
Clean, mine and refine pollution in this active incremental game. Cruise through the countryside earning cash and resources, build a refinery, process materials, upgrade equipment, unlock new areas and complete quests.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best KR #47, worst US #96 · 13 markets collected
About
Clean, mine and refine pollution in this active incremental game. Cruise through the countryside earning cash and resources, build a refinery, process materials, upgrade equipment, unlock new areas and complete quests.
Genres
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
awesome, wish there was more
It's a good incremental idle game, everything is good in it.
如果你最后一个图+boss是一遍过的,那么你的任务就完成不了了,只有10个钻石
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun short game. hopefully the devs update it with a huge content patch.
Довольно короткая гриндилка. Кому зайдет демка, зайдет и игра. Приятно удивил финал Легчайший подсолнух
Super satisfying and easy to play, you can play with just a mouse which is always a huge plus for me. It's a great game thats very fun and addictive although some parts need a little work; There's huge frame drops on the last level and you do not get enough refinded Draxine to upgrade everything so towards the end you just end up spending hours replaying levels or being idle to unlock all skills and get 100%
It was a nice game. Especially early game is very chill.
After completing Moldwasher and then voraciously consuming the additional levels added with the recent major free update, I needed a new source to satiate my (previously unrecognized, unidentified, and unrealized) hunger for cozy-cute-pixel-cleaning sims... and oh boy, were my prayers answered! Sludgineers is everything I could've ever hoped for in a game of this (sure to grow) niche genre. Adding a massive incremental upgrade tree, coupled with resource management mechanics, to the experience was a masterstroke, as it adds to the total gameplay time and replayability factor. Rather than simply cleaning your way through one sludge-covered-location after another, there is a satisfying sense of progression as you gradually improve your capabilities. That being said, despite the myriad of upgrades the number of tool-types is a mere two: vacuum and sledgehammer. The musical score was surprisingly varied when compared to the same repetitive 10–15-second musical "loop" most often utilized in digging/cleaning/organizing games. It's a small thing, but it goes a long way toward making the experience feel more polished, enjoyable, and less monotonous. Overall, Sludgineers scratches that very specific cozy-cleaning-sim itch exceptionally well, and I can only hope this little niche genre continues to grow.
The game is quite short, I've finished it in about 3.2 hours, but all in all it's worth the price. Theres a bit of fun to be had and I'm hoping the devs expand the game in the future, because theres room to grow.
Nice art, a simple story that wraps up neatly, and cleaning is always fun (in game). It does lean on replaying levels to afford upgrades, so it gets a bit grindy.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $53.5K | 248 | 88% | $4.49 | |
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| $2.6K | 30 | 100% | $4.99 | |
| — | 0 | — | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $423.6K | 476 | 57% | $24.99 | |
| $423.1K | 845 | 71% | $24.99 | |
| $423.1K | 593 | 70% | $19.99 | |
| $423.6K | 344 | 85% | $42.24 | |
| $422.9K | 709 | 49% | $9.99 | |
| $422.7K | 634 | 88% | $19.99 |