
with red hand smash keys of red synth and with gray hand smash keys of gray synth! catch slimes but beware that some are mischievous, they can change the color of the synth, speeds up tempo and more tricks! avoid black synth and energy spheres! smash and catch to score points and enter the TOP TEN!
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Languages: English**languages with full audio support
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[h1]Experienced on the Meta Quest 2[/h1] You can view my initial impressions review & gameplay here: https://youtu.be/DmJvmpUnAVg I'll give the developer credit for one thing ... he never states this is a VR music rhythm game on the Steam store page. Nope, instead you catch red & grey synth keys while 80s style synth music is playing & dodging orbs & black synth keys, but also catching slimes which come in 14 varieties, one of which you cannot grab because you'll lose points, but the others you should grab but they each have a different effect so you'll have to memorize what each differently color coded slime effect is in order to climb the top of the leaderboards. I hope that all made sense. You have 4 difficulty levels. You have 5 maps. You have several songs. Some of the songs are fire, others not so much. Smashing the synth actually sounds terrible when you do it & does not at all go with the music. This is like a VR music anti- rhythm game. Where grabbing slimes, dodging orbs, & smashing the synths has no correlation to the music and in fact, smashing the synth, will lead to a very unmelodious & quite odious sound. Game is running on the Unity Engine. On my RTX 3080, I was getting mostly 90 fps, with only a few frame rate drops. All the action happens 180 degrees in front of you. You do need a little bit more than standing room to be able to dodge the orbs & black synths & grab some of the slimes. I did not experience any serious issues or bugs, however, I did often grab the wrong menu UI option because the UI is poorly thought out. The tutorial does not exist, instead you have a wall of text with some pictures of slimes & keys. There are no graphical options, only sound settings. The game wasn't really fun for me. I did like some of the soundtrack. There's tons of VR music rhythm that are just so much more fun to play than this. I guess if you hate VR music rhythm games and want one that goes against the grain, maybe this is for you. Maybe you enjoy memorizing what 14 differently colored slimes do and trying to crack #1 on the leaderboard. I decided it was best to quit with less than an hour of gameplay. I just can't recommend this. [b]Rate 4/10.[/b] [quote]Please note: I received a free Steam key through the Steam Curator Connect program. You can join my Steam Curator group, Oculus Rift Reviews, here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
Smash The Synth is a paid VR game where you dodge stuff floating slowly toward you and hit stuff with the correct color hand. It worked on my HTC Vive and Index system, looked ok, played ok, sounded ok. Music was ok. Was sort of easy playing ( on Dancing Arena ) and the sessions ( only lasts three minutes ) are short. Tried it on the highest difficulty, not bad but everything does fly faster to you. Maybe if you hit each synth on each keys they make correct sound, i think the dev mentioned that. I guess this a one person dev game. Has a leaderboard, that is the only reason they made to play this game. I had some problem with seeing which keyboard objects are black, red or grey, but could have been my colorblindness, the maps lighting and my Vive. The game has 6 maps and plenty of music from a musician. I guess this is not a bitcoin miner and Avast AV checked it out. There is only playspace movement, if you have big enough space you can easily dodge what needs to be dodged. Maybe buy, only if you wanna support indie dev and musician. Not a "game" with long play value. I got a free key for this from the Steam Curator program. [url=https://store.steampowered.com/curator/23133713-VIVE-VR/]ViVE VR curator group[/url]
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