
Smash it Wild is a tactical turn-based game combining volleyball and dodgeball in a fantasy universe. Upgrade your players and defeat your opponents in an intense roguelike competition!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dive into a fantasy world where champions face off in an unforgiving tournament. In Smash it Wild, every match counts, mixing volleyball and dodgeball in tactical turn-based gameplay. Upgrade your players, kit them out with powerful items, discover unique synergies and do your best to survive this roguelike competition where defeat means starting all over again.

Take charge of a team of animals with varied abilities. Each team has its own strategies, offering a different challenge in each match. Unlock formidable attacks and choose your synergies to perfect your playstyle.

In this roguelike tournament, the cup can only be won with a string of unbroken victories. Any defeat means starting all over again. Each failure gives you an opportunity to learn and improve. Choose your training sessions, skills and items carefully to gain an advantage over your opponents.

Between matches, take care of your team and make the right decisions to ensure your victory. Each day between matches lets you upgrade your players, gain objects and face unexpected events. Your decisions will have a direct impact on your tournament progress.

Take on challenges and accomplish missions to earn greater rewards. Whether that's by taking on secondary objectives during matches or dealing with unpredictable events between them, each choice affects your chances of victory. Can you balance risk and reward to lead your team to victory?
Turn-based tactics: play matches mixing volleyball and dodgeball where every action can make a difference!
Sailpunk universe: take part in a tournament in a fantasy world filled with animals with a wide variety of abilities.
Roguelike progression: win consecutive matches to find victory. One defeat means starting from scratch!
Perfect your strategy: each team has its own synergies and combos, offering a variety of gameplay styles and strategies to adapt to each match.
Create combos: train your champions, unlock new attacks and equip them with powerful items.
Secondary challenges: complete bonus objectives during matches to gain additional rewards.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.39−30% | 151reviews | 87% | — | $37.3K |
| $11.99 | 13ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
内容太少了,而且基本都是重复游玩。游戏性倒是还可以
The concept is great but the content is incredibly small imo. The Team you can play in the demo is by far the most fun so there is no reason to switch to the others. The runs are always the same, where you focus your build on 1 of 2 team effects. Gloves and other unlocks have incredibly streamlined and boring affixes, so nothing spicy happens during runs. This is not even early access but a full release. If you need a distraction for 2-3 hours, then get this on a sale. Dont expect a lot more time out of the game, though.
it's volleyball with animals, ofc it's cool ! some builds are overpowered and fun to play !
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I found the tutorialization run tedious in the way that Goblinz teams 'managed' games often seem to be in that it played as if designed so as not to cause the, "WOAH! What was that image? It moved so fast *-*" complaint from someone who will see the scree, at best, a handful of times rather than imagining what it would be like to have watched it for roughly a solid 5 minutes by the end of a "rouge-descriptor" style run that wasn't even really a run but the framework of what a run would be if I ever actually got to experience that. I was then unable to play a second round [The next day] because of the menu having become this text: Menu BTN Améliorations Menu Btn Menu Btn Menu Btn And then image links to their social media.... Obviously & helpfully! The button that is the [Menu BTN="english.colloquialism.Settings] does indeed still show me [/end.code.oops where'd that bracket go? TEXT <[button=setting] English [/mauve.button]> TEXT <[mystery.feature=ON]> Etc-ad.naus-etc & such I would have been happy to share this information with the fully published, good to go, out for a little bit of time game that is well reviewed if anything on Steam can be said to be reviewed by non-contractual human resources but I don't want to join [WHATEVER] in order to have to do that. It is my hope that by showing the team the time I spent with the game in this manner will motivate them/their share holders to be more generous, flexible and kind with nurturing something so that it has the best chance for success which might, if one isn't so.... [Random.Word.RNG: Execute Prayer.Savior.txt] ...Sloppy... [/thanks.the.human.Shirley] About it all lead to some coinz that will make the people, who are clearly offering feedback on a medium by which they are not actually engaging, happier enough to stop feeling the need to hold the reigns quite so tightly [see also; poorly] with something that has not been able to turn the hype into polish. It would be a shame for the workers of the project to take the blame for that when the love put into it is clear even if perhaps the mental health friendly budget is less so. I hope that polish does occur. I hope that the feedback I have 0.O93% doubt of which the entire ecosystem of gobloids takes in is viewed as actionable only thanks to the help of true gaming professionals rather than simply business ones. I would be tickled to come back when this game is on sale for *squints~>crystal.ball* ¥9.86¢ in Q2 '27's "Definitely Not Early Access Anymore We Promise Spring in SALES Steam Game Collection Mega.Wonder.WOW.Package !_!" I enjoyed doing this instead of playing the game, though I can't in good faith recommend the game despite the rollercoaster of fun I was able to have, in a way, all thanks to Smash it Wilder: Tactical Volleyball Roguelike Extreme Power Amélioradical Edition. I can't wait to see what changes and improvements and synergies and strategy and highly likely selection of softly bobbing hat cosmetics and all sorts of things to enjoy in the much improved versions that I hope the funders of the teams who put a lot of work in already will find in their big "hearts" to continue to share the profits with so as to empower the improvements to an already commercially successful unit of entertainment with the potential to be a neat functional vidja.exe as well. [7/10 - Would love to play again.eventually.before.end.of.service.as.service.premium]
trés bon petit jeux, la derniere ligue est pas facile .
The game is alright for what it is. Wish you have to win by two points instead of the first team to reach 2 points or if the point went up to seven points and win by two points. The matches go to fast
真的很好玩,就是内容不够多,希望有dlc
Concepto diferente y el arte es bonito, pero en la realidad es que es muy aburrido, con el primer equipo he tenido suficiente, el no tener una progresión real al finalizar de cada partida hace que no me interese seguir jugando.
Players by region
Where this game's players are, estimated from review languages.
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