
SMIB is a small robot with a big problem. Humankind can’t smile anymore and sent SMIB to space to find the cure. It needs YOU to remotely program its routes in its biggest mission: an adventure through the most exotic planets in the Universe. Solve puzzles, find the cure, and get SMIB back to Earth!
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About

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Another great game form Virtual Arts Studio. A charismatic little robot and isometric puzzles as seen on Wall-e and Captain Toad. Very nice Ievel design. A must buy game!
Cute robot friend! You program your happy friend robot to help humanity to smile! So the SMIB little Robot do it`s job very well, it gave me and my family hours of fun! Totally recommended !
This voxel game is very beautiful! Programming SMIB on your missions to different places is fun and challenging! Great and perfect songs to analyze which strategy is the one that will take the beloved robot to its destination. Congratulations for the game! I can't get enough of playing :)
This game is very pleasing, nice puzzles, beautiful and just love for the robot animations, they are so cute! The mechanics are very well designed and clever and the way they are presented just shows the level of detail the developers gave to the product. I highly recommend!! Its fun!! Congrats to the developers.
I don't play or review early access games, plenty of supposedly finished ones (often in early access state still), but when they undoubtedly get abandoned for whatever reason, might as well see what's what, as that's most likely as good as they'll ever get. since I liked the dev's first game, [url=https://steamcommunity.com/id/dohi64/recommended/1090790]magicolors[/url], despite its flaws, I picked this up as soon as it came out in november 2020, with the estimate of 60-120 days spent in early access. [b]it received ZERO updates in 2 years[/b] and the developers have moved on without explaining the situation. they even had [url=https://store.steampowered.com/developer/menssana]mens sana[/url], developer of pretty good casual puzzle games, on board, so it's an even bigger disappointment. they said it was a financial decision, which I'm sure is true and very sad, but none of the player's concern. it's a sci-fi puzzler, [b]12 levels[/b] unlocked one by one on a single planet (they were going for 30-36 and more locations in the finished game), and all you do is give the robot instructions to reach the exit. [b]it's basically a simple programming game[/b] for dum-dums like me. simple doesn't mean easy though, especially with controls like this. it's [b]completely mouse-driven, no hotkeys[/b] at all. the camera can be manipulated with arrows on the dashboard or by holding right click, mouse wheel zooms, hold it to pan and there's isometric, 1st-person and 3rd-person view. [b]some levels have multiple floors with no way of hiding the top layer and walls or making them transparent[/b], and fighting with the camera to see what's where and how is tedious. it was a thing in [b]magicolors[/b], congrats on the step back. click a tile to assign a command to it, left click rotates, right click removes the command, which can be a direction, jump, interact or push (placing a command under a box, so the robot can move on after dealing with it, can also be problematic). use tools if necessary (laser and two others later), then hit the play button to see what you've done. no pausing, [b]movement is slow[/b] and there are all sorts of transition animations everywhere wasting even more time. levels aren't timed, but [b]you can only use a limited number of commands[/b] and the robot has limited energy to execute them (one bar per command, not sure why a separate energy meter was necessary). charge stations replenish resources and act as [b]checkpoints, so failing doesn't necessarily put you back to the start of the level[/b] and placed commands remain intact as well. except [b]every ♥♥♥♥♥♥♥ time you hit a roadblock, the robot starts talking and only after that can you reset[/b]. or just close the dialog window to shut it up, but it shouldn't even come up after the first couple of times. I love voxels, but [b]the game is ugly and half the levels are really dark[/b]. the music is okay but [b]text display is the annoying typewriter variety[/b], can't be made to appear all at once, and of course there are bleeps and bloops because it's a robot talking. settings, also available while playing a level, include separate volume settings for the incredibly loud music and sfx. no separate 'speech' toggle for the text display sounds and even turned down the game will play a deafening level complete jingle and laser sound. windowed mode with a non-resizable but much smaller window and sensitivity and axis flips for the mouse. sensitivity also needs to be dialed back from the default. I overlooked clunkiness in their first game and this could've turned out to be something recommendable too (though looking at the demo of their latest attempt, I highly doubt it, they seem to have learned nothing over the years), but as it is, [b]it's more like a demo with finicky controls[/b]. after ruining their reputation instead of clear communication that costs nothing (except said reputation), [b]I won't be purchasing more of their games, 2 of which are also sitting half-baked, one also in early access hell since november 2020[/b], which I also bought on day 1. fool me once or twice...
SMIB: Mission Cure is a somewhat badly made abandoned Early Access 3D/iso looking adventure game from the notorious asset flippers at Mens Sana Interactive, publishing as "Visual Arts Studio" to hide their identity (but they goofed and left their name in the game credits... without crediting any of the Unity assets they ripped off from real game developers, tsk tsk). It's a poorly made mobile app tier Sokoban like puzzle game with bad graphics... let's face it, this was never a serious attempt at making a game, it's just shovelware cash grab stuff. The game was abandoned roughly tree days after launch and hasn't been updated in over two years. It blew past the developers commitment to complete the game, and will almost certainly never be finished. The developers just leave this on Steam in the hopes they can scam someone into buying an unfinished product. Sounds harsh? These guys have history: Mens Sana Interactive are known asset flippers and have previously taken other developers work and put it on Steam in an attempt to scam gamers and get paid for someone else's effort. Mens Sana Interactive have shown a repeated pattern of trying to scam gamers, here are some examples of other asset flip scams they've pulled, all reskins of the Puzzle Creator Kit from Allebi (Mens Sana have never credited Allebi from having written the game they keep reskinning): [list] [*] "[url=https://store.steampowered.com/app/1330550]Magic Lessons in Wand Valley[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/jigsaw-puzzle-creator-kit-49279]Jigsaw Puzzle Creator Kit[/url] [*] "[url=https://store.steampowered.com/app/1399660]My Little Prince - a jigsaw puzzle tale[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/jigsaw-puzzle-creator-kit-49279]Jigsaw Puzzle Creator Kit[/url] [*] "[url=https://store.steampowered.com/app/1309130]Lucky and a Life Worth Living[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/jigsaw-puzzle-creator-kit-49279]Jigsaw Puzzle Creator Kit[/url] [*] "[url=https://store.steampowered.com/app/1233540]How Buddy’s parents met - a jigsaw puzzle tale[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/jigsaw-puzzle-creator-kit-49279]Jigsaw Puzzle Creator Kit[/url] [*] "[url=https://store.steampowered.com/app/1446280]Alice in Wonderland[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/jigsaw-puzzle-creator-kit-49279]Jigsaw Puzzle Creator Kit[/url] [/list] From a technical perspective, if you were to take this abandoned shovelware seriously, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy low-polygon voxel "Minecraft"-like "art", making this look like a barely functional 3D game from the 1990s. A lot of amateur developers see Minecraft's success and assume it's because it looks bad, not because it had unique and appealing game mechanics, and they try to emulate the success without understanding it. It also happens to be easy, and doesn't need any proper talent in terms of game development/graphic artists etc. That's why reviewers are faced with so many of these terrible games with confrontingly bad graphics. Developers must learn that Minecraft succeeded despite the bad graphics, not because of them. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the game only ever reached a peak player count of 7 players, and they were most likely idling the game to get enough time to write the fake reviews (see below). This is a pitiful enough number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. Unethically, the developer sold keys to this abandoned Early Access game into cheap, nasty game bundles, where they knew it would be advertised and sold as a complete game. This seems to have been done in an attempt to mislead gamers into buying a knowingly faulty, defective and incomplete product. When a developer does this for a game they have zero practical intention of completing, this is essentially a scam, an intention to get paid for a broken/unfinished product. Often this is done as an exit strategy, as the developer takes the money and runs. It gets worse... while the single studio/individual team is selling this game under Valve's failed Early Access program, they're abusing that program, and not working on this game full time, as they have other projects in the works. That means there's ZERO confidence anyone who buys this in Early Access will receive a complete game, and it's possible that they're being scammed. SMIB: Mission Cure is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. No refunds have been given, the developer kept all the money they took from gamers. [quote][url=https://mmofallout.com/valve-bans-titles-for-review-manipulation/]Warning: Review Manipulation![/url][/quote] This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product.
I liked very much and the robot is so cute.
The voxel art plus the puzzle mechanic is amazing! I also like the possibility to change the camera perspective! Remembers a lot the curiosity robot! Great game for tech-lovers like me lol. You Know what? Recommended!
An excellent game, with good graphics and very good background music. Easy and intuitive to play. Super Recommend.
What a great and funny game! I enjoyed very much the gameplay design and the puzzle elements, I believe that along with the Voxel art style, everything combined pretty well. (and the character SMIB is very funny too) If you like puzzle games and voxel art, I surely recommend it.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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