
Slybots: Frantic Zone is a dual-stick shooter reinvented with stealth mechanics. Immerse yourself in crazy 3-minute matches, be as sly as a robot and enjoy the adrenalin rush of the most frantic zone you’ve ever seen.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Spanish - Spain, Swedish, French
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
I played Fatal Error this weekend with a couple of friend... and I was surprised by the great amount of fun that this game can give. The stealth mechanism is very new in this genre and permits different style of gameplay and the three different game types give us a vast array of options. Probably it needs maps with above-ground paths and a game mode where players have limited lifes with no crystal to capture. I think it could be more interesting with these options. Sometimes it remembers me of an old game that I was using to play on PlayStation with friends: Blast Chamber. Can't wait for online multiplayer... I hope they will implement it soon!
I got this hoping to play it at lan parties with my friends, but after playing bots a couple of times I don't think I will. The idea for the game is great, but the execution really doesn't live up to that promise. The visual design of the game is too busy, making it hard to see where you're shooting, where you're being shot from, and what's going on. Even with the lava pits, which ought to be clear, it's hard to see where you can go safely and where will kill you. I don't like the control mechanic either. It really needs the ability to shoot just by pointing with the right stick, without having to press RT as well. I tried it with a Steam Controller, which is abysmal, and with an XBox 360 controller, which is less bad but still pretty cumbersome. All of these factors mean you never really get to the point of using the stealth mechanics, which just makes the game feel simplistic and pointless. Overall, I'd say this is a great concept, but it feels more like a game jam game than a refined commercial product.
Fatal Error is a local multiplayer that you don't want to miss if you love the genere. It's a fun top-down shooter that is best played on a couch with four friends, beers and a lot of pizza. At the moment there are 3 modalities and 8 well-designed stages (please note that are more than Splatoon). Even though the game is currently in early access, it's very polished and has a charming soundtrack. Also it has been translated in Neapolitan dialect, because the developer is an handsome southern guy who drinks a lot of Italian coffee and has a mustache.
Прикольная игра. В игру конечно же надо играть компанией, будет угар, роботы коробочки такие милые ) возможно выбрать разное оружие или почуствовать себя охотником и незаметно подкрадываться к целе
A really nice and quick game to play with friends. Very cheap, there are no reasons not to buy this if you enjoy hanging out with your friends. Still early access but overall really enjoyable already!
FATAL ERROR IS LIFE. FATAL ERROR IS DEATH. Fatal Error is a bundle of fun with your loved ones that you want to kill in a virtual environment. The game contains many promising aspects that will over time develop into a really polished yet simple gameplay that will bring your friends and family together at the same time as dividing them as you slaughter each other and gloat like a drunken goat. Better bring those apples. The current state of the Early Access is limited to only quick match with three maps and only a few settings but the developers seem like the productive type and will give out updates every two weeks based on feedback and their own design. Mighty fine and dandy! Look out for this game in its later stages for sure. If you want to jump in and play with some friends on a night where all you have is each other then be my guest. There will be a lot more content and stuff to do later on so thats cool. I recommend this to anyone who wants to help shape the future of its gameplay and especially if you have some spare time to bash out on your friends or overpowered computer bots. Thank you for you time. Here's some gameplay my girlfriend and I recorded for ya'll: https://www.youtube.com/watch?v=YtGRxQbA5s8
Il gioco si presta molto alle sfide multiplayer, ma il divertimento è assicurato anche giocando da soli. Non fatevi ingannare dall'apparente semplicità del gameplay...potreste uscirne pesantemente sconfitti se non sarete abbastanza scaltri. D'altronde, "Fatal Error" dice tutto! Buona resa della grafica e della colonna sonora. Pollice insù per questo gioco!
Full disclosure, I have slept with the developer several hundred times. Game is good, 69/10
I've played the few single player challenges that the devs added to the game and they are already fun to play (they act as a sort of tutorial for the multiplayer). The game looks really good for an Early Access, and the game mechanics (that mix action and stealth) make it stand out. I'm looking forward to playing it with friends :)
[h1]TL:DR - YES[/h1] I stumbled into this game at Games Week Madrid and... ¡it's amazing! ^_^ I am a console player in general, I got hooked to local multiplayer with games like TowerFall, and honestly: Fatal Error is a good contestant to the local multiplayer throne (or I should say sofa?) Considering it's still in Early Access, it's looking very promising. Currently there's only one local multiplayer mode (capture the flag), but they're promising 2-3 more. It can be played solo or in teams, and both options are quite fun. The matches are VERY intense, and the stealth options make the game really cool. The robot-boxes are a great idea! :) [b]EDIT:[/b] I played some of the single player stages, and while Fatal Error is best played in multiplayer, they're enjoyable too. There's only a handful of them but the dev team is promising around 20-25, so fingers crossed (check their trello board, google "fatal error game trello", to see the whole plan!)
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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