
Clean, mine and refine pollution in this active incremental game. Cruise through the countryside earning cash and resources, build a refinery, process materials, upgrade equipment, unlock new areas and complete quests.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best KR #47, worst US #96 · 13 markets collected
About
Clean, mine and refine pollution in this active incremental game. Cruise through the countryside earning cash and resources, build a refinery, process materials, upgrade equipment, unlock new areas and complete quests.
Genres
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lots of fun. Simple, no brain game. 4-6 hours to max out but feels really good to max things out and just idel through everything!
Ver.1.3.0でプレイ 4時間ほどで全実績達成 町をキレイにしていくインクリメンタルゲー 転生要素はなし マップを2つクリアする毎に新たなエリアが解放され、削岩・ガス回収などの要素が増えていく いずれの回収装置もバッテリーを消費するので、効率的な動きと途中のバッテリー回収が肝となる また各資源を精製することでアップグレードの材料になるので、考えなしにスキルツリーを進めると のちのち資源不足に困るのでよく考えて取得する必要がある 十分に楽しめたが、ゲームバランスがあまり良くなかった 特に以下の5点 ・アップグレードな資源バランスが偏りすぎ ・バッテリーが確率ドロップなので、多少運ゲーになる ・フルアップグレードに必要な資源量が多すぎる ・資源の精製に時間がかかりすぎる ・最終面が全アップグレードの半分程度でクリアできてしまい、クリア後要素というのは特にない 資源面に多少修正が入った1.3.0でも相当バランスが悪いので、 ・精製待ち時間なし のアップグレード追加 ・クリア後に硬さ2倍のハード面追加 ・バッテリーは確率ではなくn個浄化するとドロップ くらいにした方がいいのではないかと感じた
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
デモ版にはなかったドローンとかも追加されていて面白かったです アップデートもあるようなので今後も期待しています
Cute incremental game!
A short game, but a lot of fun. I 100%'ed it in a little less than 10 hours (including when I left the game on to do dishes), but I definitely got my money's worth. I'm hoping there's a sequel or an expansion pack at some point, because I want more of this! In the best possible way, Sludgineers took me back to childhood moments of stumbling upon a great flash game on Y8 or Friv and subsequently telling all my friends about it.
[b] SIMPLESMENTE VICIANTE! [/b] Gameplay: https://www.youtube.com/watch?v=9XJPxTll8qo Desde a DEMO eu amei o jogo!! Só queria limpar, refinar, melhorar as habilidades e completar o mapa. haha Já platinei o jogo, o único defeito é ser curto. :( QUERO MAIS FASES POR FAVOR! rsrs SUPER RECOMENDO!
nice
I got all the achievements yesterday. I LOVED this game. I saw a lot of people complaining about "grinding". I don't understand this need to finish the game as fast as possible. If you think replaying a stage in this game is "grinding", honestly you're playing the wrong game. Personally what I want from this game a casual/chill mode with bigger maps. Not just a single screen. Basically a Powerwash Simulator mode where I could spend 30 minutes (I wouldn't mind even more) to clean a stage, without even getting a reward. \ Plays great o Steam Deck, text could be a little bigger but it's readable.
Wishlisted this thoughtful little cleaning game about 5 minutes into the demo. Really putting the "active" into "active incremental". This is not necessarily a "turn your brain off, number go up" type incremental. Levels are designed to be played multiple times. Passing a level is a combination of map knowledge, strategy, and resource management. The more you pay attention to each map the more likely you are to succeed. I LOVE that you can't necessarily start in one corner and work your way across the screen. There's tons of thoughtful little details that show the amount of effort the devs put in -- things like the suction tube changing color when you pick up a different material, the "find van" button to help navigate the map, and the sound of the jackhammer changing to indicate a node is fully destroyed. Well done all around in my opinion. Personally I also just really love the use of color in this game. I feel like it's almost too easy to make a game about cleaning up pollution feel dark and dreary, especially in the beginning -- but when you're a sludgineer, your jumpsuit is bright from the start. The world around you gets more vibrant the more you succeed! The three materials are easy to distinguish, and even the tools are designed in a way that they don't necessarily get lost in the busier maps at the end. My only true gripe is that once in a while it's hard to see the teeny remaining slices of gunk, even with the upgrade(s) that point them out. There have been a couple moments of "am I not done? I thought I was done", but never for very long. Five stars, good game, enjoyable and approachable with enough strategy to not feel mindless. Very worth the price.
A brilliant little Indie Game! Despite the game being about pollution and corporate expansion, the game actually has an underlying cosy feel to it. There isn't much end-game currently (but the Devs have said they will revisit this in later updates) so it currently doesn't have too much replayability. Love the music, art and gameplay is smooth too!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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