
This game takes you into the mysterious world, where each level is striking in its beauty and harmony. You have to explore it.
Modeled estimate, not a reported figure. How we estimate →
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About
This game takes you into the mysterious world, where each level is striking in its beauty and harmony. You have to explore it.
- Fly over beautiful designs by clicking on the pyramid, which will give you the opportunity to fly further.
- Avoid various obstacles by clicking on them.
- The game contains 7 stages.
How to Play:
Click on the mouse left button to destroy the glass pyramids & push away the obstacles.
Stay focused and concentrate on the path destroy every pyramid and push away obstacles coming in the path.
Show your reflexes and hit the pyramids to get a longer time to go as far as you can.
Try to avoid obstacles by hitting them,
stay focus to go as far as you can to complete the level.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +90 more
Reviews
... or pass
[h1]操作が解りづらい?実は滅茶苦茶シンプル[/h1] 日本語未対応 操作はマウスのみのレールシューター 出現する▲のピラーを撃って時間を貯めよう そして目の前に迫ってくる板、筒、その他諸々を撃ってどけよう! 障害物に当たると問答無用でゲームオーバー ▲を撃ち損ねてもタイムが減り、ゴール直前で泣くことになるので しっかり撃ち漏らさないようにしよう 私は大丈夫だが家族に先端恐怖症持ちの人がおり 画面を見て「ツライ」と言っていたので 先端恐怖症持ちの人はストアムービーを見て 大丈夫かどうか確かめてから購入するのをオススメしておく シンプルで解りやすいがなかなかにハードな手ごたえがある作品 [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] [URL=https://twitter.com/_Rlyeh]Twitter(X)[/URL] 毎日更新してます! [/code]
Removall was Announced for August 31 .... .. wait for it .. 2024 And Game Came Back on 16th Feburary 2026 and Guess What, Removal Announcement is Deleted ! Thats all folks
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Concurrent players on Steam, sampled daily since tracking started.
难得一见的轨道射击游戏。 计时器和罚秒设定的比较迷惑。白板让打又不让连打。令人困惑。 视觉重叠和判定,惩罚过于严重。容易突然结束。 没有明确的怎样进入下一关说明。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
Smash is a stripped-down arcade experience that builds its identity around speed, precision, and visual rhythm rather than narrative or mechanical complexity. It places players in a continuously moving perspective where the goal is to clear a path forward by shattering obstacles that stand in the way. The concept is immediately easy to grasp, requiring only a single primary action, but the simplicity is deliberate. The game is less about learning systems and more about entering a focused state where timing and concentration become the defining elements of success. As the experience unfolds, what initially feels like a straightforward task gradually evolves into a test of reflexes and anticipation. Obstacles begin to appear in more demanding patterns, forcing players to react quickly while also predicting what is coming next. The pacing is where the game finds most of its tension, steadily increasing the speed and density of hazards to create a sense of pressure. There is no reliance on complicated mechanics to raise the difficulty; instead, the challenge emerges from how efficiently players can process visual information and translate it into precise actions. This creates a flow-like state when everything aligns, but it can just as easily become punishing when mistakes disrupt that rhythm. The visual presentation plays a significant role in shaping the experience. The environments are composed of clean geometric designs that shift subtly as players progress, giving each segment its own identity without overwhelming the screen with detail. This minimalist approach ensures that obstacles remain clearly visible, which is essential for a game built around quick reactions. At times, the visuals can feel almost hypnotic, encouraging players to sync their actions with the pace of the game. However, while the aesthetic is effective in the moment, it does not evolve enough over time to maintain a strong sense of novelty throughout the entire experience. One of the defining characteristics of the game is its relatively short length. It is designed to be completed in brief sessions, making it more of a concentrated challenge than a long-term commitment. This brevity helps maintain focus and prevents the core mechanic from becoming overly repetitive within a single playthrough. At the same time, it limits the opportunity for deeper progression or meaningful expansion of the gameplay. Once players become comfortable with the core loop, there are few new elements introduced to significantly change how the game is played. Replayability is largely tied to personal improvement rather than additional content. Players are encouraged to revisit levels in pursuit of smoother runs and higher efficiency, turning each attempt into a refinement of skill. This approach can be rewarding for those who enjoy mastering a system through repetition and precision, but it may feel lacking for players who prefer more variety or structured progression. Without additional modes or layered mechanics, the game depends heavily on the player’s willingness to engage with it beyond the initial experience. The overall accessibility of the game is one of its strongest points. Its simple controls and clear objectives make it easy to jump into, regardless of experience level. However, this same simplicity also defines its limitations. While it succeeds in delivering a focused arcade-style challenge, it does not attempt to build beyond that foundation. The lack of complexity can make the experience feel somewhat shallow over time, particularly for players looking for something with more depth or variety. In the end, Smash is a game that fully commits to its minimalist philosophy, offering a clean and straightforward test of reflexes and concentration. It delivers moments of satisfaction when players fall into its rhythm and execute actions with precision, but its limited scope prevents it from sustaining long-term engagement. It works best as a short, skill-based diversion rather than a deeply immersive experience, appealing most to those who appreciate simple mechanics executed with clarity. Rating: 6/10
Интесная убивалка времени, но вот хотелось бы оналайн режим, или что то вроде группы
игра топовая напоминает одну старенькую игру из детства про шарики и стекла
the year of the linux desktop will be upon us when smash runs on linux
固定视角移动射击游戏吧。 初始给定时间,通过击打三角柱获取不定时长,时不时有障碍物白板之类的拦路,破坏扣去时间,破坏时白板可能不会马上掉下来,要注意规避,不能被碰到,一碰到就-50S。 总体来说还可以,就是比较考验眼疾手快。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
игра топ)
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