 뒤쳐지는 순간 모든게 따라가기 벅차지는 구조가 많이 버거웠던거 같음 언젠가 다시 할 일이 있을지도
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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