
Slumbering Feline is a single-player, one-shot game featuring a feline-themed story. Step into the shoes of Momo, who finds herself lost in a strange dream and trying to escape from her slumber. Can Momo find her way out of this dreamscape?
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Slumbering Feline is a single-player, one-shot game featuring a feline-themed story. Step into the shoes of Momo, who finds herself lost in a strange dream and trying to escape from her slumber.
Waking up in an unfamiliar world, Momo is equipped with the mystical gear she’s always desired. Momo will explore, battle enemies, discover weak points, find the key, and make a daring escape. Can Momo find her way out of this dreamscape?

2D side-scrolling platformer with pixel-art and an atmospheric environment.
Unique combat system featuring Shutter Attacks and Parry Actions.
10-30 minutes playtime.
A single objective within a large, interconnected level.
7 enemy types, 2 weapons, plus a parry mechanic.
15 unique power-up.
4 checkpoints for respawn and progression.
Hidden quest, Side quest and various Puzzles.
Xbox controller partial support (Windows Only without Steam Input).



Hi! This is Raditz, one of the creators behind Slumbering Feline. My team and I are thrilled to announce this new game, blending a short story collection with unique gameplay elements.
In Slumbering Feline, we've introduced a scan or shutter-style combat system, where you attack enemies in a distinctive, non-traditional way. Although this is a one-shot story, we hope to continue building on its world in future installments.
We’re excited to share this experience with you and bring together everything we've learned over the years. We hope you enjoy playing Slumbering Feline as much as we enjoyed creating it!
Slumbering Feline was honored as a Nominee in Indonesia Game Awards 2025
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy buena música, me encanto
визуал приятный, звуки тоже, а вот управление не понравилось, постоянно приходится переключаться, парируешь и нажимаешь R потом выстрел снова ПКМ и опять, вместо того чтобы бить самого монстра надо бить огоньки вокруг, что тоже не делает игру приятнее. по итогу либо надо выжидать но смысл если они потом встанут, пробегать как вариант но не очевидно куда идти, на моменте где наступил на не очевидные шипы и меня откинуло до дерева, дропнул
Controller does not work, I don't know if it's steam input or how this game is trying to get it. Everything works but the movement, So it's probably not coded properly
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
- The graphics are disgusting. - Steam Deck controller isn't fully supported. - The text in game is set in Times New Roman. Verdict: garbage.
¿UN GATO MAGO? ¿QUÉ MAS PEDIR?
Painfully slow movement, tanky enemies you cannot avoid and that respawn quickly, basic attack has 3 seconds of cooldown for some reason. It looks interesting, but completely fails when it comes to gameplay.
The Good: Interesting combat system, pretty pixel art, awwdorable main character. The Bad: Enemies are bullet sponges, can be difficult to deal damage depending on weakspot spawn, enemies respawn WAY too quickly. I had a good time playing Slumbering Feline, but would have been happier if the playtime had been the 10-25 minutes in the description, instead of the 50 minutes it took to slog through the combat. Still love the main character and the art, though! Check out my playthrough at: https://youtu.be/A8TU4erk_Rg
Слишком сложная игра из-за непродуманного и кривого управления. Атаки без усиливающих камней практически не дамажат врага, а усиления едва хватает на один файт. Враги респавнятся постоянно и не дают продохнуть вообще, что, вкупе с не самым отзывчивым управлением, делает игру неприятной.
Прикольная, в конце даже сложная.
10/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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