
Become a god and wage war in SMITE 2, the free-to-play Unreal Engine 5-powered sequel to the legendary third-person action MOBA. If you love challenging competition, intense action, ability-driven combat, rewarding teamwork, or godly mythology, you’ll see why 40+ million players love SMITE.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Fight as a God
Choose your God from across mythology and wield unique godly abilities. Hurl bolts of lightning as Zeus, master the arcane powers of death as Anubis, or backstab your foes as Loki.
The Third-Person Action MOBA
No other game offers combat that feels like your favorite hero shooter, crossed with the deep strategy you can only find in a 5v5 MOBA. Feel the impact of every shot, sneak up on enemies, and combo abilities with teammates to take down the enemy Titan in Conquest mode, or defeat waves of minions and enemy Gods to secure victory in Arena mode.
Play Anywhere, With Anyone
SMITE 2 features full cross-play and cross-progression, so you can play with friends regardless of platform and take your unlocks with you.
SMITE, Reforged
More than 40 million players have enjoyed SMITE. Now the next generation of action MOBA begins, with immersive visuals powered by Unreal Engine 5, more impactful combat, and new creative gameplay options like playstyle-redefining Aspects to shape the game in your own way.
Minutes to Learn, a Lifetime to Master
SMITE 2 is the easiest MOBA to start playing, with features like auto-build and auto-level so you focus on fighting. But the full depth of MOBA gameplay awaits, letting you find your own path to victory across item building, map control, tactical brilliance, or simply outplaying your foes. Compete in a variety of game modes with the right complexity for your mood: The deathmatch-like 5v5 Arena mode, 3v3 single-lane Joust, 5v5 random character Assault, the classic 5v5 three-lane Conquest, and Ranked Conquest, where you’ll climb the leaderboards and become a true god in the SMITE 2 community.
Great Rewards Await
If you played SMITE, your Divine Legacy is waiting for you in SMITE 2. You’ll have access to amazing cross-gen skins, badges and Legacy Gems after you link your SMITE account.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 23.9Kreviews | 55% | — | $0 |
| Free | 4.9Kratings | 62% | — | not modelled |
Engagement
Reviews
Themes across 1316 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Been playing smite 1 since season 3. On and off, if you have the right brand of tism and have stingy friends play this.
god
muito bom!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 119.9K | 79% | Free | |
| — | 552 | 59% | — | |
| $0 | 4.9K | 77% | Free | |
| — | 5.4K | 56% | — | |
| — | 3.2K | 69% | — | |
| $0 | 189K | 79% | Free |
Genres
Stats
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Spanish - Latin America, Ukrainian*languages with full audio support
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MI FAVORITO!
I have two hands. In one, I hold the gameplay, a solid piece, nothing particularly special. In the other, I hold the company, which seems to have pulled my entire body into the void with its rather unfortunate gravity. While the gameplay Smite 2 is a definite departure from the format of the first title, it isn't fundamentally any worse for it. I think that the changes aren't necessarily anything terrible, though you aren't as spoiled for choice as before. The aspects are a wonderful addition, and generally have a habit of creating new ways to play the same character. All in all, a good amount of changes to explore, and nothing I'm terrifically worried about, though I do have complaints about the UI and visuals at some moments. HOWEVER, The problem lies within the company. We have witnessed a money-focused mindset in many places and in many things before, and I have to say.... I am wholly impressed by the dedication they have thrown into ensuring that everyone felt like they got completely ♥♥♥♥♥♥ by Smite 2. While I'm sure, to many, this is perhaps not news, but.... A token amount of skins have crossed over, and any gems refunded for the prior purchases are worth one half of what they would be. The other half MUST be paid for again, and not with earned currency, with premium. Perhaps, in a couple years, you may amass an eighth of your previous horde of premium currency simply by logging in with dedication and playing. But that would be, by all accounts, a stretch to rival the splits. I cannot recommend that anyone spends any amount of money on this title. I cannot recommend this company be given any funds. This is far and away some of the worst monetization schemes I've witnessed, and while it was never pretty in Smite 1, ramping it up for 2? Simply disgusting.
i enjoy playing the game
Funciona pesimamente.
Fun game. Terrible toxic community.
it's Literally exact same game as Smite 1, just slightly smaller character, or bigger map. Different PoV... Just a money grab... sad to see.. RIP Hi-Rez
Just a reskin to make more money... Do you already own all the gods and a few skins in SMITE? Well, now you have to pay for them again. SMITE was once a MOBA that stood out from the rest. It had gods from different mythologies, a third-person perspective, no auto-aim, and relatively fair microtransactions like the God Pack. But now it feels like the game is slowly sinking. Instead of rewarding existing players, the developers are asking them to pay a second time for things they already owned in SMITE. It feels less like a new game and more like a reskin designed to make more money from the same players.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.